Jump to content
Sign in to follow this  
-Holo-

Modify light from Spotlight/weaponlights etc

Recommended Posts

Is it somehow possible to change the light on Spotlights and weapon flashlights (and helmet light) via xml?

I find it incredibly stupid that a spotlight gives so pityful light compared to a simple flashlight taped under a gun which shines with the intensity of the sun 😛

 

Share this post


Link to post
Share on other sites

Its one of the two answers below.  Can't check b/c I'm at work, but should be easy enough for you to.

 

in item_modiers.xml for modgunFlashlight

<property name="LightValue" value=".7"/>

 

Either:

 

Yes, that changes it

or

No, its determined by the prefab, which you can't change, and LightValue only affects your stealth level.

 

 

Share this post


Link to post
Share on other sites

Forgot to mention that I already tried to play with that value for the helmetmod atleast :(

Darn

Share this post


Link to post
Share on other sites

And? No luck? I was asking same question here like a year ago, and was suggested to use some mods from big mod collection. I guess light_source is a prefab... remember praying around with in game editor there was a cone shaped prefab for static lights. as there is no way you can just enable the light in the electric less poi prefab

Share this post


Link to post
Share on other sites

Yeah, no luck, regardless of what values i tried it didn't change :(

Kinda disappointed when Madmole actually took a pass on the poor electric lights for A18 (?) and still the spotlights are much worse then a simple flashlight.

(and completely useless with how bright nights are by default too >. > luckily that was moddable atleast)

 

Share this post


Link to post
Share on other sites

I stopped trying to get a better light source, simply use night vision goggles... or nothing at all as BMs are quite bright nowadays...

Share this post


Link to post
Share on other sites

Vehicle mods for increasing the headlight output have this value

<passive_effect name="LightIntensity" operation="perc_set" value="1.8"/>

let us know if that works.

Share this post


Link to post
Share on other sites
On 10/15/2020 at 9:18 PM, Vampirenostra said:

I stopped trying to get a better light source, simply use night vision goggles... or nothing at all as BMs are quite bright nowadays...

I wouldn't have cared, but I found a mod to fix so the nights get pitch black again :D

 

On 10/16/2020 at 6:03 PM, Mihail said:

Vehicle mods for increasing the headlight output have this value

<passive_effect name="LightIntensity" operation="perc_set" value="1.8"/>

let us know if that works.

Gonna check that tomorrow!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...