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Roland

Roland

59 minutes ago, Games'n'Grumble said:

Hi, can anyone explain (maybe @madmole ) what is the Difficulty Bonus in the formula for calculating the game stage? And why is it always equal to 1.2 regardless of difficulty (although the name hints that it should be the other way around) ?

Difficulty has meant different things over the course of development. It used to control the pace at which player game stage would ramp up but now it no longer does. 
 

The reason it was decoupled from difficulty was that loot was tied to gamestage for the first time which meant that a multiplier to increase gamestage no longer made things purely more difficult. 
 

Currently, difficulty controls how much damage enemies can take and how often they go into rage mode. The rate of progression is fixed across all difficulties but can be effected for whatever difficulty you choose by adjusting xp gains and day length. 300% xp and 30 minute days will get the pace of your gamestage progression moving along quite rapidly. 

Roland

Roland

47 minutes ago, Games'n'Grumble said:

Hi, can anyone explain (maybe @madmole ) what is the Difficulty Bonus in the formula for calculating the game stage? And why is it always equal to 1.2 regardless of difficulty (although the name hints that it should be the other way around) ?

Difficulty has meant different things over the course of development. It used to control the pace at which player game stage would ramp up but now it no longer does. 
 

The reason it was decoupled from difficulty was that loot was tied to gamestage for the first time which meant that a multiplier to increase gamestage no longer made things purely more difficult. 
 

Currently, difficulty controls how much damage enemies can take and how often they go into rage mode. The rate of progression is fixed across all difficulties but can be effected for whatever difficulty you choose by adjusting xp gains and day length. 300% xp and 30 minute days will get your gamestage pacing moving along quite rapidly. 

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