Blake_ 367 Posted December 24, 2020 Share Posted December 24, 2020 12 hours ago, Roland said: yes. So I'm confused. Is EVERY firearm going to have primitive (pistol, rifle, assault rifle, machine gun and shotgun ) ? What is that sweet entry about the baton having another primitive model ? Link to post Share on other sites
Adam the Waster 715 Posted December 24, 2020 Share Posted December 24, 2020 (edited) 3 hours ago, GoldsharkROU said: Woow!! blunderbuss successor?? 😉 na they already showed that. Spoiler i think it may be a Pipe Rifle. i hope we get the whole set! Edited December 24, 2020 by Adam the Waster (see edit history) Link to post Share on other sites
Laz Man 1,335 Posted December 24, 2020 Share Posted December 24, 2020 (edited) 1 hour ago, Blake_ said: So I'm confused. Is EVERY firearm going to have primitive (pistol, rifle, assault rifle, machine gun and shotgun ) ? What is that sweet entry about the baton having another primitive model ? I think one point to all weapons having a prim version is so you can start using all ammo types sooner then later. The baton is probably for the new marching band outfit...🤣 Edited December 24, 2020 by Laz Man (see edit history) 3 1 Link to post Share on other sites
SnowDog1942 520 Posted December 24, 2020 Share Posted December 24, 2020 11 minutes ago, Guppycur said: You once told this story about bandits riding up in their gun-mounted jeep harassing player bases... I know that was an idea in your head, but how close to reality is that? Probably about as close as me having a one night stand with Kate Beckinsale. 1 1 Link to post Share on other sites
Maharin 259 Posted December 24, 2020 Share Posted December 24, 2020 Could we alternative recipes for items that are "for sale only" currently, like gold and silver. Maybe add jewelry slot(s), even if they are just for decoration (no stats)? 1 Link to post Share on other sites
MechanicalLens 957 Posted December 24, 2020 Share Posted December 24, 2020 23 hours ago, Roland said: I can confirm that the pipe weapons are great fun to find and use. They are still WIP but even now their variety is exactly what the primitive era needs and they really have breathed new life into the early game. I don't think they will change the minds of those who are wanting the more powerful weaponry sooner but for those who enjoy the slower progression and finding primitive stuff of slowly building quality until the real weapons start appearing, they really make the game more engaging. I find myself excited to get ammo now and am using it up. These guns are pretty junky but they are fun. If you are the type who feels that using up ammo on poor weaponry is a waste then you'll probably have a hard time with these guns and may find yourself ignoring them in order to horde ammo for later when you can find good guns. But if you don't mind using whatever you've got in the present and letting tomorrow take care of itself, then they are great! Will the primitive age be changing at all in terms of duration? Link to post Share on other sites
Roland 3,042 Posted December 24, 2020 Author Share Posted December 24, 2020 7 minutes ago, MechanicalLens said: Will the primitive age be changing at all in terms of duration? Not so far. Link to post Share on other sites
MechanicalLens 957 Posted December 24, 2020 Share Posted December 24, 2020 13 minutes ago, Roland said: Not so far. Well then, hopefully the differing gamestages within certain biomes isn't so great that it cuts down on this stage of the game, or any stage for that matter. The game has been unbalanced for too long and we are finally entering a balanced, linear, orderly state. I trust that TFP won't butcher that experience. Link to post Share on other sites
GoldsharkROU 4 Posted December 24, 2020 Share Posted December 24, 2020 5 hours ago, Guppycur said: Una vez contaste esta historia sobre bandidos montados en sus jeep montados en pistolas acosando bases de jugadores ... Sé que era una idea en tu cabeza, pero ¿qué tan cerca de la realidad es eso? That would not be the end of the "lone wolf" mode, and by me it will be welcome, I would add "salt" to the game, and as in Fallout you come across NPC doing their stories and iterating with us. Link to post Share on other sites
Xtrakicking 386 Posted December 25, 2020 Share Posted December 25, 2020 1 hour ago, GoldsharkROU said: That would not be the end of the "lone wolf" mode, and by me it will be welcome, I would add "salt" to the game, and as in Fallout you come across NPC doing their stories and iterating with us. I am seriously wondering why Guppy suddenly turned into El Guppy when you replied to his post. 1 Link to post Share on other sites
Roland 3,042 Posted December 25, 2020 Author Share Posted December 25, 2020 2 hours ago, MechanicalLens said: Well then, hopefully the differing gamestages within certain biomes isn't so great that it cuts down on this stage of the game, or any stage for that matter. The game has been unbalanced for too long and we are finally entering a balanced, linear, orderly state. I trust that TFP won't butcher that experience. I don’t hope for that. I hope that the risk matches the reward and that if someone wants to skip the primitive stage they can as long as they take the risks to do so. Going to a radiated POI in the wasteland BETTER have a significantly better reward. If not, then what’s the use of having a variety of locations with different game stages if they are going to be all largely the same just to protect linear progression? Quite a few people are putting up with the current primitive game only because of the promise of a better design to come that will ease the linearity of it. I don’t think very many are cheering for a rigid linear progression model. 3 Link to post Share on other sites
Khalagar 242 Posted December 25, 2020 Share Posted December 25, 2020 Main thing I hope for the pipe weapons that devs have been suspiciously silent on, is a stone age Junk Turret type weapon. They have confirmed a pipe baton, but that's not a good solution as that's only for a melee weapon. I still like my idea of a Blowpipe weapon, as a ranged early game int option! Could use junk turret ammo and scale somehow with Junk turret perk points Link to post Share on other sites
Blake_ 367 Posted December 25, 2020 Share Posted December 25, 2020 (edited) 3 hours ago, Xtrakicking said: I am seriously wondering why Guppy suddenly turned into El Guppy when you replied to his post. Me gusta ser un niño malo. Viva la revolución. -Guppy 2020- Merry Christmas y'all ! Edited December 25, 2020 by Blake_ (see edit history) 1 Link to post Share on other sites
MechanicalLens 957 Posted December 25, 2020 Share Posted December 25, 2020 Could all painting be made equal? As of now many paint options consume a few if not several buckets of paint, while others only take one bucket. It's not the inconsistency itself that bothers me, it's just the simple experience of going from one paint texture to another and suddenly this new texture eats up 3x (or more) as much paint as the previous selection. Link to post Share on other sites
Laz Man 1,335 Posted December 25, 2020 Share Posted December 25, 2020 New Primitive Baton + Outfit. 3 Link to post Share on other sites
Henrique 7 Posted December 25, 2020 Share Posted December 25, 2020 Merry Christmas Everyone!! Hope you all are safe.... 1 Link to post Share on other sites
meganoth 1,013 Posted December 25, 2020 Share Posted December 25, 2020 9 hours ago, Khalagar said: Main thing I hope for the pipe weapons that devs have been suspiciously silent on, is a stone age Junk Turret type weapon. They have confirmed a pipe baton, but that's not a good solution as that's only for a melee weapon. I still like my idea of a Blowpipe weapon, as a ranged early game int option! Could use junk turret ammo and scale somehow with Junk turret perk points A possible stone age turret could be a rotating knife on a stand. Looks simple, is simple (just a motor with a sharp object on top), and is an obvious downgrade to the pusher. It would act like a transportable spike trap, doing a little damage and just slowing down the zombie a bit Link to post Share on other sites
BobbyLee298 42 Posted December 25, 2020 Share Posted December 25, 2020 i just hope the animations for the new pipe guns arent janky like most animations, other then that this should be a good update Link to post Share on other sites
wicketness 11 Posted December 25, 2020 Share Posted December 25, 2020 Bahhhh!!!!! Humbuggggg!!!!! TO ALL!!!! 2 1 1 Link to post Share on other sites
Arma Rex 39 Posted December 25, 2020 Share Posted December 25, 2020 Merry Christmas guys! Hope you enjoy time with your families if you are with them. Cheers to a better year coming forth! Link to post Share on other sites
SnowDog1942 520 Posted December 25, 2020 Share Posted December 25, 2020 Merry Christmas. Nothing makes Christmas better than ho ho ho's! Link to post Share on other sites
MechanicalLens 957 Posted December 26, 2020 Share Posted December 26, 2020 This year I treated myself well. Yet I still managed to spend more money on my cat than myself. Lmao Link to post Share on other sites
sillls 117 Posted December 26, 2020 Share Posted December 26, 2020 Merry Christmas 7D2D and everything. Link to post Share on other sites
Drifter 2 Posted December 26, 2020 Share Posted December 26, 2020 Merry Christmas. I haven't been keeping up with 7Days lately but I was filled with holiday cheer when I came here on a whim and saw the to do list for A20. I got my money's worth of enjoyment out of the game years ago but one of my biggest gripes from the start has been the lack of reward progression to go along with the more dangerous areas of the game. Its great to hear the more dangerous biomes will be getting some attention. Are the cities included in that or has it already been done? See you all for some zombie slaying when A20 releases. 1 Link to post Share on other sites
MechanicalLens 957 Posted December 26, 2020 Share Posted December 26, 2020 Even now I'm blown away by the lighting from this alpha. 3 Link to post Share on other sites
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