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I have a question

 

Would it be possible to add a check box in the prefab creator so we can save our own custom prefabs

in a way that would allow them to be used in random generated maps?

 

Having to go in, and purposely drop them in my maps feels cheaty for 2 reasons

 

1) I can put it where-ever I want, i know where its location is; kills the random gen mystery

2) map editing a game im playing or about to play. Ill be able to see the locations of everything else too while im looking

to put in my prefab.

 

 

My thought is this:

- create prefab

- check box in prefab editor that reads something like [ ] Allow prefab in random maps

- fill in a few boxes and drops downs "prefab type" and "chance to spawn" and maybe "biome selection IE: all, winter, wasteland, etc"

- then check box in "new game" when making a new random map  [ ] Use custom prefabs in this map

 

(optional?) and maybe. just maybe a box "[ ] this prefab is a trader"

- if it fits critera like, having the trader NPC it can spawn replacing one of the defaults.

 

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38 minutes ago, Morloc said:

Are these drones going to function indoors?

 

 

 

-Morloc

you get 1 free non descriptive answer from me today... yes :)

(and seeings how i say that... some sneaky dev will change it just for kicks)

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On 6/14/2021 at 8:28 PM, samljer said:

I have a question

 

Would it be possible to add a check box in the prefab creator so we can save our own custom prefabs

in a way that would allow them to be used in random generated maps?

 

Having to go in, and purposely drop them in my maps feels cheaty for 2 reasons

 

1) I can put it where-ever I want, i know where its location is; kills the random gen mystery

2) map editing a game im playing or about to play. Ill be able to see the locations of everything else too while im looking

to put in my prefab.

 

 

My thought is this:

- create prefab

- check box in prefab editor that reads something like [ ] Allow prefab in random maps

- fill in a few boxes and drops downs "prefab type" and "chance to spawn" and maybe "biome selection IE: all, winter, wasteland, etc"

- then check box in "new game" when making a new random map  [ ] Use custom prefabs in this map

 

(optional?) and maybe. just maybe a box "[ ] this prefab is a trader"

- if it fits critera like, having the trader NPC it can spawn replacing one of the defaults.

 

You can make a modlet to add the prefab to random gen with alpha 19. No need to add them by hand. Ah... I recall now that the problem is that modlets aren't loaded at the time the world is generated. I seem to recall some change in that regard, though.

Edited by dcsobral (see edit history)
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