Mikee 6 Posted January 30 Share Posted January 30 Cloud save will be added? Link to post Share on other sites
4sheetzngeegles 77 Posted January 30 Share Posted January 30 Faatal Thank you for the answer. The reason I asked is because the particle effects that you worked on previously, stopped the huge fps drop from previous alphas. The fog overlay adds atmosphere to my playthroughs. I do wish it were closer to the camera. Visually fog\sky\atmospheric-weather seemed or felt like separate systems created by unlike thinking individuals, not one cohesive. Your answer explained why for me. Link to post Share on other sites
work3k7 1 Posted January 31 Share Posted January 31 Just an idea, but how about having 1 or more electrical traps. ik you guys said your mostly done, but i think a really good t3, or t2 electrical trap would be a high voltage tesla coil. that functions like an area denial system. if something walks in range it strikes them with a lightning bolt, and rebuild charge to strike again, the bolt could do significant single shot damage, and also stun or even knock zombies down, perhaps even make them smoke/smoulder a bit from the direct strike for a while after. upside is it would need a bunch of fancy animations, the electrical attack animation already exist. the tower itself would be a simple 2 or 3 block tall design. it would be an easy, but excellent choice of a new electrical trap. As for the second idea. How about a punji plate/wall it would look similar to a dart trap, but would instead shoot out 5 or 6 spears. stabbing targets 1 to 2 blocks in front or above it. also easy, and unique. 1 Link to post Share on other sites
MechanicalLens 1,018 Posted January 31 Share Posted January 31 I understand that RWG for A20 is probably in very early stages of development, but will a toggleable option be added where the player could spawn in the middle of the wilderness as we used to? Spawning on a road next to a town is great for new players, but I personally enjoy the journey of locating my first town on day 1. I would present the same "argument" if the player was guaranteed to always spawn 10 meters away from a trader. 7 Link to post Share on other sites
BigB0iiiJ0nes 0 Posted January 31 Share Posted January 31 (edited) I'm new to the forum but have been playing the game since 2015 and read here about new updates regularly. I have a question. Do you guys ever plan on improving blood and gore mechanics? I know the game has dismemberment on death but there is no blood spilling on the environments at all. Can we see proper blood spilling added to the game at some point kind of like Dead Rising or Killing Floor 2? Can you imagine how cool it'd be to kill zombies or bandits eventually and its just a absolute blood bath? This could technically add gameplay mechanics to if you wanted to go deep with it because if you let blood sit it could technically attract more zombies. However I don't care about that to much I'd just love to see more proper blood spilling and possible dismemberment activating outside of death. Edited January 31 by BigB0iiiJ0nes (see edit history) Link to post Share on other sites
Adam the Waster 742 Posted January 31 Share Posted January 31 Any one smell BBQ again? 6 Link to post Share on other sites
beerfly 277 Posted January 31 Share Posted January 31 9 minutes ago, Adam the Waster said: Any one smell BBQ again? Man, few of these set on fire with molotovs would look like a stew bubbling in the pot, love it. Thanks for sharing that, Adam. 1 Link to post Share on other sites
Guppycur 1,015 Posted January 31 Share Posted January 31 (edited) 19 hours ago, Adam the Waster said: Any one smell BBQ again? ...that looks so much better than the previous iterations... Edited February 1 by Roland Advertising mod in the dev diary (see edit history) 1 Link to post Share on other sites
Odetta 259 Posted January 31 Share Posted January 31 1 hour ago, Adam the Waster said: Any one smell BBQ again? "The dangers of Meth" 2 Link to post Share on other sites
beerfly 277 Posted January 31 Share Posted January 31 8 minutes ago, Odetta said: "The dangers of Meth" True, even his lab in the background looks decayed. I love the touch with the torch, it is like, .. *you are uncooked here there, let me finish you properly* Link to post Share on other sites
MechanicalLens 1,018 Posted January 31 Share Posted January 31 The new burned victim looks great, although I have my doubts that just by looking at him I would be right to assume he'd set you on fire. Link to post Share on other sites
Xtrakicking 401 Posted January 31 Share Posted January 31 2 hours ago, Adam the Waster said: Better. Much much better. 1 Link to post Share on other sites
Demonoid74 84 Posted January 31 Share Posted January 31 (edited) Way better then the old everburning lava demons of yore... and of course it is pissed off! it has had its privates burned right off! Edited January 31 by Demonoid74 (see edit history) 1 Link to post Share on other sites
Doozerpindan 3 Posted February 1 Share Posted February 1 Newbie here, hi! Started playing cos I joined a community server, been also playing a solo game in creative mode. The only real request i have atm is for a higher character limit when creating waypoints. Also, hoping that more content gets added for building, crafting, painting, etc cos that's the part of the game I love. Oh, actually, one other request, though I may be the only person who cares, but finding tidbits of lore while exploring would be great. Journals/diaries left by people that tell of their struggle before during and after the apocalypose, newspapers that tell the story of events leading up to the apocalypse, that sort of thing. Link to post Share on other sites
archergod 14 Posted February 1 Share Posted February 1 From experience on A19 Are there going to be any adjustment in tools. I feel like Impact driver is kinda worthless. It take too much stamina for automatic tool and animation (though is good) but appears to be taking more time to do job. Similarly I used a Ak47 Quality 6 and M60 Q1, the aiming and hit ratio of M60 is way better than AK47. Sometime, I hate animation when I aim on Zombie Body (chest) when in bunch of 3-4 and fire a bullet and can see bullet been missed and hitting at my AIM pointer on ground [through zombie body] and zombie get no hit. I mean either the bullet goes in different angle, but if projectile is through body why it doesn't hit.. Aim in this game is just random number. Often hitting a distance zombie (at 12-15block away) is more accurate then hitting one in 3-4 m/block distance. Link to post Share on other sites
n2n1 124 Posted February 1 Share Posted February 1 (edited) 12 hours ago, Adam the Waster said: Any one smell BBQ again? this is better... i didn't like "glowing speederman" Now i like three new models. Stripper, dog, and burnt. Gaser/gazer ... or whatever his name is - it looks bad. The old "guy in the Hawaiian shirt" is nicer. Why do these screenshots appear on the forum after the "social networks"? The developers do not consider the forum to be the main platform anymore? Edited February 1 by n2n1 (see edit history) 1 1 1 Link to post Share on other sites
Blake_ 413 Posted February 1 Share Posted February 1 12 hours ago, Adam the Waster said: Any one smell BBQ again? FINALLY, a model with great quality and thought invested in all aspects. Great texture, proportions seem ok, straightforward animation-ready with no apparent clipping issues (will wait to see it moving) , and even the poly count seems as low as possible which will result in a great downscaled model and texture on lower settings. Joint textures seem very well done . Colouring is good and the sculpting is great. No need for a Normal nor a Specular texture if the details are THAT good, though they never hurt the eyecandyness, specially under light. The eyes could be an issue if they are not feral, but then again... burned ones don't have feral version do they ? 2 Link to post Share on other sites
unlike them 17 Posted February 1 Share Posted February 1 Burnt zombie model replacement was very much needed. Much better now, good job! 1 Link to post Share on other sites
MechanicalLens 1,018 Posted February 1 Share Posted February 1 The amount of people spreading the false rumor online that Alpha 20 will be releasing within the next month or two is insane. Could any member of TFP staff confirm this is not true? Concrete evidence is needed if I'm going to clear this up with anybody so a direct quote would be nice. 1 1 Link to post Share on other sites
Arma Rex 39 Posted February 2 Share Posted February 2 17 hours ago, Blake_ said: The eyes could be an issue if they are not feral, but then again... burned ones don't have feral version do they ? The eyes should be changed to something more blood-shot, as you would get from too much smoke around you. Link to post Share on other sites
Khalagar 255 Posted February 2 Share Posted February 2 Can any of the devs comment on what ever happened to the "spawn next to each other when starting a game" thing that was mentioned during the A19 pre-release streams? I can't remember if it was Lathan or Mad Mole who talked about it, but basically the point was that you guys wanted to make it easier for new players to play with a friend and just start a game and not have to do the 3KM death sprint to find each other. Would be a really cool feature to have if it's still on the table / in the works! 16 hours ago, MechanicalLens said: The amount of people spreading the false rumor online that Alpha 20 will be releasing within the next month or two is insane. Could any member of TFP staff confirm this is not true? Concrete evidence is needed if I'm going to clear this up with anybody so a direct quote would be nice. I mean, the original time line for A20 was before Christmas, so I wouldn't be surprised if it's getting close now Link to post Share on other sites
faatal 1,597 Posted February 2 Share Posted February 2 I have several months of work left for A20 exp, so it is not soon. 2 6 1 Link to post Share on other sites
BFT2020 129 Posted February 2 Share Posted February 2 38 minutes ago, faatal said: I have several months of work left for A20 exp, so it is not soon. Just several? Man they are going easy on you.😉 1 Link to post Share on other sites
Blake_ 413 Posted February 2 Share Posted February 2 (edited) 4 hours ago, Arma Rex said: The eyes should be changed to something more blood-shot, as you would get from too much smoke around you. Nope. Eyes are consistent with the hyperthermal decay of a corpse. They are the correct colour. There's no bloodshot because that only happens when irritation occurs in a living being due to fumes -as you said- like smoke. Once dead, bloodshot would dissappear if it was there previously, leaving a greyish yellowish outline behind (gravity+ no heart pumping+heat). Ocular burns would remain when reanimated leaving the result with greyish iris and the rest in white plus the mild outline. Edit: double post, my bad. Edited February 2 by Blake_ (see edit history) Link to post Share on other sites
Blake_ 413 Posted February 2 Share Posted February 2 1 hour ago, faatal said: I have several months of work left for A20 exp, so it is not soon. Take your time . Summer is ok, but the later you guys release it the more features squeezed in until feature lock. Important ones like more beards and prettier eyebrows are the crutial ones. For Christ's sake we can't flirt in PvP without those perks. 1 2 Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now