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PhoenixLV1992

Few Interesting things and secrets you can add to the game in next alpha

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Hey Fun Pimps and other people who will read this! :) I have few suggestions which will make game more fun to play, because playing for a long time looting same houses is geting little booring to me. Each city has multiple same houses that I have looted before, just by runing in, I can tell where main loot is hiding. I suggest to change some things in the same looking houses, maybe main loot hiding in diferent room and rooms painted diferent. We need more different houses, maybe some of new houses you can only see in diferent biomes. This game is full of secrets and we need more, I love looking for secret bunkers and caves. You even can add secret rooms in houses, even if they are not visible to players. I feel like this game needs some more animals and maybe some birds, like crows. And last thing, I dont know if you already planed it or not, but super zombies would be fun! more stonger than demolishers. I hate when the new alpha come out, you have to start new world, because old saves no longer works, it would be nice if players can choose to continue old save or start new one.

Last thing for houses, would be cool if some houses have more dangerous traps, maybe turrets which shoots everything, zombies or players. 

 

I hope you find this suggestion useful and maybe if you want I can give more suggestions in future :)

Edited by PhoenixLV1992
added more suggestions (see edit history)

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1 hour ago, PhoenixLV1992 said:

I hate when the new alpha come out, you have to start new world, because old saves no longer works, it would be nice if players can choose to continue old save or start new one.

It's early access, an active development state that is "allowed" to break save games.

 

If you want to continue an old world, you can select the previous major alpha version from the steam beta branches and continue without the update. Both update and keeping the old world, because they are simply incompatible.

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I always thought that traps are seriously underdeveloped for a game about surviving a horde onslaught every 7 day.

 

We now have a pusher turret, 3 different type of shooter turrets, 1 dart trap and 2 different type of slowers. Games where there are this big emphasis on defending yourself against hordes usually either have masses of aoe weaponary or masses of various defense objects. We dont even have proper barricade systems because the undead tears throught steel like its nothing.

 

No acid/poison sprinklers, no burner/flamethrower turrest, rocket turrets, sniper turret, pitfall traps, actual spke traps, crusher traps, there are tons of age old foulproof concepts of defense ideas.

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1 hour ago, Liesel Weppen said:

It's early access, an active development state that is "allowed" to break save games.

 

If you want to continue an old world, you can select the previous major alpha version from the steam beta branches and continue without the update. Both update and keeping the old world, because they are simply incompatible.

Yes, for 7 years I believe :) good to know that there is a way to continue old save

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1 minute ago, PhoenixLV1992 said:

Yes, for 7 years I believe

People always say this like its a bad thing.... 

 

If the game were released in a finished state 7 years ago, I'd have been bored of it a long time ago and stopped playing.   But because the game keeps evolving its a little different all the time, keeping my interest.   I hope they never stop developing it!

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I would love to see more variety in the buildings in each town.  I believe in my current world there is a creamery in every single town.  After a while of playing you kind of know where every zombie will spawn and where all the good loot can spawn.  That being said I don't know if that is a problem the devs can actually solve.  The complaint is basically me saying that I love this game so much and have put so much time in to playing it that I know all the buildings by heart.  The only option is to develop an algorithm that can build random houses from a pool of rooms, decorations, wall colors, loot, zombie spawns, etc...  While that is something that could be possible it would cause world generations to go from a few minutes to possibly days lol.  I will settle for eventually having a wider variety of buildings and maybe only set a limit to the number of each building that can be spawned per map, depending on map size and other specifications of course.  

Having more secrets would be awesome.  I loved clearing out a house or going down a well and finding a hidden bunker underneath.  My favorite secrets are the ones that aren't easily found.  Like the house with a bunker underneath it, it has a vent in the backyard.  My wife and I lived in that house for so many days before we randomly found the path leading down.  We were so shocked that there was a freaking bunker underneath our house the entire time.  

I'm hoping in later alphas the devs add in more animals and zombies.  Also animal taming would be awesome.  The devs were working on the Behemoth zombie that would have qualified as a super zombie but had to scrap it for various reasons.  There's no telling what we might see in the future from the devs but I have high hopes.

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6 minutes ago, Sjustus548 said:

My favorite secrets are the ones that aren't easily found.  Like the house with a bunker underneath it, it has a vent in the backyard.

I know that one, found that only recently, it wasnt easy to find :)

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2 minutes ago, Sjustus548 said:

I would love to see more variety in the buildings in each town.  I believe in my current world there is a creamery in every single town.  After a while of playing you kind of know where every zombie will spawn and where all the good loot can spawn. 

There is a limited amount of POIs in the game. It will always stay like this, once you've seen everything, you know everything.

There is a "compopack", a package of LOTS OF user made POIs. I'm not sure if still supports integration to the ingame RWG, but you can use Nitrogen to generate maps.

Another backdraw of the ingame RWG is that it is not known for doing a good distribution of POIs (especially in towns). Nitrogen (imho) does this a lot better.

Next to that: Of course after almost 1000 hours playing the game, i know almost every single POI (besides that they have been altered during various updates), but i also know of some vanilla-POIs, i still haven't seen ingame.

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