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Alpha 20 Dev Diary


madmole

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I'm in software development myself and quite honestly Vapid Actions you should just take a breather and realise the environment TFP's employees work in is the one you wish you were employed in. The worst for everyone is when deadlines are arbitrarily set by some executive who's out of touch with what is going down behind the curtain. Pretty sure TFP's employees are just fine with the "it would be nice if it was released by Halloween but don't stress it" mindset.

I wish I had the financial and hierarchical freedom to just finetune every product I work on until I'm happy with the result. You and I both know release dates are either set because there's a tight budget (contract with a client, for example) or because there's pressure coming down for whatever regulatory/monetary reason. They don't seem to have either and that is pretty nice in my book. 

Also the backlash from a pedantic minority trying to teach them the ropes is probably easier to deal with than a community outlash if the released product is totally unplayable.

 

That being said, release the kraken!

 

 

Edited by beHypE (see edit history)
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8 hours ago, Roland said:

 

It is exactly the size it is meant to be. TFP has tried in the past doing smaller updates and it didn't work for them. What they have been doing works great for them and is obviously sustainable financially. No method is perfect and people will be critical of these large updates. But it isn't going to change. Only threat of bankruptcy would force a change and like I said...we are at the other end of the spectrum on that account.

 

So thanks everyone for the professional and lay advice but just stick to playing the game and giving feedback about gameplay and leave the business decisions to the guys that are observably doing a fantastic job at it. If it helps ease your minds, Joel and Rick were successful millionaire businessmen before they ever started TFP and they have brought their experience running a successful business to bear and we can see the fruits of their practices. I get that you might want a smaller update and more often, and someone else is happy to restart every month for monthly updates, and someone else wants TFP to hit an estimated release date on time. Thanks for your input. TFP is constantly looking at ways to improve what they do in a way that works for them so that they can continue to deliver content as awesome as 7 Days to Die for years and years to come.

Well i think people are tired Roland. I mean about everything in this year - cyberpunk crap, cod crap, bf crap ( well at least they manage to fix it and it is better a lot but first impression is  important) so they want something positive. Well i know TFP doesn't have influence on this situation but i think  you can agree it is very bad year for game industry and players.  Honestly giving feedback about  gameplay can't do a lot now. Well it is just too late too make big changes right? Well they change setting - it was survival horror now we have post apo in mad max style. Can we influence about this? No. What left to do for us? Just wait for gold

7 hours ago, SnowDog1942 said:

 

I got something too big.

 

 

in my pants.

i know, things from europe or from USA are so big for people from Korea and Japan. Well for dogs everything is bigger that from human point of view ^^

11 minutes ago, beHypE said:

I'm in software development myself and quite honestly Vapid Actions you should just take a breather and realise the environment TFP's employees work in is the one you wish you were employed in. The worst for everyone is when deadlines are arbitrarily set by some executive who's out of touch with what is going down behind the curtain. Pretty sure TFP's employees are just fine with the "it would be nice if it was released by Halloween but don't stress it" mindset.

I wish I had the financial and hierarchical freedom to just finetune every product I work on until I'm happy with the result. You and I both know release dates are either set because there's a tight budget (contract with a client, for example) or because there's pressure coming down for whatever regulatory/monetary reason. They don't seem to have either and that is pretty nice in my book. 

Also the backlash from a pedantic minority trying to teach them the ropes is probably easier to deal with than a community outlash if the released product is totally unplayable.

 

That being said, release the kraken!

 

 

Well - Valve have something similiar- we know about 20+ projects throw to bin. Valve is strange company- marketing side is just typical but game developing part of company is like mental asylum- everyone do what they want XD ( well i think they hire eccentrice only 😆)    so they only makes -  very good games and mistake games 

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4 hours ago, EffiJeffy said:

@Roland Did you guys have a team meeting for A20 yet? Or is it going to be today? Last time it was announced on monday if A20 will come the following week or not.

 

Was it? From what I can see on the forums the Streamer Weekend wasn't announced until the Thursday

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2 hours ago, EffiJeffy said:

This is what I meant. (Screenshot is from 15th of november.)

Screenshot_20211130-112316_Discord.jpg

 

Ah I misread you completely.

 

I wonder if they know for definite yet whether it's this week or not. I guess if it's not coming this week they would tell us soon to temper expectations and if it is this week we might not know until Thursday

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11 minutes ago, Doomofman said:

 

Ah I misread you completely.

 

I wonder if they know for definite yet whether it's this week or not. I guess if it's not coming this week they would tell us soon to temper expectations and if it is this week we might not know until Thursday

We just need to wait and see :D

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34 minutes ago, Doomofman said:

 

Ah I misread you completely.

 

I wonder if they know for definite yet whether it's this week or not. I guess if it's not coming this week they would tell us soon to temper expectations and if it is this week we might not know until Thursday


knowing that it’s a definite no is much easier to call than a definite yes. Given how much flack we get for under estimating we definitely don’t want to give an official release date and then have to delay. 
 

I’m optimistic since there was no definite no after the meeting. 

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8 minutes ago, Roland said:


knowing that it’s a definite no is much easier to call than a definite yes. Given how much flack we get for under estimating we definitely don’t want to give an official release date and then have to delay. 
 

I’m optimistic since there was no definite no after the meeting. 

So You're Telling Me There's A Chance | So You're Telling Me There's A  Chance? | Know Your Meme

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36 minutes ago, Roland said:


knowing that it’s a definite no is much easier to call than a definite yes. Given how much flack we get for under estimating we definitely don’t want to give an official release date and then have to delay. 
 

I’m optimistic since there was no definite no after the meeting. 

 

I almost wish it won't be this week..... just to see the reactions... please.. tell them to wait!!!

 

Oh and not the weekend of December 10th either --- Last Epoch has an update that day!

Edited by SnowDog1942 (see edit history)
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