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Tahaan

Tahaan

The solution would address exactly that issue.

Every block needs to have a property that indicates which sides of the voxel it claims.  Including concrete blocks in your example, which will claim all 6 sides.  So they cannot share because they can only be placed in a block where all the sides are free.

 

But I agree - the more finely grained the world is, the more objects that can be in it, the more work the computer needs to do.  So this will definitely have a performance impact.  

 

But I dream of such things being possible if TFP could optimise it enough.

Tahaan

Tahaan

The solution would address exactly that issue.

Every block needs to have a property that indicates which sides of the voxel it claims.  Including concrete blocks in your example, which will claim all 6 sides.  So they cannot share because they can only be placed in a block where all the sides are free.

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