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Snufkin's Custom Server Side Zombies - PLUS (A20)


arramus

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  • 4 weeks later...
On 8/30/2022 at 7:30 PM, arramus said:

Choice 1. Update your version of 7D2D to the latest Stable version. There will be no requirement to change the mod files.

Choice 2. Keep your current version of 7D2D and downgrade the Snufkin mod to an earlier build.

https://github.com/arramus/Snufkin-Custom-Zombies-Plus-A20-2022Feb02

Choice 3. Keep your current version of 7D2D and Snufkin mod but change anywhere that has onSelfRangedBurstShot to onSelfRangedBurstShotEnd.

This is changed in the Configs / buffs.xml file.

Thanks 

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  • 2 weeks later...
On 11/13/2022 at 4:55 AM, arramus said:

It has not been possible so far when testing a variety of settings. It seems the way they are made using the UMA player system is not fully hooked up to receive shocks and sometimes fire. The most reliable traps in testing were blades and spikes.

I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results?

Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets?

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2 hours ago, RAGE PVE said:

I made some buffed ammo with shock and fire and they connect every time as such, could this buff not also be used to create a type of trap to deliver the same results?

Also I wanted to ask, how can we adapt the Golden Juggernaught to fly and fire rockets?

It could be added to the dart box with the same shock and fire or even expanded with slow down or knock down features.

Flight is governed by changing the entity class to vulture.
It is easier to copy and adapt the regular Juggernaut to the Golden Juggernaut by switching its archetype and scale. A more efficient workflow as adding decorative attachments can be a lengthy process.

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  • 2 months later...
1 hour ago, BourbonBeefcake said:

Something we noticed, is it normal that Scorcher and Bomber can kill you even if you are in God Mode?

This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature.

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2 hours ago, arramus said:

This can occur with any entity and has been reported as a potential bug. It is more prevalent with entities that cause high rates in a short space of time. It has been seen in a number of mods where this is a feature.

 

Actually if you wear armor this is not a thing anymore. Just found out.

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