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Adding embers/burning effect to block?


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I have been toying with the idea of firetraps that set zombies/playes on fire when stepped on. But would like to have it visually indicating of it's burning.

I found the

<property name="ParticleName" value="hotembers"/>
<property name="ParticleOffset" value="0,3,0"/>

properties in blocks.xml and have messed around with, but they don't seem to do anything discernable.

Is this doable or is there some odd hardcoding that stops it?


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Just extend a new block off of, <property name="Extends" value="emberPileDeco1"/>, and change the <property name="Model" value="OutdoorDecor/ember_pile_2" param1="main_mesh"/>, to whatever mesh you are using for the trap .. for starters .. that should get  you what you are looking for.

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