PseyechoSamurai Posted October 22, 2020 Share Posted October 22, 2020 Does anyone think we could get a save system like Ark Survival so that if a game gets damaged by a bug or glitch your world can be loaded up by a previous save I just reported a bug involving nearly my entire base being destroyed and a feature like that wouldve saved my progress Link to comment Share on other sites More sharing options...
meganoth Posted October 23, 2020 Share Posted October 23, 2020 You posted in the console section, but your bug report is about the PC version. So I moved your thread over to the PC section. Yes, I think there could be improvements to the save system to make it more robust. Probably TFP has to invest some time into this eventually as it isn't release-worthy in my opinion. Still, while the game is in EA, you should expect such issues. Just make regular backups of the save game. Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted October 23, 2020 Share Posted October 23, 2020 As a 5yr Ark server admin the save system is far from perfect. The way it works is this. The current save is saved once every 15min. Then, once every 2hrs 10min it renames the save and starts a new one five min later. This means that, should your save get corrupted, you can lose two hours of work. Better than everything, but still not the best. Currently there is no way to change this setup. Due to this I wrote a small C++ app which monitors the Ark save directory and when a file is modified (player profile, tribe profile, or the save itself) the modified file is instantly backed up. This allows me to roll back, at MOST, 15min at a time. Far better than the built-in setup. I run my 7 Days server from a batch file which backs up at server startup. I have not monitored the save while playing. Is it saved every X minutes also? If so I can very likely make my Ark backup app run with 7 Days. Link to comment Share on other sites More sharing options...
PseyechoSamurai Posted October 23, 2020 Author Share Posted October 23, 2020 8 hours ago, meganoth said: You posted in the console section, but your bug report is about the PC version. So I moved your thread over to the PC section. Yes, I think there could be improvements to the save system to make it more robust. Probably TFP has to invest some time into this eventually as it isn't release-worthy in my opinion. Still, while the game is in EA, you should expect such issues. Just make regular backups of the save game. sorry about the the wrong section I was on a long game session when my little problem occurred though even if i made copies every time i got off i wouldve lost around 4 hours of progress 7 hours ago, The_Great_Sephiroth said: As a 5yr Ark server admin the save system is far from perfect. The way it works is this. The current save is saved once every 15min. Then, once every 2hrs 10min it renames the save and starts a new one five min later. This means that, should your save get corrupted, you can lose two hours of work. Better than everything, but still not the best. Currently there is no way to change this setup. Due to this I wrote a small C++ app which monitors the Ark save directory and when a file is modified (player profile, tribe profile, or the save itself) the modified file is instantly backed up. This allows me to roll back, at MOST, 15min at a time. Far better than the built-in setup. I run my 7 Days server from a batch file which backs up at server startup. I have not monitored the save while playing. Is it saved every X minutes also? If so I can very likely make my Ark backup app run with 7 Days. I know arks save system isnt the best but I feel like it is still pretty good imo but definitely could use improvements Link to comment Share on other sites More sharing options...
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