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Hated

Hated

Hello!

 

A19.3 b3 is coming to EXP!

Please as always start a new game and or make a backup of your stable savegame.

 

With A19.3 we bring you:

  • Better network package security
  • A fix for SI exploits

 

Have a good weekend everyone!

 

 

A19.3 b3

 

Added

  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down


Changed

  • Improved supply plane drawing
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

 

Fixed

  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building 
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty" 
  • DecoManager large FPS drops when saving to a slow drive 
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
Hated

Hated

Hello!

 

A19.3 b3 is coming to EXP!

Please as always start a new game and or make a backup of your stable savegame.

 

With A19.3 we bring you:

  • Better network package security
  • A fix for SI exploits

 

Have a good weekend everyone!

 

 

A19.3 b3

 

Added

  • Network layer encryption
  • Connection rate limit
  • More feedback for clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down


Changed

  • Deleted old player StealthScreenOverlay and goggle eyed effects
  • Improved supply plane drawing
  • Optimized MinEvents finding of tranforms 
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity 
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

 

Fixed

  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building 
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty" 
  • DecoManager large FPS drops when saving to a slow drive 
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
Hated

Hated

Hello!

 

A19.3 b3 is coming to EXP!

Please as always start a new game and or make a backup of your stable savegame.

 

With A19.3 we bring you:

  • Better network package security
  • A fix for SI exploits

 

Have a good weekend everyone!

 

 

A19.3 b3

 

Added

  • Network layer encryption
  • Connection rate limit
  • More feedback on clients on why they are not allowed to connect
  • Message on the client when they got disconnected because the server is shutting down


Changed

  • Deleted old player StealthScreenOverlay and goggle eyed effects
  • Improved supply plane drawing
  • Optimized MinEvents finding of tranforms 
  • Optimized MinEvent ActionRemoveParticleEffectFromEntity 
  • Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility
  • Wandering horde zombies are not alert, so stealth attacks work on them
  • Wandering horde 1 second delay between spawns

 

Fixed

  • Floating Frames and blocks
  • Can't target, shoot or repair through Molotov Effects
  • Set player made door stability support to false to prevent AI exploitable building 
  • Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
  • Console command "water" hidden by console command "thirsty" 
  • DecoManager large FPS drops when saving to a slow drive 
  • DecoManager written log always having a count of 0 and added duration
  • ZombieOldTimer has no flame particles
Hated

Hated

Hello!

 

A19.3 b3 is coming to EXP!

Please as always start a new game and or make a backup of your stable savegame.

 

With A19.3 we bring you:

* Better network package security

* A fix for SI exploits

 

Have a good weekend everyone!

 

 

A19.3 b3

 

Added

Network layer encryption
Connection rate limit
More feedback on clients on why they are not allowed to connect
Message on the client when they got disconnected because the server is shutting down

Changed
Deleted old player StealthScreenOverlay and goggle eyed effects
Improved supply plane drawing
Optimized MinEvents finding of tranforms 
Optimized MinEvent ActionRemoveParticleEffectFromEntity 

Replaced static NetPackage list with runtime dynamically assigned IDs for more flexibility

Wandering horde zombies are not alert, so stealth attacks work on them
Wandering horde 1 second delay between spawns

 

Fixed
Floating Frames and blocks
Can't target, shoot or repair through Molotov Effects
Set player made door stability support to false to prevent AI exploitable building 
Using admin/whitelist/ban on users with special characters in their name breaks the serveradmin.xml
Console command "water" hidden by console command "thirsty" 

DecoManager large FPS drops when saving to a slow drive 
DecoManager written log always having a count of 0 and added duration
ZombieOldTimer has no flame particles

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