Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
Danidas

Danidas

2 hours ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

Edit - Giving players more things that they know will badly lag the game is like giving kids razor blades and telling them to not cut themselves. In a perfect world no one will get hurt but in reality it will eventually turn into a blood bath.

 

Danidas

Danidas

2 hours ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

Edit - Giving players more things that they know will badly lag the game is like giving kids razor blades and telling them to not cut themselves. In a perfect world no body will get hurt but in reality it will eventually turn into a blood bath.

 

Danidas

Danidas

2 hours ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

Edit - Giving players more things that they know will lag the game is like giving kids razor blades and telling them to not cut themselves. In a perfect world no body will get hurt but in reality it will eventually turn into a blood bath.

 

Danidas

Danidas

2 hours ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

Edit - Giving players more things that they know will lag the game is like giving kids razor blades and telling them to not cut themselves. In a perfect world no body will get hurt but in reality it will always eventually turn into a blood bath.

Danidas

Danidas

1 hour ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

Edit - Giving players more things that they know will lag the game is like giving kids razor blades and telling them to not cut themselves.

Danidas

Danidas

1 hour ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due to this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

 

 

Danidas

Danidas

1 hour ago, Sjustus548 said:

It's pretty easy to lag out a server if someone is looking to do that.  You could just plant too many trees in an area and see a massive performance hit to the server so should we remove the ability to plant trees?  Digging too big of a hole can do the same thing or destroying a big building.  I don't really see that as a big enough problem to not let us craft them if we choose to.

Fully agree but those methods are far easier for the devs/server admins to deal with and spamming high poly fluff items is a lot harder. While also being more to the core of the game as this is not a pretty building game and is instead a post apocalyptic zombie survival game. Due this the devs stance is if you want pretty use mods or spawn them in via creative. So that only those that want them need to deal with them with out impacting those that do not care for it.

×
×
  • Create New...