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Surface category with Physical damage resist


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As it stands ( as far as I can figure) once you hit about 100 here (value=) the impact sound becomes metal.

<passive_effect name="PhysicalDamageResist" operation="base_set" value="100"/>

Adding the below entry does not change it:


<property name="SurfaceCategory" value="organic"/>

Does anyone know a workaround for this? 


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