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Lenny Lettuce Lips

Lenny Lettuce Lips

6 hours ago, Kalen said:

That's not exactly it.... the problem, if you want to call it that, is that the game has really changed focus over the years.   Originally, in the earlier alphas, the game was more focused on the survival aspects while the later alphas are more focused on RPG.   Many of the older players were attracted to the game for the survival aspects and some don't like the direction the game has taken.... so they're opinions/suggestions are aimed at bringing the game back to that point.

 

So I don't believe its anything personal or intentionally directed at new players, it's just a consequence of where the game was and where it is now.

 

I can appreciate that for sure. I joined right as A17 became stable and I started playing that mode instead of A16, which is apparently the gold standard. I have maybe three hours of A16 under my belt, and I personally never understood why it was so well revered but maybe one day I'll do a time travel game and just play A16 for a few waves to see what the fuss was about.

5 hours ago, Gazz said:

It's less "ignoring feedback" and more "not acting on every bit of feedback/wish". ;)

Yeah, I've noticed everyone has a thing they wanna see and they get pretty serious about it. The most I scoff at is the constant cries for more "immersion" or "lifelike" type adjustments. I can carry like six tons of rocks in my bag, there's nothing realistic about it, hahaha. I'm just happy my recommendation actually made it into the game (lockpicks). Now I'm waiting to see if they'll add the ability to work on doors

 

 

6 hours ago, Viktoriusiii said:

As an "oldie" I can tell you... they don't! Or at least only when they would have done something about it anyways. TFPs have always done what they think is best.
On the one hand that is good, for obvious reasons. On the other hand, ignoring feedback in an alpha game is less than mediocre.
But don't worry about them "trying to appease the smallest common denominator" that won't ever happen! 😝

I don't know if they outright ignore the feedback so much as don't always say "ya'll said this so we're doing it". A lot of it seems to be implemented in the game and sometimes adjusted or shaved off. 

 

edit- didn't know it was going to be merging the replies

Lenny Lettuce Lips

Lenny Lettuce Lips

5 hours ago, Kalen said:

-snip-

 

I can appreciate that for sure. I joined right as A17 became stable and I started playing that mode instead of A16, which is apparently the gold standard. I have maybe three hours of A16 under my belt, and I personally never understood why it was so well revered but maybe one day I'll do a time travel game and just play A16 for a few waves to see what the fuss was about.

5 hours ago, Gazz said:

It's less "ignoring feedback" and more "not acting on every bit of feedback/wish". ;)

Yeah, I've noticed everyone has a thing they wanna see and they get pretty serious about it. The most I scoff at is the constant cries for more "immersion" or "lifelike" type adjustments. I can carry like six tons of rocks in my bag, there's nothing realistic about it, hahaha. I'm just happy my recommendation actually made it into the game (lockpicks). Now I'm waiting to see if they'll add the ability to work on doors

6 hours ago, Viktoriusiii said:

As an "oldie" I can tell you... they don't! Or at least only when they would have done something about it anyways. TFPs have always done what they think is best.
On the one hand that is good, for obvious reasons. On the other hand, ignoring feedback in an alpha game is less than mediocre.
But don't worry about them "trying to appease the smallest common denominator" that won't ever happen! 😝

I don't know if they outright ignore the feedback so much as don't always say "ya'll said this so we're doing it". A lot of it seems to be implemented in the game and sometimes adjusted or shaved off. 

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