ungkor Posted September 23, 2020 Share Posted September 23, 2020 It would add an interesting set of base builds if zombies had different heights. Say cops and demos were 3 units high, and other mobs were 2 units high. You could build a base that "filtered" mobs by height. Send the 2 unit high mobs towards killing tunnel X, and drop the 3 unit high mobs into explosive pit Y, for instance. Link to comment Share on other sites More sharing options...
RipClaw Posted September 23, 2020 Share Posted September 23, 2020 That would be great but from what I've heard the pathing does not work for zombies that are bigger than 2 blocks. That was also the reason why the Behemoth was cut. Link to comment Share on other sites More sharing options...
Boidster Posted September 23, 2020 Share Posted September 23, 2020 Where are all the babby zombies? Link to comment Share on other sites More sharing options...
alanea Posted September 23, 2020 Share Posted September 23, 2020 6 hours ago, Boidster said: Where are all the babby zombies? we definitely need babies from the forest 12 hours ago, ungkor said: It would add an interesting set of base builds if zombies had different heights. Say cops and demos were 3 units high, and other mobs were 2 units high. You could build a base that "filtered" mobs by height. Send the 2 unit high mobs towards killing tunnel X, and drop the 3 unit high mobs into explosive pit Y, for instance. hmm you actually can do this there is actually lot of weird stuff apart of heigh difference .. spiders or crawlers still need 2 block doorway maybe check vedui .. he experimented with zombie heigh in past .. https://www.youtube.com/watch?v=fK2W6hXAn3k from what i rememver he actually managed to build base that split demolishers and send them on separate corridor Link to comment Share on other sites More sharing options...
doughphunghus Posted September 25, 2020 Share Posted September 25, 2020 Just my opinions... I've seen some overhaul mods with "babies" forgot which it was (like literal crawling babies). They were very fun. I've also sen ( Darkness Falls?) where some version they had kids. Also: I've messed with zed heights and he's what I've found: - Making zeds just a little "too tall" can get them trapped in buildings because they cannot fit out the door. And "a little bit" is not much, still "realistic" looking. Like 6 inches too tall, people height wise is as close as you might get before they get too tall. And when they're bigger than that they look "too big" visually. like cartoony. - Making zeds "smaller" (like 1/2 or even 3/4 size) looks "wrong" with a LOT of them. they don't look like kids, they look like mini versions of old people. It looks wrong and cheap. The only one that I could make smaller and looked ok was the legless crawler. But even "baby sized: he looked bad. like a tiny adult. Making the nurse 3/4 size does not make her look like she's 21, she looks like someone badly made a 30 year old person. Its a hard line to hit, but the "best" effect (where the heads can be mostly at different heights) does work kinda ok if you can manage to do it. But nothing that can make them "filterable" for a base building mechanic, as a whole. Anyway: Yeah, we need more "baby" and "young people" zeds that are skinned to look their age (with custom walks!) would be cool and if they could pass under 1 block it would change a lot of stuff. I think the crawler can do it? or at least crawl under the electric fence. Link to comment Share on other sites More sharing options...
Outlaw_187 Posted September 25, 2020 Share Posted September 25, 2020 Yes, if we can't have baby/kid zombies....give us midgets to play whack a mole on. I see some of these comments getting cut/deleted. It seems "taboo" to talk of zombie kids or babies for some reason. Link to comment Share on other sites More sharing options...
RipClaw Posted September 25, 2020 Share Posted September 25, 2020 The topic child- / baby zombies has been discussed several times. In short, the FunPimps will never do it because they risk that their game will be banned in several countries. It is simply not worth it. Link to comment Share on other sites More sharing options...
alanea Posted September 25, 2020 Share Posted September 25, 2020 18 hours ago, doughphunghus said: Just my opinions... I've seen some overhaul mods with "babies" forgot which it was (like literal crawling babies). They were very fun. I've also sen ( Darkness Falls?) where some version they had kids. yeah but darkness falls is really bad mod if you ask me its not something you gonna plat just for babies Quote Also: I've messed with zed heights and he's what I've found: - Making zeds just a little "too tall" can get them trapped in buildings because they cannot fit out the door. well honestlyu that isnt issue if you make zombgie that spawn just outside ..... or during blood moon bears cant fit in doors (they get stuck and suffer from epilepsy till they glitch to other side) demolishers spawn only during blood moons ... or atleast i never met single one in poi / outside even at 500+- GS actually demolishers could be bigger than now .. thet can already be filtered out so no change here but people would notice them better Quote Anyway: Yeah, we need more "baby" and "young people" zeds that are skinned to look their age (with custom walks!) would be cool and if they could pass under 1 block it would change a lot of stuff. I think the crawler can do it? or at least crawl under the electric fence. its bit ridiculous but crawlers/spiders need like 1.75 block high entrance same as most zombies .. only dogs can pass 1 block and demolishers ....need full 2 not sure about birds Link to comment Share on other sites More sharing options...
doughphunghus Posted September 25, 2020 Share Posted September 25, 2020 I ran across some post talking about if they would ever add zombie kids to the game and basically the answer is “no”. Of course, that’s vanilla and not modders so it would probably be safe to assume the only way you’re going to get zeds that are big/small enough to have real height filtering abilities is if TFP actually makes some tinier adults, implements new walk types (zeds doing the limbo .... zeds doing the worm? ), or makes some new mechanics where they can squeeze through a single block (like put their arms in and pull themselves through, etc). Maybe another option is more animals that are small but IMHOthat doesn’t have the same feel as zeds trying to get you at all different angles. all the discussions about “shooting child zeds in a video game” turn into “shooting children” and I guess it’s a visceral “cross the line” sort of thing in a lot of peoples heads. And apparently there are laws in countries against stuff like this. also: I don’t know how you make zeds only spawn outside. I am taking this to mean: it doesn’t matter when you’re defending your base, as they spawn outside of it. But during normal looting POI gameplay it’s kinda cheesy when zeds get trapped in doorways. Then again, they may not be super smart. A good “fall down if you hit your head and crawl a block forward” zed mechanic might be cool. I think it would also be cool if they could pile up many blocks high, or crawl through 1 block holes that are not ground level, as long as they are not too wide (like maybe skinny adult zeds could do a shimmy). I do agree about the crawlers: I think the crawlers should be able to crawl through 1 block high. Link to comment Share on other sites More sharing options...
AtomicUs5000 Posted September 25, 2020 Share Posted September 25, 2020 14 hours ago, RipClaw said: The topic child- / baby zombies has been discussed several times. In short, the FunPimps will never do it because they risk that their game will be banned in several countries. It is simply not worth it. Unfun Wimps. lol, jk. I don't blame them. I thought code was added to give them very slight size differences? I never really paid attention to them, but I thought I read that at some point. Link to comment Share on other sites More sharing options...
alanea Posted September 29, 2020 Share Posted September 29, 2020 On 9/25/2020 at 10:00 PM, doughphunghus said: going to get zeds that are big/small enough to have real height filtering abilities is if TFP actually makes some tinier adults, implements new walk types (zeds doing the limbo .... zeds doing the worm? ), or makes some new mechanics where they can squeeze through a single block (like put their arms in and pull themselves through, etc). Maybe another option is more animals that are small but IMHOthat doesn’t have the same feel as zeds trying to get you at all different angles. also: I don’t know how you make zeds only spawn outside. I am taking this to mean: it doesn’t matter when you’re defending your base, as they spawn outside of it. But during normal looting POI gameplay it’s kinda cheesy when zeds get trapped in doorways. Then again, they may not be super smart. A good “fall down if you hit your head and crawl a block forward” zed mechanic might be cool. I think it would also be cool if they could pile up many blocks high, or crawl through 1 block holes that are not ground level, as long as they are not too wide (like maybe skinny adult zeds could do a shimmy). I do agree about the crawlers: I think the crawlers should be able to crawl through 1 block high. well some zombies like lumberjacks spawn only outside never in poi .. so its definitely posible (i never encountered stripper inside poi except boobie trap as well ) for heigh .. nah its not imlemented (or are devs lazy to bother with old zombies) only snake /dog can go through 1 block hole crawlers and spiders require standard 2x1 entrance as any other zombie can understand spider tho ... if you cripple his leg he will start limping on 2 like normal zombie changing size of existing zombie would be more complicated we have many blocks that block only small part of entrance .... but most zombies have exactly same size demolisher will be blocked by even tiny obstruction in 2x1 but apart of that ..after short experiment in a19... lumberjack/cheerleader/fat mom/biker ... require all same space to fit in Link to comment Share on other sites More sharing options...
JCrook1028 Posted September 29, 2020 Share Posted September 29, 2020 2 hours ago, alanea said: well some zombies like lumberjacks spawn only outside never in poi .. so its definitely posible (i never encountered stripper inside poi Oddly enough I just ran into a stripper in my latest video in Vick's pawnshop in A19.1!!! So stripper AND party girl are in the game at the same time? Link to comment Share on other sites More sharing options...
Kalen Posted September 29, 2020 Share Posted September 29, 2020 1 hour ago, JCrook1028 said: Oddly enough I just ran into a stripper in my latest video in Vick's pawnshop in A19.1!!! So stripper AND party girl are in the game at the same time? Modded? I've looked through the xml, and from what I can see the old stripper model isn't used at all Link to comment Share on other sites More sharing options...
Tehnomaag Posted September 30, 2020 Share Posted September 30, 2020 On 9/23/2020 at 11:52 AM, ungkor said: It would add an interesting set of base builds if zombies had different heights. Say cops and demos were 3 units high, and other mobs were 2 units high. You could build a base that "filtered" mobs by height. Send the 2 unit high mobs towards killing tunnel X, and drop the 3 unit high mobs into explosive pit Y, for instance. They already have different models, so having 3m high zombie would be just weird, in my opinion. Besides, they should be able to climb anyway. Maybe some day they will. After all they learned to swim in a19. Link to comment Share on other sites More sharing options...
RipClaw Posted September 30, 2020 Share Posted September 30, 2020 16 minutes ago, Tehnomaag said: Besides, they should be able to climb anyway. Maybe some day they will. After all they learned to swim in a19. The spider zombie used to climb but this was changed to jumps in A17. From what I've heard there were problems with the pathing when the zombies climbed up the walls. Also this type of zombie was easy to protect yourself from this type of zombie by putting frames or iron bars on the outside of the wall. A jumping spider is much more of a thread and also much harder to hit. Link to comment Share on other sites More sharing options...
Tehnomaag Posted September 30, 2020 Share Posted September 30, 2020 1 hour ago, RipClaw said: The spider zombie used to climb but this was changed to jumps in A17. From what I've heard there were problems with the pathing when the zombies climbed up the walls. Also this type of zombie was easy to protect yourself from this type of zombie by putting frames or iron bars on the outside of the wall. A jumping spider is much more of a thread and also much harder to hit. Oh I'm sure that a player who wants can always "cheese" the NPC's by exploiting their predictability or specific algorithmic weaknesses, be it then pathfinding, aggression algorithm or threat assesment algorithms. I just think it would be cool and somewhat scary, if a zombie dog or, say, zombie snow tiger would be coming at you along the wall or roof Alien-style. Plus ofc pile of zombies slowly climbing over a wall has certain cinematic effects (not counting the current staking on top of each other really as climbing). I'm pretty sure a good pathfinding algorithm that is computationally easy enough to be handed out to bunch of zombies in this game is a very tough nut to crack and that if the devs would have a good solution in this regard they would be pretty happy to implement it. Jumping is, probably, computationally much easier, than choosing a good path horizontally and vertically to reach a player. Link to comment Share on other sites More sharing options...
RipClaw Posted September 30, 2020 Share Posted September 30, 2020 2 minutes ago, Tehnomaag said: I'm pretty sure a good pathfinding algorithm that is computationally easy enough to be handed out to bunch of zombies in this game is a very tough nut to crack and that if the devs would have a good solution in this regard they would be pretty happy to implement it. Jumping is, probably, computationally much easier, than choosing a good path horizontally and vertically to reach a player. You have to ask faatal. He is the one who wrote the pathing algorithm and according to him it is not as easy as you might think. Especially in a world that can change every second. Link to comment Share on other sites More sharing options...
alanea Posted September 30, 2020 Share Posted September 30, 2020 8 hours ago, Tehnomaag said: They already have different models, so having 3m high zombie would be just weird, in my opinion. Besides, they should be able to climb anyway. Maybe some day they will. After all they learned to swim in a19. well not rly .. biker lumberjack or cop is visually different in size .... butt cheerleader need perfectly same space to walk through as biker ... they dont differ even by 1/8 block only demolisher/dog ... and likely snake? can be filtered out this way and if biker crawler spider fat mom need perfectly same space to fit its alot more weird than if lumberjack needed 2,2 block for example 6 hours ago, Tehnomaag said: Oh I'm sure that a player who wants can always "cheese" the NPC's by exploiting their predictability or specific algorithmic weaknesses, be it then pathfinding, aggression algorithm or threat assesment algorithms. I just think it would be cool and somewhat scary, if a zombie dog or, say, zombie snow tiger would be coming at you along the wall or roof Alien-style. Plus ofc pile of zombies slowly climbing over a wall has certain cinematic effects (not counting the current staking on top of each other really as climbing). I'm pretty sure a good pathfinding algorithm that is computationally easy enough to be handed out to bunch of zombies in this game is a very tough nut to crack and that if the devs would have a good solution in this regard they would be pretty happy to implement it. Jumping is, probably, computationally much easier, than choosing a good path horizontally and vertically to reach a player. for spiders .. sure it was unique but they looked really weird when climbing and even simple wood frame on top blocked them ... barbed wire would even kill them because any damage taken made them fall and climb again ... eventually dying fromf all damage so game wise it lead just to ugly bases with frames / poles on top ... and 0 gameplay impact (wood poles / frames or even barbed wires cost almost nothing for piling up .. it happens already if you spawn 50 zombies they will aim all on first damaged block .. making huge pile 2-3 zombies high . as they jump on top of each other and eventually jump over 4-5 high wall Link to comment Share on other sites More sharing options...
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