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n2n1

n2n1

1 hour ago, meganoth said:

 

This is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

.... there is no point in having a conversation here - messages are transferred to another branch - the meaning of what was said is lost...

 

it turns out some nonsense...

 

If you(moderators) do it this way, then disallow any messages that are not addressed to developers so that conversations  between users do not start at all.

n2n1

n2n1

1 hour ago, meganoth said:

 

This is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

.... there is no point in having a conversation here - messages are transferred to another branch - the meaning of what was said is lost...

 

it turns out some nonsense...

 

If you(moderators) do it this way, then disallow any messages that are not addressed to developers - or transfer the rest so that conversations do not start start at all.

n2n1

n2n1

1 hour ago, meganoth said:

 

This is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

.... there is no point in having a conversation here - messages are transferred to another branch - the meaning of what was said is lost...

 

it turns out some nonsense...

 

n2n1

n2n1

1 hour ago, meganoth said:

 

This is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

.... there is no point in having a conversation here - messages are transferred to another branch - the meaning of what was said is lost...

 

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