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how to remove a "perk" ?


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You can use the forgetting elixir you get from the trader to refund the points.

 

You can also mod the game to make sure that this perk has zero effect if you determine that everyone else also has to agree. ;)

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well lucky looter is a mid-late game perk since it's % based.

you can remove the perk from the interface by going into the progresion xml
find the lucky looter perk, and add the start and end text like this.
 

Spoiler

    <!-- <perk name="perkLuckyLooter" parent="skillPerceptionScavenging" name_key="perkLuckyLooterName" desc_key="perkLuckyLooterDesc" icon="ui_game_symbol_shopping_cart">
        <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01"/></level_requirements>
        <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" desc_key="reqPerceptionLevel02"/></level_requirements>
        <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/></level_requirements>
        <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05"/></level_requirements>
        <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07"/></level_requirements>

        <effect_group>
            <passive_effect name="LootGamestage" operation="perc_add" level="1,5" value=".05,.25"/>
                <!-- LootGamestage only counts for containers that you open. It does not affect party loot GS. -->
            <passive_effect name="ScavengingTime" operation="perc_subtract" level="1,2,3,4,5" value=".1,.2,.4,.6,.8"/>

            <effect_description level="1" desc_key="perkLuckyLooterRank1Desc" long_desc_key="perkLuckyLooterRank1LongDesc"/>
            <effect_description level="2" desc_key="perkLuckyLooterRank2Desc" long_desc_key="perkLuckyLooterRank2LongDesc"/>
            <effect_description level="3" desc_key="perkLuckyLooterRank3Desc" long_desc_key="perkLuckyLooterRank3LongDesc"/>
            <effect_description level="4" desc_key="perkLuckyLooterRank4Desc" long_desc_key="perkLuckyLooterRank4LongDesc"/>
            <effect_description level="5" desc_key="perkLuckyLooterRank5Desc" long_desc_key="perkLuckyLooterRank5LongDesc"/>
        </effect_group>
    </perk> -->

 

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Just noticed FranticDan already posted this, but I already wrote the post so here it is anyway.  :p

 

 

In progression.xml search for "luckylooter".  The first thing you find is a single line entry, comment or delete it.  The second time you find it is at the start of a bunch of entries.  Comment them all out or delete them.

 

	<skill name="skillLuckyLooter" parent="attBooks" name_key="perkLuckyLooter0Name" desc_key="perkLuckyLooter0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_shopping_cart"><effect_group/></skill>
	<perk name="perkLuckyLooterDukes" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterDukesDesc" long_desc_key="perkLuckyLooterDukesLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="dukes"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterAmmunition" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterAmmoDesc" long_desc_key="perkLuckyLooterAmmoLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="ammo"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterBrass" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterBrassDesc" long_desc_key="perkLuckyLooterBrassLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="brass"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterLead" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterLeadDesc" long_desc_key="perkLuckyLooterLeadLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="lead"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterBooks" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterBooksDesc" long_desc_key="perkLuckyLooterBooksLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="junk"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterFood" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterFoodDesc" long_desc_key="perkLuckyLooterFoodLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="food"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterMedical" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterMedicalDesc" long_desc_key="perkLuckyLooterMedicalLongDesc">
		<effect_group>
			<passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="medical"/>
		</effect_group>
	</perk>
	<perk name="perkLuckyLooterComplete" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterCompleteDesc" long_desc_key="perkLuckyLooterCompleteLongDesc">
		<effect_group>
			<passive_effect name="LootDropProb" operation="perc_add" level="1" value=".2"/>
		</effect_group>
	</perk>

 

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I see a lot of posts like this, "I feel forced to do something in the game I don't want to.  Please make it so I don't do this thing that is totally voluntary."  I don't understand why you can't just decide not to put points in to something you don't want to.  I'm glad you are at least asking how to mod something out instead of just expecting the devs to change the game so kudos to you for that.  

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2 hours ago, Sjustus548 said:

I see 

yes we all see things happening. wp

 

2 hours ago, Maharin said:

delete it

so i just delete all of these lines and it will be gone from the skill-UI ?
thats some fantastic news

if i do it server-side, will it be gone for the players as well ?

Edited by Kostriktor (see edit history)
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1 hour ago, Kostriktor said:

yes we all see things happening. wp

 

so i just delete all of these lines and it will be gone from the skill-UI ?
thats some fantastic news

if i do it server-side, will it be gone for the players as well ?

The first one I had listed was for the skill, the other big section was for the perk(s).  If you delete them then in a single player game they will not be listed in your UI.  As for multiplayer, you'll have to ask someone else.

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