Jump to content

Why are the devs screwing over agi/stealth in their POI design?


Tehnomaag

Recommended Posts

5 hours ago, Jenshae said:

... and back to our regular scheduled programming before a mod closes down this thread for drama ...


If anything, this thread will be closed for cycling through the same arguments and repeating the same content already posted several times by people who obviously haven’t read through it all...

 

2 hours ago, Danidas said:

The thing is the devs have officially stated multiple times that this isn't a stealth game nor is it ever going to be as they have no intention of making it one.


They also have no intention of changing areas that they intend to be a surprise (even if it only works once) by placing telltale signs that it is coming. 
 

They also will not add cosmetic visible triggers for the ambush that might make players think that such areas can be de-activated—which would then result in overwhelming demands for such mechanics. 

 

I get that for some, these things anger you and you don’t like the design choice. I get the frustration of anyone who prefers some game mechanic and wishes the devs would devote more time on that mechanic to make it deeper and feels disappointed to realize that the devs plan to keep that mechanic simple and abstract because it isn’t their focus. The Pimp Dreams section is filled with ideas of people who want to see this or that superficial aspect of the game get more TLC and rival other games they’ve played that were dedicated to those features. 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...