12 hours ago, MechanicalLens said:
I know I'm beating a dead horse here, but I'm going to add one final point to the "brass predicament". What is one the most inconvenient tasks in 7D2D? That would be babysitting brass as it smelts into your forge. At least with candlesticks, trophies, and doorknobs they stack up to, what is it? 500? Brass radiators are the main culprit here. Having to place 10 in at a time (max stack size is 5) and wait for 10 minutes before you can deposit more into the input slots is a far less elegant method than any other smeltable item in the game. I'm no game developer, but I don't see how increasing their stack size to 25 or even 50 would affect much balance wise. The constructive consequence of this is that instead of being forced to hang around your base tending to your forge in between tasks (this all depends on your current situation) we could simply plonk in a large stack of the suckers and let them smelt while we perform other tasks. What do you think @madmole?
After receiving weapons, tools and armor of level 5-6, Duke's chips begin to accumulate in huge quantities,stacks of 20,000 melt for a long time and give a lot of brass at the output. Melt them in the forge and you will have no problems with the brass. Here, rather, the question is not in the complexity of the extraction of brass, but in the style of your game.