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Test Quest: Head to Rally Point - NO TRADER


00Prescott

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Hello,

 

I'm completely new to making prefabs, but I've read a number of posts and watched some videos.  I'm having a weird problem that hopefully is some trivially stupid on my part.  I CnP a prefab into a new one then did a number of edits and everything seems to work properly EXCEPT that every time I attempt to do a test quest, I get the message Head to Rally Point NO TRADER.  I've been banging my head against this for a couple days now.  Does anyone know a fix?  I could upload the prefab if it would help.  Thanks in advance for the help.

 

FYI there is a Rally Point and several satchels (aka 2818 Quest Loot Random Helper), neither the fetch nor the clear works.

 

<?xml version="1.0" encoding="UTF-8"?>
<prefab>
  <property name="CopyAirBlocks" value="True" />
  <property name="ExcludeDistantPOIMesh" value="False" />
  <property name="ExcludePOICulling" value="False" />
  <property name="DistantPOIYOffset" value="0" />
  <property name="AllowTopSoilDecorations" value="False" />
  <property name="Zoning" value="any" />
  <property name="AllowedTownships" value="rural,wilderness" />
  <property name="DifficultyTier" value="2" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="TraderArea" value="False" />
  <property name="YOffset" value="-15" />
  <property name="RotationToFaceNorth" value="2" />
  <property name="SleeperVolumeSize" value="13, 3, 18#15, 3, 14#15, 4, 14#6, 10, 15#8, 4, 9#15, 5, 7#16, 3, 14#15, 4, 14#7, 4, 16#6, 5, 6#4, 5, 5#5, 6, 10#7, 8, 4#11, 3, 6" />
  <property name="SleeperVolumeStart" value="17, 15, 11#15, 15, 0#0, 14, 0#22, -1, 12#14, 6, 19#18, 1, 9#2, 15, 13#2, 17, 13#7, 21, 12#7, 1, 10#7, 1, 15#1, 1, 9#5, 1, 25#4, 7, 19" />
  <property name="SleeperVolumeGroupId" value="0,0,0,10,11,0,0,0,0,0,0,0,0,0" />
  <property name="SleeperVolumeGroup" value="S_-_Group_Abandoned_House,1,3,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-_Group_Lab_Worker,4,7,S_Zom_Businessman,3,5,S_Zom_Janitor_Only,1,3,S_-Group_Generic_Zombie,3,7,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,2,4,S_Zom_Utility_Worker,1,2,S_-Group_Generic_Zombie,1,3,S_-_Group_Ghost_Town,2,3,S_Zom_Utility_Worker,1,2,S_-Group_Generic_Zombie,1,3" />
  <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" />
  <property name="SleeperVolumeFlags" value="0,0,0,2,0,2,0,0,0,2,0,2,0,2" />
  <property name="EditorGroups" value="rural, burnt, Wilderness, out buildings" />
  <property class="IndexedBlockOffsets">
    <property class="FetchContainer">
      <property name="0" value="22, 3, 23" />
      <property name="1" value="23, 8, 27" />
    </property>
    <property class="Rally">
      <property name="0" value="16, 15, 3" />
    </property>
  </property>
  <property class="Stats">
    <property name="TotalVertices" value="280284" />
    <property name="TotalTriangles" value="289980" />
    <property class="BlockEntities">
      <property name="Vertices" value="214546" />
      <property name="Triangles" value="244979" />
    </property>
    <property class="ChunkMeshes0">
      <property name="Vertices" value="44322" />
      <property name="Triangles" value="23417" />
    </property>
    <property class="ChunkMeshes1">
      <property name="Vertices" value="4288" />
      <property name="Triangles" value="2144" />
    </property>
    <property class="ChunkMeshes2">
      <property name="Vertices" value="264" />
      <property name="Triangles" value="132" />
    </property>
    <property class="ChunkMeshes3">
      <property name="Vertices" value="32" />
      <property name="Triangles" value="16" />
    </property>
    <property class="ChunkMeshes4">
      <property name="Vertices" value="7852" />
      <property name="Triangles" value="5378" />
    </property>
    <property class="ChunkMeshes5">
      <property name="Vertices" value="560" />
      <property name="Triangles" value="280" />
    </property>
    <property class="ChunkMeshes6">
      <property name="Vertices" value="0" />
      <property name="Triangles" value="0" />
    </property>
    <property class="ChunkMeshes7">
      <property name="Vertices" value="6256" />
      <property name="Triangles" value="11480" />
    </property>
    <property class="ChunkMeshes8">
      <property name="Vertices" value="2080" />
      <property name="Triangles" value="2112" />
    </property>
    <property class="ChunkMeshes9">
      <property name="Vertices" value="84" />
      <property name="Triangles" value="42" />
    </property>
  </property>
</prefab>

 

7d2d.JPG

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Argh firstly dont use the play test mode in the game editor always spawn in a real game as the play test does exactly that bug.

 

2ndly you need to add manually to the xml this -

 

<Property name="QuestTags"  value="fetch,clear">

 

(Can have 1 or the other there to if you only want a clear or you only want the poi to be a fetch)

 

3rdly have you placed a yellow marker and a quest satchel.

 

To have only your poi spawn in a world  go to the rwgmixer in config files and add this at the start of the prefablist section on the same line as the first prefab <!-- then go to the last prefab listed and at end of the last prefab add this -->

 

Then copy any line from that list and in the prefab name section add your poi name. 

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You beat me by 3 minutes.  I was just digging through the xml when I discovered it was missing:

 

  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False" />

 

Yep I had satchels and the rally marker.  I'm gonna give this a whirl.

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10 minutes ago, 00Prescott said:

You beat me by 3 minutes.  I was just digging through the xml when I discovered it was missing:

 


  <property name="QuestTags" value="clear,fetch,hidden_cache" />
  <property name="ShowQuestClearCount" value="1" />
  <property name="SleeperIsQuestExclude" value="False" />

 

Yep I had satchels and the rally marker.  I'm gonna give this a whirl.

Yeh you have to add it manually unfortunately 

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