00Prescott Posted December 4, 2020 Share Posted December 4, 2020 Hello, I'm completely new to making prefabs, but I've read a number of posts and watched some videos. I'm having a weird problem that hopefully is some trivially stupid on my part. I CnP a prefab into a new one then did a number of edits and everything seems to work properly EXCEPT that every time I attempt to do a test quest, I get the message Head to Rally Point NO TRADER. I've been banging my head against this for a couple days now. Does anyone know a fix? I could upload the prefab if it would help. Thanks in advance for the help. FYI there is a Rally Point and several satchels (aka 2818 Quest Loot Random Helper), neither the fetch nor the clear works. <?xml version="1.0" encoding="UTF-8"?> <prefab> <property name="CopyAirBlocks" value="True" /> <property name="ExcludeDistantPOIMesh" value="False" /> <property name="ExcludePOICulling" value="False" /> <property name="DistantPOIYOffset" value="0" /> <property name="AllowTopSoilDecorations" value="False" /> <property name="Zoning" value="any" /> <property name="AllowedTownships" value="rural,wilderness" /> <property name="DifficultyTier" value="2" /> <property name="ShowQuestClearCount" value="1" /> <property name="TraderArea" value="False" /> <property name="YOffset" value="-15" /> <property name="RotationToFaceNorth" value="2" /> <property name="SleeperVolumeSize" value="13, 3, 18#15, 3, 14#15, 4, 14#6, 10, 15#8, 4, 9#15, 5, 7#16, 3, 14#15, 4, 14#7, 4, 16#6, 5, 6#4, 5, 5#5, 6, 10#7, 8, 4#11, 3, 6" /> <property name="SleeperVolumeStart" value="17, 15, 11#15, 15, 0#0, 14, 0#22, -1, 12#14, 6, 19#18, 1, 9#2, 15, 13#2, 17, 13#7, 21, 12#7, 1, 10#7, 1, 15#1, 1, 9#5, 1, 25#4, 7, 19" /> <property name="SleeperVolumeGroupId" value="0,0,0,10,11,0,0,0,0,0,0,0,0,0" /> <property name="SleeperVolumeGroup" value="S_-_Group_Abandoned_House,1,3,S_-Group_Generic_Zombie,0,1,S_-Group_Generic_Zombie,0,1,S_-_Group_Lab_Worker,4,7,S_Zom_Businessman,3,5,S_Zom_Janitor_Only,1,3,S_-Group_Generic_Zombie,3,7,S_-Group_Generic_Zombie,1,2,S_-Group_Generic_Zombie,2,4,S_Zom_Utility_Worker,1,2,S_-Group_Generic_Zombie,1,3,S_-_Group_Ghost_Town,2,3,S_Zom_Utility_Worker,1,2,S_-Group_Generic_Zombie,1,3" /> <property name="SleeperIsLootVolume" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="SleeperIsQuestExclude" value="False,False,False,False,False,False,False,False,False,False,False,False,False,False" /> <property name="SleeperVolumeFlags" value="0,0,0,2,0,2,0,0,0,2,0,2,0,2" /> <property name="EditorGroups" value="rural, burnt, Wilderness, out buildings" /> <property class="IndexedBlockOffsets"> <property class="FetchContainer"> <property name="0" value="22, 3, 23" /> <property name="1" value="23, 8, 27" /> </property> <property class="Rally"> <property name="0" value="16, 15, 3" /> </property> </property> <property class="Stats"> <property name="TotalVertices" value="280284" /> <property name="TotalTriangles" value="289980" /> <property class="BlockEntities"> <property name="Vertices" value="214546" /> <property name="Triangles" value="244979" /> </property> <property class="ChunkMeshes0"> <property name="Vertices" value="44322" /> <property name="Triangles" value="23417" /> </property> <property class="ChunkMeshes1"> <property name="Vertices" value="4288" /> <property name="Triangles" value="2144" /> </property> <property class="ChunkMeshes2"> <property name="Vertices" value="264" /> <property name="Triangles" value="132" /> </property> <property class="ChunkMeshes3"> <property name="Vertices" value="32" /> <property name="Triangles" value="16" /> </property> <property class="ChunkMeshes4"> <property name="Vertices" value="7852" /> <property name="Triangles" value="5378" /> </property> <property class="ChunkMeshes5"> <property name="Vertices" value="560" /> <property name="Triangles" value="280" /> </property> <property class="ChunkMeshes6"> <property name="Vertices" value="0" /> <property name="Triangles" value="0" /> </property> <property class="ChunkMeshes7"> <property name="Vertices" value="6256" /> <property name="Triangles" value="11480" /> </property> <property class="ChunkMeshes8"> <property name="Vertices" value="2080" /> <property name="Triangles" value="2112" /> </property> <property class="ChunkMeshes9"> <property name="Vertices" value="84" /> <property name="Triangles" value="42" /> </property> </property> </prefab> Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2020 Share Posted December 4, 2020 Argh firstly dont use the play test mode in the game editor always spawn in a real game as the play test does exactly that bug. 2ndly you need to add manually to the xml this - <Property name="QuestTags" value="fetch,clear"> (Can have 1 or the other there to if you only want a clear or you only want the poi to be a fetch) 3rdly have you placed a yellow marker and a quest satchel. To have only your poi spawn in a world go to the rwgmixer in config files and add this at the start of the prefablist section on the same line as the first prefab <!-- then go to the last prefab listed and at end of the last prefab add this --> Then copy any line from that list and in the prefab name section add your poi name. Link to comment Share on other sites More sharing options...
00Prescott Posted December 4, 2020 Author Share Posted December 4, 2020 You beat me by 3 minutes. I was just digging through the xml when I discovered it was missing: <property name="QuestTags" value="clear,fetch,hidden_cache" /> <property name="ShowQuestClearCount" value="1" /> <property name="SleeperIsQuestExclude" value="False" /> Yep I had satchels and the rally marker. I'm gonna give this a whirl. Link to comment Share on other sites More sharing options...
stallionsden Posted December 4, 2020 Share Posted December 4, 2020 10 minutes ago, 00Prescott said: You beat me by 3 minutes. I was just digging through the xml when I discovered it was missing: <property name="QuestTags" value="clear,fetch,hidden_cache" /> <property name="ShowQuestClearCount" value="1" /> <property name="SleeperIsQuestExclude" value="False" /> Yep I had satchels and the rally marker. I'm gonna give this a whirl. Yeh you have to add it manually unfortunately Link to comment Share on other sites More sharing options...
00Prescott Posted December 4, 2020 Author Share Posted December 4, 2020 And it works!!! You rock! Thanks a ton. Link to comment Share on other sites More sharing options...
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