RAGE PVE Posted October 10, 2022 Share Posted October 10, 2022 (edited) Looking forward to updating this thanks Edited October 10, 2022 by RAGE PVE (see edit history) Link to comment Share on other sites More sharing options...
alexviks Posted November 2, 2022 Share Posted November 2, 2022 On 8/30/2022 at 7:30 PM, arramus said: Choice 1. Update your version of 7D2D to the latest Stable version. There will be no requirement to change the mod files. Choice 2. Keep your current version of 7D2D and downgrade the Snufkin mod to an earlier build. https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2022Feb02 Choice 3. Keep your current version of 7D2D and Snufkin mod but change anywhere that has onSelfRangedBurstShot to onSelfRangedBurstShotEnd. This is changed in the Configs / buffs.xml file. Thanks Link to comment Share on other sites More sharing options...
Yeark Posted November 12, 2022 Share Posted November 12, 2022 Is it possible to make all the zombies get shocked with the electric traps? Link to comment Share on other sites More sharing options...
arramus Posted November 13, 2022 Author Share Posted November 13, 2022 It has not been possible so far when testing a variety of settings. It seems the way they are made using the UMA player system is not fully hooked up to receive shocks and sometimes fire. The most reliable traps in testing were blades and spikes. Link to comment Share on other sites More sharing options...
RAGE PVE Posted November 19, 2022 Share Posted November 19, 2022 On 11/13/2022 at 4:55 AM, arramus said: It has not been possible so far when testing a variety of settings. It seems the way they are made using the UMA player system is not fully hooked up to receive shocks and sometimes fire. The most reliable traps in testing were blades and spikes. I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results? Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets? Link to comment Share on other sites More sharing options...
arramus Posted November 19, 2022 Author Share Posted November 19, 2022 2 hours ago, RAGE PVE said: I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results? Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets? It could be added to the dart box with the same shock and fire or even expanded with slow down or knock down features. Flight is governed by changing the entity class to vulture. It is easier to copy and adapt the regular Juggernaut to the Golden Juggernaut by switching its archetype and scale. A more efficient workflow as adding decorative attachments can be a lengthy process. Link to comment Share on other sites More sharing options...
BourbonBeefcake Posted January 23 Share Posted January 23 Something we noticed, is it normal that Scorcher and Bomber can kill you even if you are in God Mode? Link to comment Share on other sites More sharing options...
arramus Posted January 23 Author Share Posted January 23 1 hour ago, BourbonBeefcake said: Something we noticed, is it normal that Scorcher and Bomber can kill you even if you are in God Mode? This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature. Link to comment Share on other sites More sharing options...
BourbonBeefcake Posted January 23 Share Posted January 23 2 hours ago, arramus said: This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature. Actually if you wear armor this is not a thing anymore. Just found out. Link to comment Share on other sites More sharing options...
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