-Holo- Posted September 29, 2020 Share Posted September 29, 2020 I have been toying with the idea of firetraps that set zombies/playes on fire when stepped on. But would like to have it visually indicating of it's burning. I found the <property name="ParticleName" value="hotembers"/> <property name="ParticleOffset" value="0,3,0"/> properties in blocks.xml and have messed around with, but they don't seem to do anything discernable. Is this doable or is there some odd hardcoding that stops it? Link to comment Share on other sites More sharing options...
wyldehart Posted September 30, 2020 Share Posted September 30, 2020 Just extend a new block off of, <property name="Extends" value="emberPileDeco1"/>, and change the <property name="Model" value="OutdoorDecor/ember_pile_2" param1="main_mesh"/>, to whatever mesh you are using for the trap .. for starters .. that should get you what you are looking for. Link to comment Share on other sites More sharing options...
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