7 minutes ago, Kalen said:I kind of figured thats what they meant. However, there are no tier 4 or 5 fetch quests.... only clear and fetch+clear.
So doing the fetch of a fetch quest is cheezing? I respectfully disagree.... if the quest is only to fetch an item... and you fetch that item, I'd call that "doing the quest"
fetch in a fetch quest would be fine ... if you didnt have magical gps that show you corect place even outside poi
allowing you to get in and out avoiding 90% work
sure it would be fine if you blindly searched poin and get tracker once you get within 10 meters of package i know you have to be against everything people say or think .... but even you must admit that completing tier 5 endgame quest within 30-60 sec and ofte killing no zombie at all is cheesy
QuoteBut like I said earlier, there is no fetch only quest for tier 4 or 5.
definitely did fetch only in dishong .. and xml proves it
<quest id="tier5_fetch">
<property name="name_key" value="quest_tier5_fetch"/>
<property name="subtitle_key" value="quest_fetch_subtitle"/>
<property name="description_key" value="quest_fetch_description"/>
<property name="icon" value="ui_game_symbol_quest"/>
<property name="repeatable" value="true"/>
<property name="category_key" value="challenge"/>
<property name="difficulty" value="medium"/>
<property name="difficulty_tier" value="5"/>
<property name="offer_key" value="quest_tier5_fetch_offer"/>
<property name="statement_key" value="quest_fetch_statement"/>
<property name="response_key" value="quest_fetch_response"/>
<property name="login_rally_reset" value="true"/>
<property name="completiontype" value="TurnIn"/>
<property name="completion_key" value="quest_fetch_completion"/>
<objective type="RandomPOIGoto">
<property name="phase" value="1"/>
<property name="nav_object" value="quest" />
</objective>
<objective type="RallyPoint">
<property name="phase" value="2"/>
<property name="nav_object" value="rally" />
</objective>
<objective type="FetchFromContainer">
<property name="phase" value="3"/>
<property name="quest_item_ID" value="1"/>
<property name="item_count" value="1"/>
<property name="default_container" value="cntFetchQuestSatchel"/>
<property name="nav_object" value="fetch_container" />
</objective>
<objective type="POIStayWithin">
<property name="phase" value="3"/>
<property name="radius" value="25"/>
</objective>
<objective type="ReturnToNPC">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<objective type="InteractWithNPC">
<property name="phase" value="4"/>
<property name="nav_object" value="return_to_trader" />
</objective>
<reward type="Exp" value="12500"/>
<reward type="Item" id="casinoCoin" value="2040"/>
<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
</quest>