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30 minutes ago, faatal said:

They are sleepers that move about in a small area. The will cause more overhead, but hopefully that can be balanced by optimizations that allow them to say, follow a rarely generated path with world collisions disabled.


Thanks.
Will they still be tied to the POI sleeper volumes?
What gap is this idea filling? Is it for when you might look inside a POI window just to visually stir things up, or is it more about adding some difficulty for players trying to be stealthy, or something else?

21 minutes ago, faatal said:

They are sleepers that move about in a small area. The will cause more overhead, but hopefully that can be balanced by optimizations that allow them to say, follow a rarely generated path with world collisions disabled.


Thanks.
Will they still be tied to the POI sleeper volumes?
What gap is this idea filling? Is it for when you might look inside a POI window just to visually stir things up, or is it more about adding some difficulty for player trying to be stealthy, or something else?

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