jeromeN7 Posted November 19, 2020 Share Posted November 19, 2020 The bug. -Picking up or destorying any multi-block will cause all terrain blocks, except for one, that were in contact with the multi-block to become indented/deformed -It only works if the multi-block is touching the terrain blocks with more then one of its multiple blocks. Some noticable exmaples of the bug in-game. -Picking up a bedroll it will cause one terrian block to become indented. -Breaking any car down, at any stage, and with any tool will cause the terrain blocks below it to become deformed. -Breaking down large boulders, will cause the terrain blocks below it to become deformed. -Desroying a fridge on its side, will cause one terrain block below it to become indentated. Important notes. -This terrain deformation bug only occurs on non-player placed terrain blocks in both random gen and navezgane. -It will not work if you place a bedroll and pick it on dirt that you mined to, non-surface terrain. -The bug occurs with all multi-blocks so long as more then one of the multi-blocks, blocks are touching the terrain blocks. -The bug will occur with player placed multi-blocks as well as world generated multi-blocks. How to reproduce. -Load up random gen or navezgane. -Find some flat terrian, easier to see the bug. -Place any multi-block so that more then one of it's blocks is touching the terrain blocks. A bedroll, fridge on its side, and/or car will work. -Pick up, destroy, or break down the multi-block, and there should be an indentation in the terrain. Additional information. -I'm playing Alpha 19.2 B4 but the bug has been in the game for many previous alphas. -It happens both in multiplayer and singleplayer. -I'm not using any mods. -I have verified my files and created a new world to test it. I can't image how this could be an intended game mechanic of any kind. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted November 19, 2020 Share Posted November 19, 2020 5 hours ago, jeromeN7 said: I can't image how this could be an intended game mechanic of any kind. It's not a "mechanic" in this sense. Nor a bug. The game uses a voxel system. But as you may have noticed, the landscape is "smoothend". It is not just full blocks (like in Minecraft). The gound blocks may also exceed their original block volume and look a little higher to make the terrain look smooth, not just like a staircase. That means, there is no block on top which is just quarter/half, but indeed there is nothing, it's just caused by the surface smoothing and by the real ground block underneath. However, those "multiblock" things are mostly aligned to the visible surface, not to the acutal block volumes. Once you remove them, that causes the floor to reevaluate to it's real block structure. Don't need to wrench cars to see this, you can place a wood frame everywhere and can directly see what the real block structure is, because the wood frame aligns to it. Either it will sink a bit into the ground (also causing the visible terrain being altered) and in rare cases it also might seem to float. Link to comment Share on other sites More sharing options...
jeromeN7 Posted November 19, 2020 Author Share Posted November 19, 2020 12 hours ago, Liesel Weppen said: It's not a "mechanic" in this sense. Nor a bug. The game uses a voxel system. But as you may have noticed, the landscape is "smoothend". It is not just full blocks (like in Minecraft). The gound blocks may also exceed their original block volume and look a little higher to make the terrain look smooth, not just like a staircase. That means, there is no block on top which is just quarter/half, but indeed there is nothing, it's just caused by the surface smoothing and by the real ground block underneath. However, those "multiblock" things are mostly aligned to the visible surface, not to the acutal block volumes. Once you remove them, that causes the floor to reevaluate to it's real block structure. Don't need to wrench cars to see this, you can place a wood frame everywhere and can directly see what the real block structure is, because the wood frame aligns to it. Either it will sink a bit into the ground (also causing the visible terrain being altered) and in rare cases it also might seem to float. Honestly I don't think your understanding what I'm saying, I understand how the terrain system works. After destroying or placing a multi-block the terrain block doesn't get set to the default size, its acutally indented. Place any multiblock on any navezgane or random gen terrain blocks and it will cause an indentaion in the terrain even if it's perfectly falt terrain. At one point many alphas ago, it was an alpha that had smooth terrain, this bug did not occur. It's hard to explain, would some screenshots help? This is where I report bugs, right? Link to comment Share on other sites More sharing options...
jeromeN7 Posted November 19, 2020 Author Share Posted November 19, 2020 Go to a navezgane or random gen town, and destroy a car thats on terrain blocks. Then get some wood frames and place them where the car was. You'll see that the car has actually created a indentation in the terrain. This behavior is persistent with all multi-blocks Link to comment Share on other sites More sharing options...
Liesel Weppen Posted November 20, 2020 Share Posted November 20, 2020 10 hours ago, jeromeN7 said: At one point many alphas ago, it was an alpha that had smooth terrain, this bug did not occur. I'm playing since A15, and the issue i think of exists since then. 10 hours ago, jeromeN7 said: It's hard to explain, would some screenshots help? Probably. 10 hours ago, jeromeN7 said: This is where I report bugs, right? No, this is the regular forum. There is a separate bug-section for "real" bug reports. There is a green bar on top of the forums that says: "Reporting Bugs for PC-Version". Klick there and you get where the real bug reports are. Link to comment Share on other sites More sharing options...
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