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Does anyone know what modifications the Steam Workshop will allow? I hope it will allow modders to completely overhaul the game adding new zombies and weapons, etc, but I'd be satisfied just with community created missions and branching quests.

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Planned for near the end of Beta, or after the game goes gold.  Any information on it at this point would be pure speculation. Hopefully it will use the current platforms of modlets and DMT, but no one will truly know for sure until it's much closer to being implemented.

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I'm no expert, but steam workshop seems primarily a method to manage mods and have them installable through steam (someone correct me if I'm wrong).

 

This is a bigger deal than it sounds. Many people ignore mods because of the uncomfortable installation and deinstallation.

 

For modders the best news will be when 7D is finally released and stable. Whatever the modding interface looks like, mods will thrive when they don't have to invest time for adapting to a new alpha instead of adding features.

 

https://steamcommunity.com/workshop/workshopsubmitinfo/

 

Edited by meganoth (see edit history)
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At the very least, there will probably be a way to easily integrate community-made prefabs into your game's prefab list. I hope for a mission list similar to the prefab list, where players can write their own branching questlines or just one-off missions from the trader.

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24 minutes ago, geengaween said:

At the very least, there will probably be a way to easily integrate community-made prefabs into your game's prefab list. I hope for a mission list similar to the prefab list, where players can write their own branching questlines or just one-off missions from the trader.

A modder can do this already (and the complexity of that work won't change with the steam workshop). But the way of delivering and installing the prefab or quest from modder to user will be handled through steam. Instead of through this forum or a website like nexus and without manual file transfer and unpacking.

 

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2 hours ago, meganoth said:

But the way of delivering and installing the prefab or quest from modder to user will be handled through steam.

 

Yes. Which will hopefully mean the process is hugely streamlined and we'll be able to download packs of 100 prefabs and quests, with the best ones getting voted to the top of the lists based on yearly/weekly/all time criteria. IMO just this, not even including extra weapons, biomes, armor, etc, will give the game a ridiculous amount of extra replayability.

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