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alanea

alanea

7 minutes ago, Kalen said:

I kind of figured thats what they meant.   However, there are no tier 4 or 5 fetch quests.... only clear and fetch+clear.

 

 

So doing the fetch of a fetch quest is cheezing?   I respectfully disagree.... if the quest is only to fetch an item... and you fetch that item, I'd call that "doing the quest"

fetch  in  a fetch quest would  be fine ... if you didnt have magical  gps that show you corect place even outside poi

allowing you to get in and out avoiding  90% work

sure  it would be fine  if you blindly searched poin and get tracker once you get within  10 meters of package i know you have to be against everything  people say  or think ....  but even you must admit that completing tier 5 endgame  quest within 30-60 sec and ofte killing no zombie at all is cheesy

 

Quote

But like I said earlier, there is no fetch only quest for tier 4 or 5.

definitely did fetch only in  dishong ..  and xml proves it

Spoiler

<quest id="tier5_fetch">
        <property name="name_key" value="quest_tier5_fetch"/>
        <property name="subtitle_key" value="quest_fetch_subtitle"/>
        <property name="description_key" value="quest_fetch_description"/>
        <property name="icon" value="ui_game_symbol_quest"/>
        <property name="repeatable" value="true"/>
        <property name="category_key" value="challenge"/>
        <property name="difficulty" value="medium"/>
        <property name="difficulty_tier" value="5"/>
        <property name="offer_key" value="quest_tier5_fetch_offer"/>
        <property name="statement_key" value="quest_fetch_statement"/>
        <property name="response_key" value="quest_fetch_response"/>
        <property name="login_rally_reset" value="true"/>

        <property name="completiontype" value="TurnIn"/>
        <property name="completion_key" value="quest_fetch_completion"/>

        <objective type="RandomPOIGoto">
            <property name="phase" value="1"/>
            <property name="nav_object" value="quest" />
        </objective>

        <objective type="RallyPoint">
            <property name="phase" value="2"/>
            <property name="nav_object" value="rally" />
        </objective>

        <objective type="FetchFromContainer">
            <property name="phase" value="3"/>
            <property name="quest_item_ID" value="1"/>
            <property name="item_count" value="1"/>
            <property name="default_container" value="cntFetchQuestSatchel"/>
            <property name="nav_object" value="fetch_container" />
        </objective>

        <objective type="POIStayWithin">
            <property name="phase" value="3"/>
            <property name="radius" value="25"/>
        </objective>

        <objective type="ReturnToNPC">
            <property name="phase" value="4"/>
            <property name="nav_object" value="return_to_trader" />
        </objective>

        <objective type="InteractWithNPC">
            <property name="phase" value="4"/>
            <property name="nav_object" value="return_to_trader" />
        </objective>

        <reward type="Exp" value="12500"/>
        <reward type="Item" id="casinoCoin" value="2040"/>

        <reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5"/>
        <reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
        <reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
        <reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="5"/>
        <reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
        <reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
    </quest>

 

alanea

alanea

2 minutes ago, Kalen said:

I kind of figured thats what they meant.   However, there are no tier 4 or 5 fetch quests.... only clear and fetch+clear.

 

 

So doing the fetch of a fetch quest is cheezing?   I respectfully disagree.... if the quest is only to fetch an item... and you fetch that item, I'd call that "doing the quest"

fetch  in  a fetch quest would  be fine ... if you didnt have magical  gps that show you corect place even outside poi

allowing you to get in and out avoiding  90% work

sure  it would be fine  if you blindly searched poin and get tracker once you get within  10 meters of package i know you have to be against everything  people say  or think ....  but even you must admit that completing tier 5 endgame  quest within 30-60 sec and ofte killing no zombie at all is cheesy

 

2 minutes ago, Kalen said:

But like I said earlier, there is no fetch only quest for tier 4 or 5.

<quest id="tier5_fetch">
		<property name="name_key" value="quest_tier5_fetch"/>
		<property name="subtitle_key" value="quest_fetch_subtitle"/>
		<property name="description_key" value="quest_fetch_description"/>
		<property name="icon" value="ui_game_symbol_quest"/>
		<property name="repeatable" value="true"/>
		<property name="category_key" value="challenge"/>
		<property name="difficulty" value="medium"/>
		<property name="difficulty_tier" value="5"/>
		<property name="offer_key" value="quest_tier5_fetch_offer"/>
		<property name="statement_key" value="quest_fetch_statement"/>
		<property name="response_key" value="quest_fetch_response"/>
		<property name="login_rally_reset" value="true"/>

		<property name="completiontype" value="TurnIn"/>
		<property name="completion_key" value="quest_fetch_completion"/>

		<objective type="RandomPOIGoto">
			<property name="phase" value="1"/>
			<property name="nav_object" value="quest" />
		</objective>

		<objective type="RallyPoint">
			<property name="phase" value="2"/>
			<property name="nav_object" value="rally" />
		</objective>

		<objective type="FetchFromContainer">
			<property name="phase" value="3"/>
			<property name="quest_item_ID" value="1"/>
			<property name="item_count" value="1"/>
			<property name="default_container" value="cntFetchQuestSatchel"/>
			<property name="nav_object" value="fetch_container" />
		</objective>

		<objective type="POIStayWithin">
			<property name="phase" value="3"/>
			<property name="radius" value="25"/>
		</objective>

		<objective type="ReturnToNPC">
			<property name="phase" value="4"/>
			<property name="nav_object" value="return_to_trader" />
		</objective>

		<objective type="InteractWithNPC">
			<property name="phase" value="4"/>
			<property name="nav_object" value="return_to_trader" />
		</objective>

		<reward type="Exp" value="12500"/>
		<reward type="Item" id="casinoCoin" value="2040"/>

		<reward type="LootItem" id="groupQuestTools" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestArmor,groupQuestMedical" ischosen="true" isfixed="true" value="5"/>
		<reward type="LootItem" id="groupQuestAmmo" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestWeapons" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestSchematics" ischosen="true" value="5"/>
		<reward type="LootItem" id="groupQuestMods" ischosen="true" value="5"/>
	</quest>

definitely did fetch only in  dishong ..  and xml proves it

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