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stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

ADVANCED USERS ONLY - 
PART I

[Server owners and those whom create maps for servers of their group etc require Part 1 and Part 2]

[Players joining a server or dedi game with the cp installed only require part 2]

Contents of *CP48 Complete (MODS Part 1) * goes into -  *Users/Usernames/Roaming/7daystodie/Mods*
 

SERVER OWNERS AND MAP GENERATION REQUIRED STEP
 

 

PART II

PART II required by all. server owners, map creators, players and server prefab folder
Server Owners can simply guide players to this link
Contents of - *
CP48 Complete (PREFABS Part 2)* goes into - 


Server - Server Prefabs Folder

Server Owners Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Players - Players Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Map Creators - Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

SERVER OWNERS, MAP CREATORS, PLAYERS AND SERVER REQUIRED


INFINITY:

DOWNLOAD INFINITY V1.4
[PREVIOUS PRESETS WILL NOT WORK]


Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

ADVANCED USERS ONLY - 
PART I

[Server owners and those whom create maps for servers of their group etc require Part 1 and Part 2]

[Players joining a server or dedi game with the cp installed only require part 2]

Contents of *CP48 Complete (MODS Part 1) * goes into -  *Users/Usernames/Roaming/7daystodie/Mods*
 

SERVER OWNERS AND MAP GENERATION REQUIRED STEP
 

 

PART II

PART II required by all. server owners, map creators, players and server prefab folder
Server Owners can simply guide players to this link
Contents of - *
CP48 Complete (PREFABS Part 2)* goes into - 


Server - Server Prefabs Folder

Server Owners Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Players - Players Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Map Creators - Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

SERVER OWNERS, MAP CREATORS, PLAYERS AND SERVER REQUIRED


INFINITY:

DOWNLOAD INFINITY V1.4
[PREVIOUS PRESETS WILL NOT WORK]


Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

ADVANCED USERS ONLY - 
PART I

[Server owners and those whom create maps for servers of their group etc require Part 1 and Part 2]

[Players joining a server or dedi game with the cp installed only require part 2]

Contents of *CP48 Complete (MODS Part 1) * goes into -  *Users/Usernames/Roaming/7daystodie/Mods*
 

SERVER OWNERS AND MAP GENERATION REQUIRED STEP
 

 

PART II

PART II required by all. server owners, map creators, players and server prefab folder
Server Owners can simply guide players to this link
Contents of - *
CP48 Complete (PREFABS Part 2)* goes into - 


Server - Server Prefabs Folder

Server Owners Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Players - Players Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Map Creators - Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

SERVER OWNERS, MAP CREATORS, PLAYERS AND SERVER REQUIRED


INFINITY:

DOWNLOAD INFINITY V1.4

[PREVIOUS PRESETS WILL NOT WORK]


Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

ADVANCED USERS ONLY - 
PART I

[Server owners and those whom create maps for servers of their group etc require Part 1 and Part 2]

[Players joining a server or dedi game with the cp installed only require part 2]

Contents of *CP48 Complete (MODS Part 1) * goes into -  *Users/Usernames/Roaming/7daystodie/Mods*
 

SERVER OWNERS AND MAP GENERATION REQUIRED STEP
 

 

PART II

PART II required by all. server owners, map creators, players and server prefab folder
Server Owners can simply guide players to this link
Contents of - *
CP48 Complete (PREFABS Part 2)* goes into - 


Server - Server Prefabs Folder

Server Owners Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Players - Players Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Map Creators - Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

SERVER OWNERS, MAP CREATORS, PLAYERS AND SERVER REQUIRED


INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

ADVANCED USERS ONLY - 

PART I

[Server owners and those whom create maps for servers of their group etc require Part 1 and Part 2]

[Players joining a server or dedi game with the cp installed only require part 2]

Contents of *CP48 Complete (MODS Part 1) * goes into -  *Users/Usernames/Roaming/7daystodie/Mods*
 

SERVER OWNERS AND MAP GENERATION REQUIRED STEP
 

 

PART II

PART II required by all. server owners, map creators, players and server prefab folder
Contents of - *
CP48 Complete (PREFABS Part 2)* goes into - 


Server - Server Prefabs Folder

Server Owners Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Players - Players Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

Map Creators - Game Prefab Folder - *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*

 

SERVER OWNERS, MAP CREATORS, PLAYERS AND SERVER REQUIRED


INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Contents of Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Discord Requirements: PHONE VERIFIED with Discord and in your privacy and Safety - ALLOW DIRECT MESSAGES FROM SERVER MEMBERS NEEDS TO BE ON
Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

METHOD 1
 

*** CP48.1 COMPLETE *** 

 

INSTALL INSTRUCTIONS:
Step 1: Unzip

 

Step 2: Add CP48 Complete to your - *Users/Usernames/Roaming/7daystodie/Mods*

METHOD 2

***CP48.1 COMPLETE BETTER FPS***


INSTALL INSTRUCTIONS:
 CP48.1 COMPLETE BETTER FPS (Separates the Mods folder from the Prefabs.)
 

Step 1: Unzip 


Step 2: The contents of the *CP48 Complete (MODS Part 1)*   folder goes into the Mods folder located in - *Users/Usernames/Roaming/7daystodie/Mods*
 

Step 3: Contents of the *CP48 Complete (PREFABS Part 2)*   folder goes inside of -  *Steam/Steamapps/Common/7 Days To Die/Data/Prefabs*
 

 

 

How To Install CP48 Modlets by TallmanBrad


 

Server Instructions:

 

 

1. Add Prefabs Folder To your server prefabs folder

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 48 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

 

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

image.png

image.png

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET: Version 48.1

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

image.png

image.png

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3 (CURRENTLY DOWN)

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

image.png

image.png

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

image.png

image.png

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

IMPORTANT:

SOME FILES ARE BIG AND GITHUB NEEDED GIT-LFS SO THESE FOLLOWING STEPS NEED TO BE TAKEN:
CLICK ON THE CP48 COMPLETE.ZIP -

image.thumb.png.e9759fa5aa7cf7a8c7ab8cda10a7dc71.png
 

TAKES YOU TO THIS PAGE - 
image.thumb.png.2706862cdf9abb5f2ff961caa3ea9e83.png

HIT DOWNLOAD

(Will fix when i get back)

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City (Mega City Poi Tile Sets Optional)
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
INSANE ASYLUM
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unveiling (video unveiling Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Pois

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

How To Install CP48 Modlets by TallmanBrad


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi pack/poi archive/overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum and archive to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 Modlets by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 Modlets by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

WHAT IS THE COMPOPACK:

The Compopack is an expanded collection of custom-made prefabs for the zombie sandbox game 7 Days to Die. The poi overhaul was first compiled by Magoli in the early Alphas of the game and has continued to grow over the years. Prefabs are balanced to the pack and to work together in a vanilla setting. The compopack is also a museum to keep every poi ever made alive and not forgotten. 

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 Modlets by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 Modlets by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 Modlets by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***
 

How To Install CP48 by TallmanBrad


INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY V1.3

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in C:\Users\Username\AppData\Roaming\7DaysToDie If you havent already


2. Select the completcp48 or personalise the ones you want in the individual downloads

3. Simply then open the Modlet/s folder and Drag the content folder inside original folder into Mods folder C:\Users\Username\AppData\Roaming\7DaysToDie

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

DOWNLOAD INFINITY

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Zombieland
- CP Old West
- CP Traders
- CP Wilderness
- CP Prefabs

- CP Poi Tile Sets (attaches to vanilla city districts)


*** CP48 COMPLETE ***

INDIVIDUAL POI TILE SETS: (IF YOU HAVE CHOSEN THE POI TILE SET ABOVE YOU DO NOT NEED THESE BELOW)
AFP
ASYLUM
BASKETBALL STADIUM
CASINO
CONDO
DRUGLORD ESTATE
DUPLEXS

FARMER JOES
GHOSTBUSTERS
HOCKEY
HOSPITAL
QUIET PINES
SHOPPING MALL
SHOPPING CENTER
SKY HIGH
SKYSCRAPER DEVEREZIEAUX

SKYSCRAPER PILLE

UNIVERSITY

VACANT

VILLA

 

 

 


 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

Download INFINITY


INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Old West
- CP Poi Tile Sets (requires vanilla cities, works even if vanilla city has only cp pois for those whom play cp only)
- CP Traders
- CP Wilderness
- CP Zombieland
- CP Prefabs


*** CP48 COMPLETE ***
 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

Download INFINITY


INFINITY STEP BY STEP INSTRUCTIONS:
 

HOW TO SET UP AND USE INFINITY:

1.  Find pathsettings.txt and open using any text reader like notepad or notepad++

2.  Get your game address where the 7daystodie.exe is and past into first line of pathsettings.txt (Instructions on how to do this in the README_FIRST.txt)

3.  Get your appdata address C:\Users\Username\AppData\Roaming\7DaysToDie and past in 2nd line. (see video on how to unhide the appdata folder)

4.  Save and close. 

5.  Run the infinity v1.exe (a screen will appear and run thru a few processess)

STEP 1:
6.  Read then hit any key. The following settlements need just a "Y" or a "N" 
6a. Fabbersville - "Y" you see fabbersville poi_tile set option.  Fabbersville - "N" Fabbersville Poi Tile set skipped.
6b. Megacity - "Y" you see Mega City Poi Tile Set option. Mega City "N" Mega City Poi Tile Set skipped.
6c. Fabbersville - "Y" Fabbersville Poi Tile Set "N" Mega City - "Y" Mega City Poi Tile Set "N" (As lpng as Mega City and/or fabbersville is selected you will get corralating Poi Tile Set option that is attached to that settlement.

7. Continue to choose Y/N for the remaining settlements.

STEP 2: POI Tile Sets that spawn in Vanilla Cities a "Y" or a "N" response fpr the following 20 poi/tile sets.
[I reccomend either have the poi tile sets in gabbersville and mega city only and not in vanilla cities (so "Y" to fabbers and mega poi tile sets and "N" to the Step 2 poi tile sets. or vice versa - "N" to gabbersville and Mega City Poi Tile Sets and "Y" to all Step 2 Poi Tile Sets.]

STEP 3:

CP Pois that spawn in vanilla cities:
Top Line Left side:
* Select all (removes all in that district. click twice to undo back to all selected.)
* Load Preset (adds a preset previously done prior) 
* Save Preset (saves the current list for future use to save redoing step 3 all again) [Saves the list in the infinity folder] 
* Back To Step 1 (returns to the first step in case you change your mind)
* Back to step 2 (Returns you to step 2 in case you change your mind)

- Pois list left side. 
- Category Selection middle top [Districts containing in each what cp pois spawn in each district]
- Tag Selection middle bottom [highlight all attached to the tag - LMB (left Mouse Button) Remove all attached to that tag - RMB (Right Mouse Button)]
- Poi Info right top [Name of poi, allowed biomes, editor group, size, sleeper volumes and min and max, Difficulty tier, Questable, yoffset]
- Poi Picture right bottom

***Please note*** Biome Decoration Tag does NOT work

Once you finish going thru these hit Install Files

next page gives you a chance to return to change or add or remove any you mistake or what not by pressing any key [OTHER then 1]
Press 1 to complete and start the adding process. 
Once complete press any key and close program. Run game and enjoy.

SERVER INSTRUCTIONS:
once the server host completes the above they have a few options to get the list of prefabs to the players to join their servers with:

1. Simply save a preset and send this preset to the player for them to load infinity and use to get the pois placed in the right folders/ [Pathsettings.txt will need to be correct for them on their end.

2. Simply zip up the prefabs placed in the prefab folder and send to the player/s to be placed in the prefab folder.

Play and enjoy 

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Old West
- CP Poi Tile Sets (requires vanilla cities, works even if vanilla city has only cp pois for those whom play cp only)
- CP Traders
- CP Wilderness
- CP Zombieland
- CP Prefabs


*** CP48 COMPLETE ***
 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

Download INFINITY

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients. This is a definate as keyracks will not work as with the many other issues caused by not having them in your prefab folder.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Old West
- CP Poi Tile Sets (requires vanilla cities, works even if vanilla city has only cp pois for those whom play cp only)
- CP Traders
- CP Wilderness
- CP Zombieland
- CP Prefabs


*** CP48 COMPLETE ***
 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to.  For sending to other users you can simply save a preset in infinity and send them the saved txt file they can then load up in infinity and it dl for them as well.

Download INFINITY

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

A comprehensive clean. Every prefab has been gone through to fit into A20 and the new tile system. A full light optimisation on prefabs, a texture go thru and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

A questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is ongoing. Many prefabs have had several of their doors unlocked in logical locations.

 

Also gone through each prefab to fix paint, a gew spots may be missing, if so, please report.

A large loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

MODLET:

- CP Asia Town
- CP Biome Decorations
- CP Fabbersville
- CP Fabbersville Poi Tile Set (Requires Fabbersville)
- CP Medieval Village
- CP Mega City
- CP Mega City Poi Tile Sets (Requires Mega City)
- CP Old West
- CP Poi Tile Sets (requires vanilla cities, works even if vanilla city has only cp pois for those whom play cp only)
- CP Traders
- CP Wilderness
- CP Zombieland
- CP Prefabs


*** CP48 COMPLETE ***
 

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

INFINITY:

Unvailing (video unvailing Infinity a 7 days to die prefab installer)

 

How To Use Infinity: 


SERVER INSTRUCTIONS:
AS prefabs are required on both server and client side of every user that joins your server. After you have selected the prefabs you only wish on your server and they appear in your prefab folder bundle them up and send to your players and drag them into your server prefab folder to. 

Download INFINITY

 

Recommended choices: 
The poi tile sets are monotinous meaning if you have them in fabbersville, megacity and the vanilla cities you will see alot of them. I recommend the poi tile sets be in fabbersville and megacity only no vanilla cities OR none in fabbersville and megacity and them in vanilla cities only.

 

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN.

TESTERS:

WOLFBAIN5.
GOBARG.

MANA.

BATTLEPAPI.
OCTOBERFIRE.

ZZTONG.

NAZ.

ZEEBARK
 


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

Download contains:

* Modlet.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.

WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

Download contains:

* Modlet.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.

WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

Download contains:

* Modlet.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.

WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future..

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

COMPOPACK CP48 COMING TO A STABLE A20 NEAR YOU

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 48 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

Download contains:

* Modlet.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

 

Download contains:

* Modlet.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)

[Latest List is 13.1]
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)

[Latest List is 13.1]
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

******WORKS IN A19.5*****

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

stallionsden

stallionsden

MAGOLIS COMPO PACK 

So welcome to the CompoPack.

Together with Wolfbain5 and the guidance of Magolis wishes both Wolfbain5 and i have churned thru every prefab and finally have a release for you guys to play with.

 

Compo Pack has its own Discord server FoundHERE

Once you join, agree to the rules then a verification PM will be sent for you to follow, simply follow the steps and you will be in 🙂 .

 

- Feel free to join. On the Compo Pack Discord channel you can

- Submit new prefabs to be added to the compo Pack,

- Report any errors or problems you may find

- Discuss any thoughts and ideas

- As well as general talk

 

 

***IMPORTANT INFO***

This will require a new world to be generated, not just a new save game because several prefabs have changed size which can cause severe errors in existing world when they are reset by questing.

 

For multiplayer the mod will need to be installed on all player clients.

 

We did a comprehensive cleaning. Every prefab has been gone through for texture stream reduction and zombie spawn site clean up in an attempt to lower lag. All quest locations should now work. Every prefab that has a quest has been gone through and updated to ensure they can be completed. Vanilla locations not included.

 

Minor questpath walkthroughs have been gone through to insure entry into the buildings. a Major questpath walkthrough is in the works. Many prefabs have had several of their doors unlocked in logical locations.

 

We have also gone through each prefab to fix paint, we may be missing a few spots, if so, please report.

A loot reduction has been done in many gamebreakingly over populated loot pois.

 

COMPOPACK 47 CHANGELOG

 

 

Tasks that will be ongoing
- Replaced many blocks to their correct block for texture saving. IE: if it was painted concrete and the block under the paint was actually wood it got replaced with concrete (This will still continue into CP47 if we find more)


- Zombie amounts in prefabs were fixed to a more standardised level and per more vanilla amounts in alot of over populated pois. (Mine included lol)


- Loot rebalance will be ongoing each and every iteration of the compo pack.

 

- quests, pathing and zombie interactions.  Ie: active, passive and attack tags. 
 

DOWNLOAD THE METHOD YOU PLAY HERE:

KINGGEN CP47


Download contains:
* Prefabs (edited to work with Kinggen)
* CPPrefablist (Contains vanilla and cp prefab list.)
* For Map Generator assistance and or Map Generator DL - 

 

NITROGEN CP47

Download contains:
* Prefabs.

* Example Map.
* Nitrogen Files.

Cp47 comes with its own nitrogen prefablist. Simply use the one supplied here in the download. NOT the Nitrogen one.

 

NITROGEN HOW TO INSTALL WITH PICTURES STEPS)


RWG MODLET CP47:

Download contains:

* Modlet.

KINGGEN INSTALL INSTRUCTIONS:

1. Download Kinggen - 
2. Download Cp 47 prefablist and prefabs via the download.

3. Add prefabs to game prefab folder ( if on server PREFABS WILL BE BOTH CLIENT SIDE AND SERVER SIDE)
4. place CPPrefablist in a place you will remember (needed for next steps)
5. In Kinggen advanced setting direct the custom list to the cp prefablist select your settings and generate your map and play... 

 

NITROGEN INSTALL INSTRUCTIONS:

 

1. Copy all FILES from the COMPOPACK's Prefabs-folder into your Gamefolder.../Data/Prefabs/.
IMPORTANT: Please copy just the files from the folder !!! DO NOT COPY AND PASTE THE WHOLE PREFAB-FOLDER ITSELF (else it will not work) !!!

 

2. **If using the example Maps provided** Copy 4k version from the folder eperimentalmap from this download to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

alternative:
generate a own world with Nitrogen versin 0.501 and copy it to the 7d-saves-folder (C:\Users\<USERNAME>\AppData\Roaming\7DaysToDie\GeneratedWorlds)

 

3. Move all 3 .txt files into the resource folder of nitrogen

 

4. Customise your world with the many options available

 

5. Start a new Game and choose the world experimentalmap4k (alternative the name of your own generated world) - then you will have plenty of new buildings everywhere.

 

 

MODLET INSTALLATION INSTRUCTIONS:

 

1. If you dont have a Mods folder already, Make a Mods folder in game directory If you havent already


2. Simply then open the COMPOPACK A19 CP47 (RWG MODLET) folder and Drag the COMPOPACK A19 CP46 folder inside original folder into Mods folder (steam/steamapps/common/7 days to die/Mods)

 

3 .Run game and enjoy

 

Server Instructions:

 

 

1. Same as above for client, but in server folder.

 

Prefabs will also need to be on client side as well as server side.

 

CP 47 Proudly brought to you by:
MAGOLI - A legend whom kept everyone entertained with his updating of the Compo Pack for all of us to enjoy


WOLFBAIN5 - Loot, Nitrogen and Zombie Removal service as well as Quest fixer and assisted in updating prefabs. Handled Nitrogen side of things


STALLIONSDEN- Prefab repairer, Painter, And Rotater of wrong rotated blocks and OFC annoying Wolfbain5 with my huge amount of zs and mass amount of volumes for him to sort (Your welcome Wolfbain5 haha) Handled Modlet side of things.


Plus all the many Great and amazing prefabbers out there whom have contributed to the CP over the years and all those whom will be adding more in the future.

 

Prefabs Removed from CP47 to be fixed and re added when ready:

* The Slums (By_Pikero)

* Cyberdyne

* ResidentEvilMansion (by_Magoli)

 

 

DISCORD CHANNELS

PREFAB SUBMISSIONS HERE



 

Please refer to original thread for any info in the O.P for now. comments welcome here to,

Original thread can be found here for cp45 dl and info:

 

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