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21 minutes ago, meilodasreh said:

Sorry my dear Sir, but I don't get the point of your textwall.

Are you complaining about the game being too hard in...well the hardest mode, not allowing you to use the same attack tactics over and over again against every single entity?

Couldn't it be indented that it doesn't work that way? Or said otherwise: wouldn't it be the definition of easy/boring if it would work like that?

I only outlined 3 concerns: My beloved College Jacket, a single zombie flinch animation negatively effecting combat realism and immersion, and the overpowered nature of Oh Shiz Drops. With those being my three chief concerns, I spent some time fully describing my stances on each topic. Most concerning is the Oh Shiz Drops, which trivialize the difficulty of grander POI's, enabling you to just jump off a roof if there's two irradiated zeds too many. I value and appreciate Oh Shiz Drops and would hate to see them removed, but I also see why they would perhaps be best off removed. Just sharing that insight with the devs. The college jacket, I can live without it, but having an alternative to boost my movement speed in A20 to some capacity would be welcomed warmly. Lastly, the flinching animation where a zombie grabs his face, and picks up more speed, closing the gap between the player, seems a tad unrealistic and immersion-breaking. Perhaps could do with some tweaking. The chief mistake you made, meilodasreh, was assuming that post was for you rather than for the devs. It's not like you can address my concerns. Try reading novels more, it's good for your mind, and the result of reading more will be that you will no longer cower at the sight of many words in paragraph format. It comes across as uncivilized, that you're unwilling to read. You don't want people to think you're an illiterate troglodyte. 

 

10 minutes ago, meilodasreh said:

Sorry my dear Sir, but I don't get the point of your textwall.

Are you complaining about the game being too hard in...well the hardest mode, not allowing you to use the same attack tactics over and over again against every single entity?

Couldn't it be indented that it doesn't work that way? Or said otherwise: wouldn't it be the definition of easy/boring if it would work like that?

Responses like that are why I seldom want to take my concerns here. It's either fans of the game falsely believing my criticisms to be an attack of ridicule, or devs being so primed against hostility from other fans that they're ready to defend themselves against my criticisms. I only outlined 3 concerns: My beloved College Jacket, a single zombie flinch animation negatively effecting combat realism and immersion, and the overpowered nature of Oh Shiz Drops. With those being my three chief concerns, I spent some time fully describing my stances on each topic. Most concerning is the Oh Shiz Drops, which trivialize the difficulty of grander POI's, enabling you to just jump off a roof if there's two irradiated zeds too many. I value and appreciate Oh Shiz Drops and would hate to see them removed, but I also see why they would perhaps be best off removed. Just sharing that insight with the devs. The college jacket, I can live without it, but having an alternative to boost my movement speed in A20 to some capacity would be welcomed warmly. Lastly, the flinching animation where a zombie grabs his face, and picks up more speed, closing the gap between the player, seems a tad unrealistic and immersion-breaking. Perhaps could do with some tweaking. The chief mistake you made, meilodasreh, was assuming that post was for you rather than for the devs. It's not like you can address my concerns. Try reading novels more, it's good for your mind, and the result of reading more will be that you will no longer cower at the sight of many words in paragraph format. It comes across as uncivilized, that you're unwilling to read. You don't want people to think you're an illiterate troglodyte. 

 

1 minute ago, meilodasreh said:

Sorry my dear Sir, but I don't get the point of your textwall.

Are you complaining about the game being too hard in...well the hardest mode, not allowing you to use the same attack tactics over and over again against every single entity?

Couldn't it be indented that it doesn't work that way? Or said otherwise: wouldn't it be the definition of easy/boring if it would work like that?

Responses like that are why I seldom want to take my concerns here. It's either fans of the game falsely believing my criticisms to be an attack of ridicule, or devs being so primed against hostility from other fans that they're ready to defend themselves against my criticisms. I only outlined 3 concerns: My beloved College Jacket, a single zombie flinch animation negatively effecting combat realism and immersion, and the overpowered nature of Oh Shiz Drops. With those being my three chief concerns, I spent some time fully describing my stances on each topic. Most concerning is the Oh Shiz Drops, which trivialize the difficulty of grander POI's, enabling you to just jump off a roof if there's two irradiated zeds too many. I value and appreciate Oh Shiz Drops and would hate to see them removed, but I also see why they would perhaps be best off removed. Just sharing that insight with the devs. The college jacket, I can live without it, but having an alternative to boost my movement speed in A20 to some capacity would be welcomed warmly. Lastly, the flinching animation where a zombie grabs his face, and picks up more speed, closing the gap between the player, seems a tad unrealistic and immersion-breaking. Perhaps could do with some tweaking. The chief mistake you made, meilodasreh, was assuming that post was for you rather than for the devs. It's not like you can address my concerns. Try reading novels more, it's good for your mind, and the result of reading more will be that you will no longer cower at the sight of many words in paragraph format. 

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