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(PC) Low Zombie and Animal Spawn Rate regardless of setting in config file


OklahomaHoss

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Anyone else getting this? I've gone into the config file at my server host at My Game Servers and bumped all the way up from the benchmark of 80, to 250 for the zombies, and 350 for animals, and I have seen no increase at all. Also, for whatever reason, eggs are scarce as hell. Loot 10 nests, get maybe one egg. Anyone else see these issues and maybe know a fix?

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Anything over 90 will break. 

 

Biome spawns are limited. Just like POI's you can clear all the entities, and then they will not respawn until the respawn timer has expired. (Default is 5 days I believe.)

 

Yes, Eggs are more rare. Food was way too easy in previous builds.  It's a lot more balanced now as far as RNG goes, but meat is still a little too easy to get.  You can edit rates in your xml files. Hell, there is probably a modlet you can install on the server.

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51 minutes ago, SylenThunder said:

Yes, Eggs are more rare. Food was way too easy in previous builds.  It's a lot more balanced now as far as RNG goes, but meat is still a little too easy to get.  You can edit rates in your xml files. Hell, there is probably a modlet you can install on the server.

I don't agree with that. I find food to be a bit annoying in the beginning (due to level gating), but incredibly easy once you have some skills put into meat collecting or farming. In the later stages, you'll have so much food, you'll struggle to stay on top of selling all the extra stacks of meat and veg to all the traders out there, and yet still not have any eggs at all. Eggs basically require you to focus only on those nests on the ground in order to get any (which is a boring process)... and they're really not worth the effort when other foods are so much easier to get.

 

It'd be nice if completely cutting down a tree would give a chance at receiving eggs and have them occasionally appear in other loot containers as well.

 

@OklahomaHoss  From what I've seen and read, increasing animal spawns in server config file does nothing to encourage spawn rate in the sense that you're hoping... all it does is increase the maximum allowed to be spawned on the server, so if you have a dozen or more players, that would be when increasing the spawn limit might have an effect as multiple animals can spawn around each of the players spread out on the map. It's a similar scenario with zombie spawns, except blood moon which can make things a little crazier if you increase that spawn amount.

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It isn't the config you want to make changes in. In another thread, many moons ago, Madmole mentioned making changes in the Spawning.xml file. I've done this and get zombies every ten feet. Look for the following and change maxcount to 2 or 3. Personally, I find 3 too high so I have mine set to 2:

 

<biome name="pine_forest">
        <spawn maxcount="1" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" />
        <spawn maxcount="1" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" />
        <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
        <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
    </biome>
    
    <biome name="burnt_forest">
        <spawn maxcount="1" respawndelay="2.8" time="Day" entitygroup="ZombiesBurntForest" />
        <spawn maxcount="1" respawndelay="3.2" time="Night" entitygroup="ZombiesNight" />
        <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
        <spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsBurntForest" spawnDeadChance="0" />
    </biome>

    <biome name="desert">
        <spawn maxcount="1" respawndelay="2.7" time="Any" entitygroup="ZombiesAll" />
        <spawn maxcount="1" respawndelay="2.1" time="Night" entitygroup="ZombiesNight" />
        <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
        <spawn maxcount="1" respawndelay="3.5" time="Any" entitygroup="EnemyAnimalsDesert" spawnDeadChance="0" />
    </biome>

    <biome name="wasteland">
        <spawn maxcount="1" respawndelay="0.3" time="Day"    entitygroup="ZombiesAll" />
        <spawn maxcount="3" respawndelay="0" time="Night" entitygroup="ZombiesWastelandNight" />
        <spawn maxcount="1" respawndelay="0.3" time="Any" entitygroup="EnemyAnimalsWasteland" spawnDeadChance="0" />
    </biome>

    <biome name="snow">
        <spawn maxcount="1" respawndelay="2.6" time="Any" entitygroup="SnowZombies" />
        <spawn maxcount="1" respawndelay="1.7" time="Night" entitygroup="ZombiesNight" />
        <spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
        <spawn maxcount="1" respawndelay="3.1" time="Any" entitygroup="EnemyAnimalsSnow" spawnDeadChance="0" />

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