Dracodard_93 Posted October 11, 2020 Share Posted October 11, 2020 Hello, I have strange bug in game i explain : I start a new game and i took bleed damage skill : when i bleed a zombie, i go away and wait his death by bleed : the zombie die, but i don't get exp when he die by bleed damage (and gain xp on direct death). So, i delete 7 days to die data and unisinstall the game. I reinstall it, and this bug with bleed diapear. But now, i have (sometimes) a strange bug : i go in a room and hear zombies who hit a door but see nothing : and when i go in the room, they suddenly appear. It is a normal bug in the game, or only a problem with my game ? Thanks. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 14, 2020 Author Share Posted October 14, 2020 No answer ? I have an other problem : a door in my base diseapeared, it is a bug in game ? Or other ? Link to comment Share on other sites More sharing options...
unholyjoe Posted October 14, 2020 Share Posted October 14, 2020 *************************************** 1. sp or mp 2. dedi or p2p 3. host or client 4. mods installed (include any xmls you modified) 5. if mp how many on server/game 6. full output log of the game session when the issue is seen 7. how you start the game up/config settings 8. your computer specs and your in game video settings you just basically say you have an issue but... more info is needed if the guys/gals here are to help. think of it as a doctor visit for an ache... you have to show him and tell him where its at. QA Tester-unholyjoe *************************************** Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 14, 2020 Author Share Posted October 14, 2020 I'm french so if i understand you need more information : No mods installed One player game 16 ram computer. I play in Ultra quality Data (i'm sorry, i don't know how mask a long write). Mono path[0] = 'H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Managed' Mono config path = 'H:/Steam Compte/steamapps/common/7 Days To Die/MonoBleedingEdge/etc' Initialize engine version: 2019.2.17f1 (8e603399ca02) [XR] Discovering subsystems at path H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/UnitySubsystems Forcing GfxDevice: Direct3D 11 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 27.21.14.5671 Begin MonoManager ReloadAssembly - Completed reload, in 0.287 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.575900 ms 2020-10-13T23:27:08 0.024 INF [Steamworks.NET] SteamAPI_Init() ok 2020-10-13T23:27:09 0.165 INF Localization language: french 2020-10-13T23:27:09 0.192 INF Texture quality is set to 0 2020-10-13T23:27:09 0.194 INF Precaching... 2020-10-13T23:27:09 0.195 INF Precaching file: 7DaysToDie_Data/resources.assets 2020-10-13T23:27:09 0.271 INF [EAC] Initializing ... 2020-10-13T23:27:09 0.275 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized 2020-10-13T23:27:09 0.967 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets 2020-10-13T23:27:09 0.970 INF Precaching file: Data/Bundles/blocktextureatlases 2020-10-13T23:27:10 1.338 INF Precaching file: Data/Bundles/terraintextures 2020-10-13T23:27:10 1.644 INF Precaching done 2020-10-13T23:27:14 6.084 INF Loading main scene Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.477100 ms 2020-10-13T23:27:15 6.148 INF [GSM] Singleton Initialized... 2020-10-13T23:27:15 6.160 INF Awake IsFocused: True 2020-10-13T23:27:15 6.160 INF Awake 2020-10-13T23:27:15 6.175 INF Version: Alpha 19.1 (b8) Compatibility Version: Alpha 19.1, Build: Windows 64 Bit 2020-10-13T23:27:15 6.175 INF System information: 2020-10-13T23:27:15 6.175 INF OS: Windows 10 (10.0.0) 64bit 2020-10-13T23:27:15 6.175 INF CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (cores: 😎 2020-10-13T23:27:15 6.175 INF RAM: 24540 MB 2020-10-13T23:27:15 6.175 INF GPU: NVIDIA GeForce RTX 2070 (8031 MB) 2020-10-13T23:27:15 6.175 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0) 2020-10-13T23:27:15 6.175 INF Last played version: Alpha 19.1 2020-10-13T23:27:15 6.176 INF Local UTC offset: 2 hours 2020-10-13T23:27:15 6.181 INF Command line arguments: H:\Steam Compte\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile H:\Steam Compte\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-10-13__23-26-51.txt -eac_executablename 7daystodie.exe 2020-10-13T23:27:15 6.183 INF Not running in Big Picture Mode, no on-screen keyboard available 2020-10-13T23:27:15 6.183 INF Starting PlayerInputManager... Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 2020-10-13T23:27:15 6.348 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True) 2020-10-13T23:27:15 6.365 INF Starting UserProfileManager... 2020-10-13T23:27:15 6.469 INF Occlusion: Awake 2020-10-13T23:27:15 6.474 INF ApplyAllOptions streaming budget 7227.9 MB 2020-10-13T23:27:15 6.474 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, fullscreen True FullScreenWindow 2020-10-13T23:27:15 6.474 INF Texture quality is set to 0 2020-10-13T23:27:15 6.474 INF ApplyTextureFilter 3, AF Enable 2020-10-13T23:27:15 6.476 INF ApplyTerrainOptions 4 2020-10-13T23:27:16 7.533 INF [MODS] No mods folder found 2020-10-13T23:27:16 7.542 INF Loading permissions file at 'C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-10-13T23:27:16 7.577 INF Loading permissions file done. 2020-10-13T23:27:16 7.639 INF Awake done in 1479 ms Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 4217. Total: 19.542100 ms (FindLiveObjects: 0.251800 ms CreateObjectMapping: 0.106700 ms MarkObjects: 19.125200 ms DeleteObjects: 0.057800 ms) 2020-10-13T23:27:16 7.809 INF User joined: Dracodard_93 2020-10-13T23:27:16 7.995 INF Updated culture for display texts 2020-10-13T23:27:17 8.290 INF Reloading serveradmin.xml 2020-10-13T23:27:17 8.291 INF Loading permissions file at 'C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml' 2020-10-13T23:27:17 8.291 INF Loading permissions file done. 2020-10-13T23:27:18 9.149 INF UMA Overlay loading took 1043 ms 2020-10-13T23:27:18 9.150 INF UMA Slot loading took 1 ms 2020-10-13T23:27:18 9.416 INF [GSM] GameSparks Connected 2020-10-13T23:27:19 10.940 INF LoadTextureArraysForQuality quality -1 to 0, reload False 2020-10-13T23:27:21 12.964 INF [GSM] Skipping me 2020-10-13T23:27:23 14.148 INF WorldStaticData.Init() needed 4.857s 2020-10-13T23:27:23 14.464 INF [Steamworks.NET] Login ok. 2020-10-13T23:27:23 14.796 INF AchievementManager: Received stats and achievements from Steam 2020-10-13T23:27:31 22.856 INF NET: Starting server protocols 2020-10-13T23:27:31 22.868 INF NET: LiteNetLib server started 2020-10-13T23:27:31 22.870 INF [Steamworks.NET] NET: Server started 2020-10-13T23:27:31 22.870 INF Started thread SteamNetworkingServer 2020-10-13T23:27:31 22.872 INF StartGame 2020-10-13T23:27:31 22.940 INF Persistent GamePrefs saved GamePref.AdminFileName = serveradmin.xml GamePref.AirDropFrequency = 72 GamePref.AirDropMarker = True GamePref.AutopilotMode = 0 GamePref.BedrollDeadZoneSize = 15 GamePref.BedrollExpiryTime = 45 GamePref.BlockDamageAI = 100 GamePref.BlockDamageAIBM = 100 GamePref.BlockDamagePlayer = 100 GamePref.BloodMoonEnemyCount = 8 GamePref.BloodMoonFrequency = 7 GamePref.BloodMoonRange = 0 GamePref.BloodMoonWarning = 8 GamePref.BuildCreate = False GamePref.ConnectToServerIP = 127.0.0.1 GamePref.ConnectToServerPort = 26900 GamePref.ControlPanelEnabled = False GamePref.ControlPanelPort = 8080 GamePref.CraftTimer = GamePref.CreateLevelDim = 8 GamePref.CreateLevelName = My Level GamePref.CreativeMenuEnabled = False GamePref.DayCount = 3 GamePref.DayLightLength = 18 GamePref.DayNightLength = 60 GamePref.DebugMenuEnabled = False GamePref.DebugMenuShowTasks = False GamePref.DebugStopEnemiesMoving = False GamePref.DropOnDeath = 0 GamePref.DropOnQuit = 0 GamePref.DynamicSpawner = GamePref.EACEnabled = False GamePref.EnemyDifficulty = 0 GamePref.EnemySpawnMode = True GamePref.FavoriteServersList = GamePref.FragLimit = 20 GamePref.GameDifficulty = 4 GamePref.GameGuidClient = GamePref.GameMode = GameModeSurvival GamePref.GameName = Math GamePref.GameNameClient = My Game GamePref.GameVersion = Alpha 19.1 GamePref.GameWorld = Navezgane GamePref.HideCommandExecutionLog = 0 GamePref.JoiningOptions = True GamePref.LandClaimCount = 1 GamePref.LandClaimDeadZone = 30 GamePref.LandClaimDecayMode = 0 GamePref.LandClaimExpiryTime = 7 GamePref.LandClaimOfflineDelay = 0 GamePref.LandClaimOfflineDurabilityModifier = 4 GamePref.LandClaimOnlineDurabilityModifier = 4 GamePref.LandClaimSize = 41 GamePref.LastGameResetRevision = 13 GamePref.LastLoadedPrefab = GamePref.LastLoadedPrefabSize = GamePref.LastLoadingTipRead = 15 GamePref.LootAbundance = 100 GamePref.LootRespawnDays = 30 GamePref.LootTimer = GamePref.MatchLength = 10 GamePref.MaxSpawnedAnimals = 50 GamePref.MaxSpawnedZombies = 64 GamePref.MaxUncoveredMapChunksPerPlayer = 524288 GamePref.NoGraphicsMode = False GamePref.OptionsAllowController = True GamePref.OptionsAmbientVolumeLevel = 1 GamePref.OptionsAudioOcclusion = False GamePref.OptionsBackgroundGlobalOpacity = 0.75 GamePref.OptionsControllerVibration = True GamePref.OptionsControlsResetRevision = 2 GamePref.OptionsDisableChunkLODs = False GamePref.OptionsDynamicMusicDailyTime = 0.45 GamePref.OptionsDynamicMusicEnabled = True GamePref.OptionsForegroundGlobalOpacity = 1 GamePref.OptionsGfxAA = 3 GamePref.OptionsGfxBloom = True GamePref.OptionsGfxBrightness = 0.5 GamePref.OptionsGfxDOF = True GamePref.OptionsGfxDynamicMinFPS = 30 GamePref.OptionsGfxDynamicMode = 0 GamePref.OptionsGfxDynamicScale = 1 GamePref.OptionsGfxFOV = 65 GamePref.OptionsGfxGrassDistance = 3 GamePref.OptionsGfxLODDistance = 1 GamePref.OptionsGfxMotionBlur = 2 GamePref.OptionsGfxObjQuality = 4 GamePref.OptionsGfxOcclusion = True GamePref.OptionsGfxQualityPreset = 4 GamePref.OptionsGfxReflectQuality = 3 GamePref.OptionsGfxReflectShadows = True GamePref.OptionsGfxResetRevision = 1 GamePref.OptionsGfxResolution = 0 GamePref.OptionsGfxShadowDistance = 3 GamePref.OptionsGfxSSAO = True GamePref.OptionsGfxSSReflections = 3 GamePref.OptionsGfxStreamMipmaps = True GamePref.OptionsGfxSunShafts = True GamePref.OptionsGfxTerrainQuality = 4 GamePref.OptionsGfxTexFilter = 3 GamePref.OptionsGfxTexQuality = 0 GamePref.OptionsGfxTreeDistance = 4 GamePref.OptionsGfxUMATexQuality = 0 GamePref.OptionsGfxViewDistance = 6 GamePref.OptionsGfxVsync = 1 GamePref.OptionsGfxWaterPtlLimiter = 1 GamePref.OptionsGfxWaterQuality = 1 GamePref.OptionsHudOpacity = 1 GamePref.OptionsHudSize = 1 GamePref.OptionsInterfaceSensitivity = 0.75 GamePref.OptionsInvertMouse = False GamePref.OptionsJournalPopup = True GamePref.OptionsMenuMusicVolumeLevel = 0.7 GamePref.OptionsMicVolumeLevel = 0.75 GamePref.OptionsMouseSensitivity = 0.5 GamePref.OptionsMusicVolumeLevel = 0.6 GamePref.OptionsOverallAudioVolumeLevel = 1 GamePref.OptionsPlayChanceFrequency = 3 GamePref.OptionsPlayChanceProbability = 0.983 GamePref.OptionsPlayerModel = playerFemale GamePref.OptionsPlayerModelTexture = Player/Male/Player_male GamePref.OptionsPOICulling = 1 GamePref.OptionsScreenBoundsValue = 1 GamePref.OptionsShowCompass = True GamePref.OptionsShowCrosshair = True GamePref.OptionsStabSpawnBlocksOnGround = True GamePref.OptionsTempCelsius = False GamePref.OptionsUiFpsScaling = 1 GamePref.OptionsVoiceChatEnabled = True GamePref.OptionsVoiceVolumeLevel = 0.75 GamePref.OptionsZoomMouseSensitivity = 0.5 GamePref.PartySharedKillRange = 100 GamePref.PersistentPlayerProfiles = True GamePref.PlayerAutologin = False GamePref.PlayerId = 76561198367806509 GamePref.PlayerKillingMode = 2 GamePref.PlayerName = Dracodard_93 GamePref.PlayerSafeZoneHours = 7 GamePref.PlayerSafeZoneLevel = 5 GamePref.PlayerToken = GamePref.RebuildMap = False GamePref.SaveGameFolder = C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves GamePref.SelectionContextMode = 0 GamePref.SelectionOperationMode = 0 GamePref.ServerAdminSlots = 0 GamePref.ServerAdminSlotsPermission = 0 GamePref.ServerDescription = GamePref.ServerDisabledNetworkProtocols = GamePref.ServerIP = GamePref.ServerIsPublic = True GamePref.ServerLoginConfirmationText = GamePref.ServerMaxAllowedViewDistance = 12 GamePref.ServerMaxPlayerCount = 1 GamePref.ServerMaxWorldTransferSpeedKiBs = 512 GamePref.ServerName = Default Server GamePref.ServerPort = 26900 GamePref.ServerReservedSlots = 0 GamePref.ServerReservedSlotsPermission = 100 GamePref.ServerVisibility = 0 GamePref.ServerWebsiteURL = GamePref.ShowFriendPlayerOnMap = True GamePref.TelnetEnabled = False GamePref.TelnetFailedLoginLimit = 10 GamePref.TelnetFailedLoginsBlocktime = 10 GamePref.TelnetPort = 25003 GamePref.TerminalWindowEnabled = True GamePref.UNUSED_OptionsBloom = GamePref.UNUSED_OptionsDeferredLighting = GamePref.UNUSED_OptionsDOF = GamePref.UNUSED_OptionsFieldOfViewNew = GamePref.UNUSED_OptionsGamma = GamePref.UNUSED_OptionsImageEffects = GamePref.UNUSED_OptionsMotionBlur = GamePref.UNUSED_OptionsObjectBlur = GamePref.UNUSED_OptionsReflectionBounces = GamePref.UNUSED_OptionsReflectionCullList = GamePref.UNUSED_OptionsReflectionFarClip = GamePref.UNUSED_OptionsReflectionRefreshMode = GamePref.UNUSED_OptionsReflectionShadowDistance = GamePref.UNUSED_OptionsReflectionTimeSlicingMode = GamePref.UNUSED_OptionsSSAO = GamePref.UNUSED_OptionsStreamingMipmapsBudget = GamePref.UNUSED_OptionsSunShafts = GamePref.UserDataFolder = C:\Users\mathi\AppData\Roaming/7DaysToDie GamePref.WorldGenSeed = GamePref.WorldGenSize = 8192 GamePref.XPMultiplier = 300 GamePref.ZombieBMMove = 3 GamePref.ZombieFeralMove = 0 GamePref.ZombieMove = 0 GamePref.ZombieMoveNight = 3 GamePref.ZombiePlayers = True GameStat.AirDropFrequency = 0 GameStat.AirDropMarker = False GameStat.AllowedViewDistance = 12 GameStat.AnimalCount = 0 GameStat.AutoParty = False GameStat.BedrollExpiryTime = 45 GameStat.BlockDamagePlayer = 100 GameStat.BloodMoonDay = 0 GameStat.BloodMoonEnemyCount = 8 GameStat.BloodMoonWarning = 8 GameStat.ChunkStabilityEnabled = True GameStat.CraftTimer = GameStat.CurrentRoundIx = 0 GameStat.DayLightLength = 18 GameStat.DayLimitActive = False GameStat.DayLimitThisRound = 0 GameStat.DropOnDeath = 1 GameStat.DropOnQuit = 0 GameStat.EnemyCount = 0 GameStat.EnemyDifficulty = Normal GameStat.EnemySpawnMode = True GameStat.FragLimitActive = False GameStat.FragLimitThisRound = 0 GameStat.GameDifficulty = 2 GameStat.GameDifficultyBonus = 1 GameStat.GameModeId = 0 GameStat.GameState = 0 GameStat.GlobalMessageToShow = GameStat.IsCreativeMenuEnabled = False GameStat.IsFlyingEnabled = False GameStat.IsPlayerCollisionEnabled = True GameStat.IsPlayerDamageEnabled = True GameStat.IsResetMapOnRestart = False GameStat.IsSaveSupplyCrates = True GameStat.IsSpawnEnemies = True GameStat.IsSpawnNearOtherPlayer = False GameStat.IsTeleportEnabled = False GameStat.IsVersionCheckDone = True GameStat.LandClaimCount = 1 GameStat.LandClaimDeadZone = 30 GameStat.LandClaimDecayMode = 0 GameStat.LandClaimExpiryTime = 3 GameStat.LandClaimOfflineDelay = 0 GameStat.LandClaimOfflineDurabilityModifier = 32 GameStat.LandClaimOnlineDurabilityModifier = 32 GameStat.LandClaimSize = 41 GameStat.LoadScene = GameStat.LootTimer = GameStat.OptionsPOICulling = 0 GameStat.PartySharedKillRange = 100 GameStat.PlayerKillingMode = KillStrangersOnly GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.XPMultiplier = 100 GameStat.ZombieHordeMeter = False 2020-10-13T23:27:31 22.984 INF StartAsServer WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader. 2020-10-13T23:27:32 23.601 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray) 2020-10-13T23:27:32 23.601 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray) 2020-10-13T23:27:32 23.601 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray) 2020-10-13T23:27:36 27.726 INF Block IDs with mapping 2020-10-13T23:27:36 27.727 INF BlockIDs from Mapping 2020-10-13T23:27:38 29.492 INF Item IDs with mapping 2020-10-13T23:27:38 29.492 INF ItemIDs from Mapping WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader 2020-10-13T23:27:47 38.440 INF createWorld: Navezgane, Math, GameModeSurvival 2020-10-13T23:27:47 38.441 INF Occlusion: Enabled 2020-10-13T23:27:47 38.485 INF Started thread ChunkRegeneration 2020-10-13T23:27:47 38.486 INF Started thread ChunkCalc 2020-10-13T23:27:47 38.743 INF ShapeControllers: 64 2020-10-13T23:27:47 38.751 INF World.Load: Navezgane 2020-10-13T23:27:47 38.758 INF BloodMoon SetDay: day 42, last day 35, freq 7, range 0 2020-10-13T23:27:52 43.885 INF Started thread GenerateChunks 2020-10-13T23:27:53 44.329 INF Calculating world hashes took 435 ms (world size 177 MiB) 2020-10-13T23:27:53 44.578 INF Loading dtm raw file took 691ms 2020-10-13T23:27:53 44.681 INF Biomes image size w= 3072, h = 3072 2020-10-13T23:27:53 44.831 INF Loading and creating biomes took 253ms 2020-10-13T23:27:55 46.138 INF Loading and creating shader control textures took 1306ms 2020-10-13T23:27:55 46.732 INF Loading and parsing of generator took 593ms 2020-10-13T23:27:55 46.758 INF Started thread SaveChunks C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves/Navezgane/Math\Region 2020-10-13T23:27:57 48.944 INF [DECO] read 77624/ 2020-10-13T23:27:57 48.995 INF Loading asset at #Sounds/Music?HomeDay.wav... 2020-10-13T23:27:57 48.995 INF Loading asset at #Sounds/Music?HomeNight.wav... 2020-10-13T23:27:57 48.995 INF Loading asset at #Sounds/Music?TraderBob.wav... 2020-10-13T23:27:57 48.996 INF Loading asset at #Sounds/Music?TraderHugh.wav... 2020-10-13T23:27:57 48.996 INF Loading asset at #Sounds/Music?TraderJen.wav... 2020-10-13T23:27:57 48.996 INF Loading asset at #Sounds/Music?TraderJoel.wav... 2020-10-13T23:27:57 48.996 INF Loading asset at #Sounds/Music?TraderRekt.wav... 2020-10-13T23:27:59 50.297 INF AstarManager Init 2020-10-13T23:28:06 57.420 INF Finished loading HomeDay. 2020-10-13T23:28:06 57.420 INF Casted asset HomeDay as AudioClip. 2020-10-13T23:28:06 57.420 INF Finished loading HomeNight. 2020-10-13T23:28:06 57.420 INF Casted asset HomeNight as AudioClip. 2020-10-13T23:28:06 57.420 INF Finished loading TraderBob. 2020-10-13T23:28:06 57.420 INF Casted asset TraderBob as AudioClip. 2020-10-13T23:28:06 57.420 INF Finished loading TraderHugh. 2020-10-13T23:28:06 57.420 INF Casted asset TraderHugh as AudioClip. 2020-10-13T23:28:06 57.421 INF Finished loading TraderJen. 2020-10-13T23:28:06 57.421 INF Casted asset TraderJen as AudioClip. 2020-10-13T23:28:06 57.421 INF Finished loading TraderJoel. 2020-10-13T23:28:06 57.421 INF Casted asset TraderJoel as AudioClip. 2020-10-13T23:28:06 57.421 INF Finished loading TraderRekt. 2020-10-13T23:28:06 57.421 INF Casted asset TraderRekt as AudioClip. 2020-10-13T23:28:06 57.622 INF Weather Packages Created FROM BIOMES 2020-10-13T23:28:06 57.623 INF createWorld() done 2020-10-13T23:28:06 57.626 INF Loading players.xml 2020-10-13T23:28:06 57.917 INF Created player with id=12645 2020-10-13T23:28:06 58.029 INF Loaded player 2020-10-13T23:28:07 58.353 INF VehicleManager C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves/Navezgane/Math/vehicles.dat, loaded 0 2020-10-13T23:28:07 58.465 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1 2020-10-13T23:28:07 58.465 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 300, default = 100 2020-10-13T23:28:07 58.861 INF Origin Reposition (0.0, 0.0, 0.0) to (-1120.0, 80.0, 432.0) 2020-10-13T23:28:07 58.999 INF OpenSpawnWindow 2020-10-13T23:28:08 59.373 INF StartGame done Calling Animator.GotoState on Synchronize layer (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1370) 2020-10-13T23:28:08 59.709 INF [Steamworks.NET] GameServer.Init successful 2020-10-13T23:28:09 60.200 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90139474378832901, public IP=9*.16*.24*.7* 2020-10-13T23:28:09 60.211 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate) 2020-10-13T23:28:09 60.502 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240993374003, server SteamID=90139474378832901, server public IP=9*.16*.24*.7*, server port=26900 2020-10-13T23:28:09 60.507 INF [Steamworks.NET] Lobby entered: 109775240993374003 2020-10-13T23:28:09 60.877 INF Respawn almost done 2020-10-13T23:28:09 60.884 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -1121, 81, 437): localplayer 2020-10-13T23:28:17 68.531 INF [DECO] written 0 2020-10-13T23:28:37 89.044 INF Time: 1.25m FPS: 60.15 Heap: 1463.2MB Max: 1463.2MB Chunks: 240 CGO: 196 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 4115.7MB 2020-10-13T23:29:07 119.060 INF Time: 1.75m FPS: 59.98 Heap: 1485.1MB Max: 1485.1MB Chunks: 240 CGO: 196 Ply: 1 Zom: 1 Ent: 2 (2) Items: 0 CO: 1 RSS: 4145.0MB 2020-10-13T23:29:14 125.816 INF Saving 36 of chunks took 41ms 2020-10-13T23:29:15 127.030 INF Disconnect 2020-10-13T23:29:15 127.035 INF [NET] ServerShutdown 2020-10-13T23:29:15 127.035 INF NET: Stopping server protocols 2020-10-13T23:29:15 127.044 INF NET: LiteNetLib server stopped 2020-10-13T23:29:15 127.050 INF Exited thread SteamNetworkingServer 2020-10-13T23:29:15 127.050 INF [Steamworks.NET] NET: Server stopped 2020-10-13T23:29:15 127.052 INF SaveAndCleanupWorld 2020-10-13T23:29:16 127.135 INF Saving 44 of chunks took 62ms 2020-10-13T23:29:16 127.141 INF [Steamworks.NET] Stopping server 2020-10-13T23:29:16 127.162 INF [Steamworks.NET] Exiting Lobby 2020-10-13T23:29:16 127.325 INF AstarManager Cleanup 2020-10-13T23:29:16 127.329 INF World.Unload 2020-10-13T23:29:16 127.343 INF Exited thread GenerateChunks 2020-10-13T23:29:16 127.373 INF Exited thread SaveChunks C:\Users\mathi\AppData\Roaming/7DaysToDie/Saves/Navezgane/Math\Region 2020-10-13T23:29:16 127.654 INF World.Cleanup 2020-10-13T23:29:16 127.657 INF Exited thread ChunkRegeneration 2020-10-13T23:29:16 127.663 INF Exited thread ChunkCalc 2020-10-13T23:29:16 127.667 INF VehicleManager saving 0 (0 / 0) 2020-10-13T23:29:16 127.702 INF Persistent GamePrefs saved 2020-10-13T23:29:17 128.817 INF Preparing quit 2020-10-13T23:29:17 128.822 INF Persistent GamePrefs saved 2020-10-13T23:29:17 128.824 INF Cleanup 2020-10-13T23:29:17 128.867 INF AchievementManager.Cleanup 2020-10-13T23:29:17 128.954 INF Terminating threads 2020-10-13T23:29:17 128.954 INF OnApplicationQuit 2020-10-13T23:29:17 128.954 INF Terminating threads 2020-10-13T23:29:17 128.954 INF OnApplicationQuit 2020-10-13T23:29:17 129.013 INF [GSM] GameSparks Disconnected 2020-10-13T23:29:18 129.832 INF Terminating threads 2020-10-13T23:29:18 129.832 INF OnApplicationQuit 2020-10-13T23:29:18 129.832 INF Terminating threads 2020-10-13T23:29:18 129.832 INF OnApplicationQuit Setting up 4 worker threads for Enlighten. Thread -> id: 2c44 -> priority: 1 Thread -> id: c74 -> priority: 1 Thread -> id: 2324 -> priority: 1 Thread -> id: 2fc0 -> priority: 1 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll Fallback handler could not load library H:/Steam Compte/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32 Link to comment Share on other sites More sharing options...
unholyjoe Posted October 14, 2020 Share Posted October 14, 2020 *************************************** adding files (within size specs and screen shots) are all done with a drag and drop window as i show on a short video. please see video if a file is too large for forum then next method is placing it in pastebin and supplying the link here. QA Tester-unholyjoe *************************************** Link to comment Share on other sites More sharing options...
Beelzybub Posted October 14, 2020 Share Posted October 14, 2020 On 10/11/2020 at 12:16 AM, Dracodard_93 said: i go away and wait his death by bleed : the zombie die, but i don't get exp when he die by bleed damage This happens if you are in Debug Mode when you stab a zombie. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 15, 2020 Author Share Posted October 15, 2020 What is debug mode ? Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 16, 2020 Author Share Posted October 16, 2020 I have an other problem : wood bar fall in some areas. I send picture, i hope i have understood how. Bar_bug.odt Link to comment Share on other sites More sharing options...
Beelzybub Posted October 17, 2020 Share Posted October 17, 2020 On 10/15/2020 at 12:35 PM, Dracodard_93 said: What is debug mode ? debug mode enables features like flying and god mode. Also you can check stability of structures and spawn entities. One enters debug mode by typing "F1" to open the console window, then type "dm" in the console. Press "esc" to close the window. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 17, 2020 Author Share Posted October 17, 2020 Thanks. Have you an idea for bar who fall ? An other thing : my base is a tower (hight like trees). In night, i dig depht for stone. When day come back : i had a surprise : a corner was destroied and lot of debris was everywher. Bug ? Or ennemy can destroy block who are very highter ? Why there are debris ? I know i have lot of question, but this game is really super, a great job and great idea, and it is disturbing if i have bug (but maybe it's not bug, i hope) who break the experience. Link to comment Share on other sites More sharing options...
Beelzybub Posted October 17, 2020 Share Posted October 17, 2020 11 hours ago, Dracodard_93 said: a corner was destroied and lot of debris was everywher. If you dig under your base, it collapse. You should dig away from your base. 11 hours ago, Dracodard_93 said: Have you an idea for bar who fall ? Probably because it lost stability from mining under the base. Small holes are ok, like a tunnel, but a large hole will cause instability. You can check the stability of your base while in debug mode by pressing "esc" then checking the box that says "check stability". Any unstable blocks will be dark or black. Stable blocks are green. If you connect to a block that is unstable it will collapse. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 18, 2020 Author Share Posted October 18, 2020 Ok i see. If I activate debug mode, it is bad for my game or no problem for desactivate it ? For desactivate it : F1 + dm + enter ? Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 18, 2020 Author Share Posted October 18, 2020 Other thing : i understand about invisible zombies. Sometimes, they appear suddenly when i'm approching they. It's a little problematic An idea about that ? Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 18, 2020 Author Share Posted October 18, 2020 Yes triple sry but i start a quest (! activate) and F1 window open with this two red messages : [Physics.PhysX] Qulc<HullconvexHullLIo :: »IndS mplex : Simplex input Input appers to be coplanar and after No:ImplementedException : CopyFrom()not implemented yet I quit the game and restart : same problem. I go away : quest failed : the house (where is the quest) is destroyed on side. Other thing : after this problem, zombies don't give exp on bleeding when they die and i'm not in debug mode. Link to comment Share on other sites More sharing options...
Beelzybub Posted October 19, 2020 Share Posted October 19, 2020 @Dracodard_93If you could just drag and drop your latest output file like @unholyjoesuggested, it may help us figure out your issues. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 19, 2020 Author Share Posted October 19, 2020 It's good like that ? Data.odt Link to comment Share on other sites More sharing options...
Beelzybub Posted October 19, 2020 Share Posted October 19, 2020 The only problem I see in your output log is that your world was made in the experimental build. Line 374: 2020-10-19T13:11:04 171.216 INF Loaded world file from different version: 'Alpha 19 (b109)' Invisible zombies, for example, are caused by loading an older version of entityclasses.xml in the new game engine. The only fix I know is to delete the world, clean all your game data, and start over. Maybe someone else knows a better solution. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 19, 2020 Author Share Posted October 19, 2020 I see how for clean game data and clean uninstall/reinstall. If i make what you have link it delete the world too ? Link to comment Share on other sites More sharing options...
SylenThunder Posted October 20, 2020 Share Posted October 20, 2020 1 hour ago, Dracodard_93 said: I see how for clean game data and clean uninstall/reinstall. If i make what you have link it delete the world too ? With your save being that old, I would recommend nuking everything. Especially old generated maps. Link to comment Share on other sites More sharing options...
Beelzybub Posted October 20, 2020 Share Posted October 20, 2020 3 hours ago, Dracodard_93 said: If i make what you have link it delete the world too ? Yes it will delete your world. You could uncheck the boxes that delete the maps, which would keep your world, but I don't think it will fix your problems. Also, validate your files through steam. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 20, 2020 Author Share Posted October 20, 2020 Okay, i have made that you said. This is the new game, it is good ? I'm in the good version/build ? Data.odt Link to comment Share on other sites More sharing options...
Beelzybub Posted October 20, 2020 Share Posted October 20, 2020 Did you validate your files? You still have this: 2020-10-20T10:38:43 321.847 INF Loaded world file from different version: 'Alpha 19 (b109)' so something wasn't cleaned up. The worlds are in the 7 Days to Die/Data/Worlds folder. Validations should clean that up, I would delete the worlds and validate again to get the right ones. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 20, 2020 Author Share Posted October 20, 2020 What do you mean whit "validates your files" ? I have uninstall again exactly like your link, but i have again : 2020-10-20T11:48:02 189.769 INF Loaded world file from different version: 'Alpha 19 (b109)' Data.odt Link to comment Share on other sites More sharing options...
SylenThunder Posted October 20, 2020 Share Posted October 20, 2020 How to Clean out old data: Start the game from your library Select show game launcher Click in the tools tab Click on clean game files and check all options Click clean Obviously don't do this if you want to play pre-A19 saves or worlds later. P.S. Delete the Mods folder from your client directory to ensure you do not have any old/incompatible mods installed. Link to comment Share on other sites More sharing options...
Dracodard_93 Posted October 20, 2020 Author Share Posted October 20, 2020 I have made that, three times. And the third, now, i see again this message in data : 2020-10-20T14:14:02 252.970 INF Loaded world file from different version: 'Alpha 19 (b109)' I have that too : WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/ I don't know what i must do Link to comment Share on other sites More sharing options...
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