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meganoth

meganoth

52 minutes ago, n2n1 said:

Just by the way:

I can give an example, when in a discussion about the distribution of biomes i was shown a map.

https://community.7daystodie.com/topic/22253-classic-style-hardcore-mod/?do=findComment&comment=414735

 

To check (without knowing seed) i generated any two maps.... and one of them - was exactly the same as i was shown....

https://community.7daystodie.com/topic/22253-classic-style-hardcore-mod/?do=findComment&comment=414901

 

A coincidence? I do not think so.

 

a3z2U08.jpg

 

I just want to repeat once again - it doesn't matter how the algorithms work, whether they are a real random or a masked sequence of numbers.... good - this is when her work is not thrown in the eye. And that the player would not pay attention to it. And that the player would not pay attention to it.

 

This is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

meganoth

meganoth

38 minutes ago, n2n1 said:

Just by the way:

I can give an example, when in a discussion about the distribution of biomes i was shown a map.

https://community.7daystodie.com/topic/22253-classic-style-hardcore-mod/?do=findComment&comment=414735

 

To check (without knowing seed) i generated any two maps.... and one of them - was exactly the same as i was shown....

https://community.7daystodie.com/topic/22253-classic-style-hardcore-mod/?do=findComment&comment=414901

 

A coincidence? I do not think so.

 

a3z2U08.jpg

 

I just want to repeat once again - it doesn't matter how the algorithms work, whether they are a real random or a masked sequence of numbers.... good - this is when her work is not thrown in the eye. And that the player would not pay attention to it. And that the player would not pay attention to it.

 

THIS is not a good example. RWG world generation is done very different from loot randomization.

 

For starters the biome map is not generated, it is AFAIK one of a few preset maps. I don't know how many, at one time there was even only one. So it is very very probable that you will see the same biome map when generating multiple worlds.

 

Generally, when generating worlds, YOU set the seed for world generation. The name you give the world is the seed. Another seed you set is used for grass, plants and stone distribution. These seeds are definitely not random numbers and deliberately so.

 

Please correct me if I somehow misunderstood you.

 

 

 

 

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