Kostriktor Posted November 15, 2020 Share Posted November 15, 2020 hi ! lucky-looter is big feelsbad for us. you feel somewhat forced to level it... can we remove entire perks from the skill-tree ? how would one do that ? EDIT:https://github.com/XelaNull/7DTD-LuckyLooterBeGone/archive/LuckyLooterBeGone_A19.3_1.0a.zip Link to comment Share on other sites More sharing options...
pApA^LeGBa Posted November 15, 2020 Share Posted November 15, 2020 Just don´t put points in lucky looter? I usually don´t do that either, still get good enough loot. Link to comment Share on other sites More sharing options...
Gazz Posted November 15, 2020 Share Posted November 15, 2020 You can use the forgetting elixir you get from the trader to refund the points. You can also mod the game to make sure that this perk has zero effect if you determine that everyone else also has to agree. Link to comment Share on other sites More sharing options...
Kostriktor Posted November 15, 2020 Author Share Posted November 15, 2020 please read the posts befor you respond; i want it to be gone from the interface. Link to comment Share on other sites More sharing options...
FranticDan Posted November 15, 2020 Share Posted November 15, 2020 well lucky looter is a mid-late game perk since it's % based. you can remove the perk from the interface by going into the progresion xml find the lucky looter perk, and add the start and end text like this. Spoiler <!-- <perk name="perkLuckyLooter" parent="skillPerceptionScavenging" name_key="perkLuckyLooterName" desc_key="perkLuckyLooterDesc" icon="ui_game_symbol_shopping_cart"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="1" desc_key="reqPerceptionLevel01"/></level_requirements> <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="2" desc_key="reqPerceptionLevel02"/></level_requirements> <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="3" desc_key="reqPerceptionLevel03"/></level_requirements> <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="5" desc_key="reqPerceptionLevel05"/></level_requirements> <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attPerception" operation="GTE" value="7" desc_key="reqPerceptionLevel07"/></level_requirements> <effect_group> <passive_effect name="LootGamestage" operation="perc_add" level="1,5" value=".05,.25"/> <!-- LootGamestage only counts for containers that you open. It does not affect party loot GS. --> <passive_effect name="ScavengingTime" operation="perc_subtract" level="1,2,3,4,5" value=".1,.2,.4,.6,.8"/> <effect_description level="1" desc_key="perkLuckyLooterRank1Desc" long_desc_key="perkLuckyLooterRank1LongDesc"/> <effect_description level="2" desc_key="perkLuckyLooterRank2Desc" long_desc_key="perkLuckyLooterRank2LongDesc"/> <effect_description level="3" desc_key="perkLuckyLooterRank3Desc" long_desc_key="perkLuckyLooterRank3LongDesc"/> <effect_description level="4" desc_key="perkLuckyLooterRank4Desc" long_desc_key="perkLuckyLooterRank4LongDesc"/> <effect_description level="5" desc_key="perkLuckyLooterRank5Desc" long_desc_key="perkLuckyLooterRank5LongDesc"/> </effect_group> </perk> --> Link to comment Share on other sites More sharing options...
Maharin Posted November 15, 2020 Share Posted November 15, 2020 Just noticed FranticDan already posted this, but I already wrote the post so here it is anyway. In progression.xml search for "luckylooter". The first thing you find is a single line entry, comment or delete it. The second time you find it is at the start of a bunch of entries. Comment them all out or delete them. <skill name="skillLuckyLooter" parent="attBooks" name_key="perkLuckyLooter0Name" desc_key="perkLuckyLooter0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_shopping_cart"><effect_group/></skill> <perk name="perkLuckyLooterDukes" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterDukesDesc" long_desc_key="perkLuckyLooterDukesLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="dukes"/> </effect_group> </perk> <perk name="perkLuckyLooterAmmunition" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterAmmoDesc" long_desc_key="perkLuckyLooterAmmoLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="ammo"/> </effect_group> </perk> <perk name="perkLuckyLooterBrass" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterBrassDesc" long_desc_key="perkLuckyLooterBrassLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="brass"/> </effect_group> </perk> <perk name="perkLuckyLooterLead" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterLeadDesc" long_desc_key="perkLuckyLooterLeadLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="lead"/> </effect_group> </perk> <perk name="perkLuckyLooterBooks" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterBooksDesc" long_desc_key="perkLuckyLooterBooksLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="junk"/> </effect_group> </perk> <perk name="perkLuckyLooterFood" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterFoodDesc" long_desc_key="perkLuckyLooterFoodLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="food"/> </effect_group> </perk> <perk name="perkLuckyLooterMedical" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterMedicalDesc" long_desc_key="perkLuckyLooterMedicalLongDesc"> <effect_group> <passive_effect name="LootQuantity" operation="perc_add" level="1" value=".2" tags="medical"/> </effect_group> </perk> <perk name="perkLuckyLooterComplete" parent="skillLuckyLooter" max_level="1" base_skill_point_cost="0" desc_key="perkLuckyLooterCompleteDesc" long_desc_key="perkLuckyLooterCompleteLongDesc"> <effect_group> <passive_effect name="LootDropProb" operation="perc_add" level="1" value=".2"/> </effect_group> </perk> Link to comment Share on other sites More sharing options...
Sjustus548 Posted November 15, 2020 Share Posted November 15, 2020 I see a lot of posts like this, "I feel forced to do something in the game I don't want to. Please make it so I don't do this thing that is totally voluntary." I don't understand why you can't just decide not to put points in to something you don't want to. I'm glad you are at least asking how to mod something out instead of just expecting the devs to change the game so kudos to you for that. Link to comment Share on other sites More sharing options...
Kostriktor Posted November 15, 2020 Author Share Posted November 15, 2020 2 hours ago, Sjustus548 said: I see yes we all see things happening. wp 2 hours ago, Maharin said: delete it so i just delete all of these lines and it will be gone from the skill-UI ? thats some fantastic news if i do it server-side, will it be gone for the players as well ? Link to comment Share on other sites More sharing options...
Maharin Posted November 15, 2020 Share Posted November 15, 2020 1 hour ago, Kostriktor said: yes we all see things happening. wp so i just delete all of these lines and it will be gone from the skill-UI ? thats some fantastic news if i do it server-side, will it be gone for the players as well ? The first one I had listed was for the skill, the other big section was for the perk(s). If you delete them then in a single player game they will not be listed in your UI. As for multiplayer, you'll have to ask someone else. Link to comment Share on other sites More sharing options...
Kostriktor Posted November 15, 2020 Author Share Posted November 15, 2020 17 minutes ago, Maharin said: I had listed thank you Sir ! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.