MechanicalLens Posted June 4, 2021 Share Posted June 4, 2021 Looking awesome. 1 hour ago, dcsobral said: I mean, I like the walkways, crossing signs and street lights but what's the use? There's a bunch of zombies jaywalking! That's what the zombie cops are for. So this leaves the zombie lab assistant, military zombie, and the OG farmer (the one with the bald egg yellow head and the overalls). They can't do much with the spider zombie. The cowboy, cheerleader, and football player are being removed. Can't think of any others at the moment... Kind of disappointing that all the formerly larger, more intimidating zombies like Big Momma and now, as it looks like, the Lumberjack are all being downsized, but for pathing reasons I suppose it needs to be done? Question mark? Link to comment Share on other sites More sharing options...
dcsobral Posted June 4, 2021 Share Posted June 4, 2021 Will the screamer and the wight be updated or removed? Link to comment Share on other sites More sharing options...
Matt115 Posted June 4, 2021 Share Posted June 4, 2021 3 hours ago, jorbascrumps said: Looking good! zombie models looks so good finaly !!!!!!!! Link to comment Share on other sites More sharing options...
KindaCringe Posted June 4, 2021 Share Posted June 4, 2021 @faatal is there any indication of car textures being added/reworked in A20? Link to comment Share on other sites More sharing options...
SnowDog1942 Posted June 5, 2021 Share Posted June 5, 2021 12 Link to comment Share on other sites More sharing options...
hiddenyak Posted June 5, 2021 Share Posted June 5, 2021 Please provide a setting to allow for strictly HOLD TO ADS or strictly TOGGLE ADS. The current implementation of hold/toggle ADS in this game is terrible. There is a reason basically no other FPS games have this incredibly clunky hybrid system. Please at least give an option/setting to allow for an explicit hold to ADS, or toggle ADS. Please. I love this game but this specific function, that one has to perform thousands of times is not user friendly. It physically pains me every time I press the right mouse button for the wrong amount of time and get the wrong behavior. I'm sorry if I posted this in the wrong place. Thank you for your time. ❤️ 3 Link to comment Share on other sites More sharing options...
Matt115 Posted June 5, 2021 Share Posted June 5, 2021 @Gazz question about downtown : there will be milliatary post for example on crossroads , primitive barricades , metal fences, abadoned evac points on the roads ? like : B RRRRRR B B RRRRRR B B barricade B B RRRRRRR B B RRRRRRR B Link to comment Share on other sites More sharing options...
FA_Q2 Posted June 7, 2021 Share Posted June 7, 2021 The op states there are over a 100 new POI's coming. That is awesome but somewhat unclear. I do not know how many we have now but I would think that means you are doubling what we have valuable now or am I underestimating the number of poi that are currently in the game? Anyone know how many there are now? Are some of those T5 type POI's too? If every other POI is a new one for me to explore, that is going to fundamentally change my game experience, almost like playing the first time! Link to comment Share on other sites More sharing options...
Khalagar Posted June 7, 2021 Share Posted June 7, 2021 Can any dev comment on the QoL changes or changes in general for Stun Baton? Are any even on the table? As someone who started a new A19.5 run with the explicit intention to do a Stun Baton character . . . yeah . . . IMO, you shouldn't need to have candy + a book only mod + an entire perk line + your junk turrets going all combined to basically just let the junk turrets do what they would already have done anyway. I couldn't even get a single stun baton for the entire first week, which made the build very sad as well, so I'm hoping it gets some drop rate changes to actually be usable as a starting weapon as I'm pretty sure damage wise it's out damaged by a stone axe rofl 3 Link to comment Share on other sites More sharing options...
faatal Posted June 8, 2021 Share Posted June 8, 2021 On 6/4/2021 at 12:15 PM, Fanatical_Meat said: @faatal Is audio getting an update for A20? Music is being worked on, but don't think sounds are getting major changes. On 6/4/2021 at 5:46 PM, KindaCringe said: @faatal is there any indication of car textures being added/reworked in A20? Vehicles textures have been changed, so they can be tinted by dyes. 4 Link to comment Share on other sites More sharing options...
Burrfly Posted June 8, 2021 Share Posted June 8, 2021 @faatal why aren't there anymore wandering hordes? That really really made the game a lot of fun. I remember in one of my first playthroughs and it was night and I got outside my base and a RUNNING horde of zombies came towards me and I was scared as heck but it was so cool to also encounter wandering hordes it made it also a challenge. Link to comment Share on other sites More sharing options...
faatal Posted June 9, 2021 Share Posted June 9, 2021 7 hours ago, Burrfly said: @faatal why aren't there anymore wandering hordes? That really really made the game a lot of fun. I remember in one of my first playthroughs and it was night and I got outside my base and a RUNNING horde of zombies came towards me and I was scared as heck but it was so cool to also encounter wandering hordes it made it also a challenge. Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none. 2 Link to comment Share on other sites More sharing options...
Roland Posted June 9, 2021 Share Posted June 9, 2021 7 minutes ago, faatal said: Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none. Also, you changed them in A17 to possibly walk somewhat nearby a player but not necessarily directly toward the player. There are hordes going unnoticed by people for sure. I bet with the A20 zombie sense slider toggled to max, more of those nearby wandering hordes will notice the player and thus more players will notice more of the wandering hordes. 4 Link to comment Share on other sites More sharing options...
Burrfly Posted June 9, 2021 Share Posted June 9, 2021 5 hours ago, faatal said: Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none. Wow, okay, then I was completely wrong. Thank you for your answer, it's really nice that it hasn't been removed then. Link to comment Share on other sites More sharing options...
Outlaw_187 Posted June 9, 2021 Share Posted June 9, 2021 I'm thinking this was addressed awhile back but don't remember the answer.....is the smell mechanic ever going to make a reappearance or was it taken out for a reason? Like when you're holding rotten flesh, raw meat, or even cooked meat, etc. Was kind of a cool thing in the game in my opinion, an additional threat. Especially with all the animals we have now. Link to comment Share on other sites More sharing options...
Matt115 Posted June 9, 2021 Share Posted June 9, 2021 8 hours ago, faatal said: Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none. There is any planes of something like alarm to lure zombie hordes? Because it could be rly fun if Speaker could respawn zombie hordes nearby Link to comment Share on other sites More sharing options...
Blake_ Posted June 9, 2021 Share Posted June 9, 2021 I just found this picture of me in 2045 after a Saturday night party: It just can't get any better than this, I like this sweet detail a lot. Imagine it sitting in a chair so you can see him from behind, and then he turns and suddenly stands up to greet you. Ah, the nightmares. Link to comment Share on other sites More sharing options...
MechanicalLens Posted June 10, 2021 Share Posted June 10, 2021 It's BBQ time! 3 Link to comment Share on other sites More sharing options...
Juui Posted June 10, 2021 Share Posted June 10, 2021 1 minute ago, MechanicalLens said: It's BBQ time! Looks amazing! Link to comment Share on other sites More sharing options...
BIOHAZARD57 Posted June 10, 2021 Share Posted June 10, 2021 Are there any plans to make the zombies more satisfying to shoot/damage? For example: a bullet hole or stab wound being left on the zombies. Or maybe at least increase the amount of blood that come from the zombies. Link to comment Share on other sites More sharing options...
Adam the Waster Posted June 10, 2021 Share Posted June 10, 2021 *sniffs* you smell bacon? 2 Link to comment Share on other sites More sharing options...
ShellHead Posted June 10, 2021 Share Posted June 10, 2021 New burnt model looks great! Link to comment Share on other sites More sharing options...
Roland Posted June 10, 2021 Share Posted June 10, 2021 So....Lava monster was the goal all along. 5 Link to comment Share on other sites More sharing options...
MechanicalLens Posted June 10, 2021 Share Posted June 10, 2021 1 minute ago, Roland said: So....Lava monster was the goal all along. They call him Mr. Lava Lava... 2 Link to comment Share on other sites More sharing options...
squeedrii Posted June 10, 2021 Share Posted June 10, 2021 3 hours ago, Adam the Waster said: *sniffs* you smell bacon? Oh this looks soo cool~! Does this mean we will have a couple variants of burnt zombies? And will this one set you on fire if it touches you? Link to comment Share on other sites More sharing options...
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