BlackGhost Posted October 8, 2020 Share Posted October 8, 2020 I made an indoor light switch, but I don’t want to use the sound of the vanilla switch. I have made sounds.xml,But I found no similar code for switch,such as secureDoorWooden <property name="OpenSound" value="open_door_wood"/> <property name="CloseSound" value="close_door_wood"/> I found the following code in sounds.xml <SoundDataNode name="open_door_wood"> <AudioSource name="Sounds/AudioSource_UseAction"/> <Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/> <AudioClip ClipName="Sounds/UseActions/open_door_wood"/> <LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode> <SoundDataNode name="close_door_wood"> <AudioSource name="Sounds/AudioSource_UseAction"/> <Noise ID="2" noise="11" time="3" muffled_when_crouched="0.5"/> <AudioClip ClipName="Sounds/UseActions/close_door_wood"/> <LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode> <SoundDataNode name="switch_down"> <AudioSource name="Sounds/AudioSource_Interact"/> <Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/> <AudioClip ClipName="Sounds/Electricity/Switch/switch_down"/> <LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode> <SoundDataNode name="switch_up"> <AudioSource name="Sounds/AudioSource_Interact"/> <Noise ID="1" noise="7" time="3" muffled_when_crouched="0.5"/> <AudioClip ClipName="Sounds/Electricity/Switch/switch_up"/> <LocalCrouchVolumeScale value="1.0"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="10"/> <MaxRepeatRate value="0.01"/> </SoundDataNode> So how do i find the switch <property name= Just like the secureDoorWooden <property name="OpenSound" value="open_door_wood"/> <property name="CloseSound" value="close_door_wood"/> <block name="LightSwitch"> <property name="Extends" value="switch"/> <property name="Shape" value="ModelEntity"/> <property name="Mesh" value="models"/> <property name="Model" value="#@modfolder:Resources/LightSwitch.unity3d?LightSwitch_Prefab" param1="main_mesh"/> <property name="HandleFace" value="South"/> <property name="CustomIcon" value="LighSwitch_Prefab"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="RequiredPower" value="1"/> <property name="DisplayType" value="blockElectrical"/> <property name="TriggerType" value="Switch"/> <property name="Group" value="Science"/> <property name="?" value="lightswitch_up"/> <property name="?" value="lightswitch_down"/> <property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property> <drop event="Destroy" name="resourceScrapIron" count="5"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="TakeDelay" value="5"/> <property name="EconomicValue" value="50"/> <property name="FilterTags" value="fdecor,felectrical"/> <property name="SortOrder1" value="70a0"/> </block> Link to comment Share on other sites More sharing options...
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