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Weird starting attributes


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This is a thread more for fun rather than complaining about an issue. Isn't it curious how at the beginning of the game you know how to craft primitive tools (which most people around the world aren't skilled to do) but you aren't capable to make a coffee, a tea, or to grill some meat without a skill (which imo you have to be a brainlet to not be able to cook such basic stuff)?

Edited by TheSponyX (see edit history)
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Well, that's an easy inconsistency to solve; just lock all the stone age recipes behind a recipe, swap the order of the beginning quests so that you'll skedaddle to the trader first and have him give you the "Apocalypse for dummies" as a reward. Might be a little challenging without any equipment, but maybe that there car has a shovel for you to hit the dogs with... :)

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There are some funny things with the players knowledge when you think about the points system.  For example, if you perk in to Int heavily.  You can craft forges, work benches, chemistry stations, you can make a working 4x4 from spare parts you find laying around but you are unable to make a better than quality 1 stone axe.  I imagine a quality 1 stone axe to be nothing more than shoving a pointy rock on to a stick and calling it good.  So the idea that you have the expertise to build such intricate things but that's the best you can do for an axe is funny to me lol.

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