So I tried hordenight in a gyro to see how effective vultures were. Turbo vultures don't even stop you from cheesing horde in a vehicle. Get in your gyrocopter, fly way up. Vultures spawn near ground level, and if you're up near ceiling cap they are too far to chase you. if you spend 1 of every 4 seconds driving, and the other 3 coasting, you can make it all night w/o needing gas.
The problem here is how much effort TFP puts into anti-cheesing, which is either a) ineffective or b) opening roads to a new type of cheese. It feels like they spend more time trying to prevent players from playing differently than adding new features. Vehicles are one example, zombies never missing a block when attacking is another, engineering-degree AI is another. Zombie swimming faster than people, can't forget that.
Look, I like that they're improving the game. I think finding ways to make hordes less avoidable is good. But vultures and swimming just feel punitive.
To steal from good ole Mr. Ford
You can play this open-world survival crafting zombie horde game any way you want to... as long as its how Joel wants you to.