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Pass n' Gas Bus Station


Dragoness_

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There are no Gas pumps at this place, It's more of a Main Bus Terminal for Busses that travel between Cities and links to the smaller inner-city bus routes.

 

I used Pas n' Gas as the Transportation Authority Company in this case, and used their color scheme for the design. 

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1 hour ago, Dragoness_ said:

Second Prefab attempt. I think I got this almost perfect? This was a first attempt to build a larger Prefab in my journey. 

 

Feedback is Welcome. Not sure what Tier to rate this build at.

PG_BusStation.zip 398.05 kB · 3 downloads

PG Bus Station Pic.jpg

Oh nice work dragoness.

 

Will also add this to cp with your permission ofc.

 

Tiers are rated by amount of zs to size of prefab. 

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I loved it. A nice vibe about it and a real sense of time standing still from the moment the mayhem settled down. It's clearly evident you put a lot of care and attention to detail and layout and this is clearly your forte. I looked through it as much for the personal learning experience as for how superb the introductory image looked.

 

The only nit picking I can offer for the final release, and based on Editor Playtesting which may be different once it's loaded in a World, is as follows:

 

- The sleeper entity standing above bus stop C has a bird's nest around his waist which floats in the air during playtest.

- Not a biggie at all but the 2 washroom circular holes with trash above them can look a bit floaty. Especially when the loot is one of those tiny trash cubes.

- It can feel a touch cluttered in places and restricts movement for players who prefer to have unrestricted flow, but this is not a real issue for the rest of us as we have a destructible World and axes.

- There may be a typo in the file names unless it's something you just let go. 'Ststion'

 

Based on the above comments, it looks like PG Bus Station will be in the next Prefab pack. I look forward to playing it as a quest. It felt weighted towards a Tier III but regardless of the final decision on that it's going to be a lot of quality fun.

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Yeah, it is still a bit too cramped, I am working on making more spacious prefabs with my future builds (currently working on Midwich Elementary as seen in DbD) I found it difficult to place sleepers in the smaller prefabs. I still have a lot to learn.

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2 hours ago, Dragoness_ said:

currently working on Midwich Elementary as seen in DbD

I haven't played DbD in a while and just check Midwich Elementary. Scaaaaarey stuff.

 

I followed a few tutorials from the partner duo that made Insane Asylum on YT and looked in those Prefabs and stock prefabs for help on how they set up Sleeper Volumes. It gets tricky when setting priority spawn and when they overlap. I still have so much to learn and test. Good or bad, at least we don't have to place Navigation Paths/Nodes to add to the complexity.

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Hi Dragoness, I like what you've started here, and I might be able to use this in my map packs.  This would make a nice desert Bus Station.

A few suggtions. Add a ton of busses, and drop the pass n gas sign, its a nice enough building, you don't need to brand it, just make a fake name ie
Greyhound Busses -  Call it DedHound Busses etc. Great idea you have. 

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