Vampirenostra Posted November 13, 2020 Share Posted November 13, 2020 Well, today all Mac users got a notification they can update to new MacOs... the Big Sur... Anyone tried if 7d2d keeps working with it? I've got some doubts on this... Another question is that Mac is moving towards their proprietary silicon, so I guess we'll also have trouble there as many application devs will simply refuse to move to that architecture and write pretty different code for Apple Silicon. How about TFP? Guys are you keeping the support for MacOs, or you'll drop it of as it happened to console versions? @meganoth @SylenThunder @Gazz @Roland someone? ))) Link to comment Share on other sites More sharing options...
meganoth Posted November 13, 2020 Share Posted November 13, 2020 I have no official info, I'm just a normal forum user acting partly as moderator. But I would guess that 1) the main work will fall on unity who have to adapt their routines that are close to the hardware. On top of that sits 7D2D which can use the same interfaces as before (to unity and the operating system). The only work will be fixing bugs or missing functionality (if that exists?) in MacOs that lets it act differently on Apple versus Intel silicon. The only serious problem could be missing middleware if TFP uses any besides Unity and that is not ported over. 2) Console version is a totally different case as it was the product of a different company, made by different people. TFP got back the rights they once had, but bought none of the capabilities, knowledge, personel or connections of that other company. It is as if BMW had bought the rights to produce machine guns but did not build a gun factory. Link to comment Share on other sites More sharing options...
Vampirenostra Posted November 13, 2020 Author Share Posted November 13, 2020 Thanks for your reply @meganoth. So we will have to wait for some official notification on this questions from Unity guys and TFP as extension to what Unity has to say. The future is obscure and blurred to us foresee the outcome. Link to comment Share on other sites More sharing options...
SylenThunder Posted November 13, 2020 Share Posted November 13, 2020 https://forum.unity.com/threads/unity-on-apple-silicon-and-big-sur-known-issues-and-workarounds.929220/ That states that native Apple silicon support for the player was added in Unity 2020.2.0a21. AFAIK, we're still working with Unity 2019.4 Link to comment Share on other sites More sharing options...
Frost78 Posted December 5, 2020 Share Posted December 5, 2020 I have upgraded to Big Sur on my Intel Mac. I have attempted to run Alpha 19.2 Stable and it freezes almost immediately requiring me to force quit the app. So I am uninstalling and re-installing 7 Days now to see if that resolves my issue Link to comment Share on other sites More sharing options...
Frost78 Posted December 5, 2020 Share Posted December 5, 2020 Well, the same issue occurs, re-install and also verify after the re-install. Also launching from within the File as per previous workarounds. The launcher loads then 7 Days to Die loads and then within a few seconds goes to Not Responding. Time to try 19.3 B5 Link to comment Share on other sites More sharing options...
Vampirenostra Posted December 5, 2020 Author Share Posted December 5, 2020 22 minutes ago, Frost78 said: I have upgraded to Big Sur on my Intel Mac. I have attempted to run Alpha 19.2 Stable and it freezes almost immediately requiring me to force quit the app. So I am uninstalling and re-installing 7 Days now to see if that resolves my issue Weird... mine just runs as before, maybe a few fps worster... 1 minute ago, Frost78 said: Well, the same issue occurs, re-install and also verify after the re-install. Also launching from within the File as per previous workarounds. The launcher loads then 7 Days to Die loads and then within a few seconds goes to Not Responding. Time to try 19.3 B5 what Mac are you running? Link to comment Share on other sites More sharing options...
Frost78 Posted December 5, 2020 Share Posted December 5, 2020 5 minutes ago, Vampirenostra said: Weird... mine just runs as before, maybe a few fps worster... what Mac are you running? 5K 27" 2017 with the Radeon Pro 570 4Gb. I have some other Apps on my other user account that seem to go not responding as well. So its possible that its something on my Mac. Link to comment Share on other sites More sharing options...
Frost78 Posted December 5, 2020 Share Posted December 5, 2020 Same issue with the latest Beta. Looking through the output logs it is crashing very early on. A couple of times I have seen the following error, but otherwise the log always ends with UnloadTime Begin MonoManager ReloadAssembly - Completed reload, in 0.103 seconds UnloadTime: 2.585701 ms /Users/buildbot/buildslave/steam_rel_client_osx/build/src/common/pipes.cpp (839) : Assertion Failed: fatal stalled cross-thread pipe I will need to test it under a test user account but that is a job for tomorrow. Link to comment Share on other sites More sharing options...
Vampirenostra Posted December 6, 2020 Author Share Posted December 6, 2020 Yep, doesn't look good, although the system is more than sufficient and is not outdated. Maybe there is something wrong with drivers in BigSur. Anyhow wish you luck. Link to comment Share on other sites More sharing options...
Frost78 Posted January 1, 2021 Share Posted January 1, 2021 So for anyone who finds this a I was able to resolve by deleting the steam directory completely in my library and removing the steam client before reinstalling both. I have since upgraded to the Stable 19.3 with no issues, so some weird interdependency with steam, the game and the drivers appears to have been in place that required me to delete both steam and the game before it would all talk correctly. Link to comment Share on other sites More sharing options...
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