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Biglittle

Nuclear Energy Mod on Dedicated server.

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Evening guys,

 

I rent a dedicated server for 7d2d and its becoming boring using the stock map and without mods, My player numbers are dropping and I can see why, I have been on another server which has the Nuclear mod energy (Generator/solar bank) and that alone changes so much of the game, However I have been in touch with the host and they simply wont help, They told me they cant help me their end to get it running as if they do it for me they will have to do it for other players and so fourth.

 

Does anyone know of a host who can help me use this mod on a dedicated server please? or if not is there a way to get around it? I can honestly say my host isnt helpful with any mods however they do have some I can use on the server just not the nuclear one...Lastly, I dont mind changing host.

 

Thanks. 

Edited by Biglittle (see edit history)

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You may want to ask this question in the Servers & Community forum. More concentrated expertise there I assume.

 

I personally have zero expertise with rented servers and am a little surprised that they don't just give you a VM (possibly pre-installed with vanilla) and let you do what you want with it.

Edited by Boidster (see edit history)

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If you have FTP access to your rented server, you can set mods up on it the same way you install them on your personal machine--by setting up a Mods folder and dropping them in there. I've had success using Filezilla for this. Be aware that mods that contain anything other than XML files (so, anything not in the Configs files--icons and models in particular) will need to be installed on each player's machine, too.

My group uses PingPerfect for hosting and we've been quite happy with them. We can put mods up with either FTP or through the File Manager part of their Control Panel. However, the File Manager only lets you upload 3 files at a time, and there's a limit of, I think, about 20 Mb combined for the 3 files. With FTP it's much easier, and no restrictions.

 

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