Roland 2,883 Posted October 28, 2020 Share Posted October 28, 2020 (edited) Tonight at 9pm Central is the next installment of the Developer Stream series. Please tune in to see members of our development team talk about Alpha 20 for the first time and establish some of the projects that will be involved with it. https://www.twitch.tv/fubar_prime For those who can't make the event live tonight there will be a link to the youtube video posted right here in this thread once the recording has been uploaded. See you tonight in the chat! Here is the recorded stream! Edited October 29, 2020 by Roland (see edit history) 4 3 Link to post Share on other sites
Adam the Waster 698 Posted October 28, 2020 Share Posted October 28, 2020 Will do. for the cost of my sleep! Link to post Share on other sites
hiemfire 189 Posted October 29, 2020 Share Posted October 29, 2020 Twiddling my thumbs waiting on the upload link... ✌️ Link to post Share on other sites
Liesel Weppen 214 Posted October 29, 2020 Share Posted October 29, 2020 Waiting for a summary. I guess all relevant info could be told in 10-15min instead of 3 hours. Link to post Share on other sites
hiemfire 189 Posted October 29, 2020 Share Posted October 29, 2020 Yay!!! I'm a ninja: https://www.youtube.com/watch?v=Fnh-fLnXaMU 1 Link to post Share on other sites
Roland 2,883 Posted October 29, 2020 Author Share Posted October 29, 2020 oof...I'm Chris Farley. You ninja'd me by 52 minutes... 1 Link to post Share on other sites
Tahaan 174 Posted October 31, 2020 Share Posted October 31, 2020 Summary - paraphrased and abbriveiated, watch the stream to hear what was said. New Random Gen Vehicle Mods New shapes menu Dynamic impostors Distant updated terrain and terrain performance Ferral sense setting Biome progression Full new set of pipe weapons (eg pipe pistol, pipe machine-gun) Trader progression Water rework (performance and appreance and glitchy stuff) ed's note: mm did not actually say water will flow downhill but one can hope... Fine-tune Loot progression and gamestage improvements based on game-sparks data Character overhaul Environment art More POIs AI and sleeper tool improvements Zeds will be able to crawl through a 1-block hole Wandering sleeper zeds!!!! (roamers within a POI) Ambient music improvements Animation improvements Quest navigation improvements Varied Supply quest improvements Restore power quest!?!!! Replacement of UMA system with in-house character system All clothing will have some kind of armor rating Doing away with Clothing and replacing it with armor outfits Completion bonus for wearing a full set Eg farmer's outfit gives chance to harvest extra from crops. Eg Lumberjack gets bonuses with axe Eg Miner outfit lowers stamina usage with pickaxes, havest increased, etc Eg nerd crafts items with better stats, gains more XP, increased damage from robotic weapons Radiation damage, and healing from it (mentioned along with the Nomad outfit) in the wasteland Nomad boots climb faster up hills Nomad full set bonus is 20% bartering bonus Scavenger helmet allows you to see what you can harvest from blocks Scavenger full set gives 20% bonus to loot Q&A stuff: Jiggle tech on the new nurse's Jaw MM sees no reason why the drone can't be in A20 Story line will probably be added when going gold Dual carry: NO. All the old zeds are getting redone or deleted Bandits mentioned...? The ETA for A20 is (wait for it)... when it's done. Veicle mods includes Expanded seating, Coloring (tints) on vehicles, Probably not doing logic gates for electricity ever (Nathan thinks it is super complex) (Sorry Nathan I had to say that don't hate me) Maybe letting users build decorations eg coffee pots Outfits may include an outfit memory to streamline swapping between outfits. Harvesting on vehicles is being optimised - so no more model swapping Vehicles getting a PBR make-over. Motorcycle, Gyro and 4x4 getting multiple seating capacity mods No horse or Llama. Disappointment for us all. Loot slider may be added M60 turret and Flamethrower turret is not on the roadmap Lockingpick of doors NO, but maybe locked desks and locked filing cabinets in the future. Doors breaking down won't switch material between wood and metal Multiple quests per tier (allowing you to go back to lower tier quests if you want) No new book series are being planned at this time Clothing willnot show up on arms in FP view No tier 5 burried suply quests, tier 3 Yes. Hawaiian guy update: Gasser Zombie who will choke the player when he is near him without a gas mask No parachute (use Oh-@%$#z drops) There will be AI improvements (there normally is in every alpha) There will be no new high-rise POIs New farm-plot comming in A19 ?? (block model improved) Iron sights are being worked on and all weapon models may still get replaced No to animal taming / farming Will Rekt be killable? No. (awwww) After tier 5 quests there may possibly be increased difficulty on T5 quests (infestation quests) Random encouters is not currently being worked on. There will not be a zip-line. A20 is not the final Alpha for PC. TFP is working directly with unity on performance getting support from Unity on that. 2 3 Link to post Share on other sites
Roland 2,883 Posted November 10, 2020 Author Share Posted November 10, 2020 On 10/31/2020 at 12:07 AM, Tahaan said: There will not be a zip-line. uninstalled. 3 Link to post Share on other sites
falloutcloud 35 Posted November 17, 2020 Share Posted November 17, 2020 Do you know if we will be getting the next stream soon or is it still a ways off? Link to post Share on other sites
Roland 2,883 Posted November 17, 2020 Author Share Posted November 17, 2020 I don’t know. They will announce it ahead of time. Link to post Share on other sites
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