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n2n1

n2n1

21 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a presets. What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

(of course, there is a mod here, but we are talking about algorithms that lie deeper)

n2n1

n2n1

20 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map.

What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

(of course, there is a mod here, but we are talking about algorithms that lie deeper)

n2n1

n2n1

18 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map.

What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

(of course, there is a mod here, but we are talking about algorithms that lie deeper)

n2n1

n2n1

16 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map.

What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

15 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map.

What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

12 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map. They even change from sid's change... 

What You're talking about - was earlier.

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

11 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes for generation - so this is definitely not a prepared map. They even change from sid's change...

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

8 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

No - it's not. I can change the ratio, size, and shape of biomes during generation - so this is definitely not a prepared map. They even change from sid's change...

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

6 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

Well.... I can change the ratio, size, and shape of biomes during generation - so this is definitely not a prepared map. They even change from sid's change...

But i agree that it doesn't have much to do with loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

4 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

Well.... I can change the ratio, size, and shape of biomes during generation - so this is definitely not a prepared map. They even change from sid's change...

 But i agree that this has little to do with the loot. I just wanted to show that now there is nothing random, and very frequent recurrence in everything.

n2n1

n2n1

3 minutes ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

Well.... I can change the ratio, size, and shape of biomes during generation - so this is definitely not a prepared map. They even change from sid's change...

 But i agree that this has little to do with the loot. I just wanted to show that now there is nothing random, and very frequent - repetition.

n2n1

n2n1

1 minute ago, meganoth said:

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

Well.... I can change the ratio, size, and shape of biomes during generation - so this is definitely not a prepared map.

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