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Please help


Proteus12

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 <!-- Example-->

        <passive_effect name="HealthChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="FoodChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="WaterChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="StaminaChangeOT" operation="perc_add" value="1000"/>

 

Health, Food, Water, Stamina
To 1000
Like?
Modlet

 

Please help

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2 hours ago, Proteus12 said:

 <!-- Example-->

        <passive_effect name="HealthChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="FoodChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="WaterChangeOT" operation="perc_add" value="1000"/>
        <passive_effect name="StaminaChangeOT" operation="perc_add" value="1000"/>

 

Health, Food, Water, Stamina
To 1000
Like?
Modlet

 

Please help

 

Hi Proteus12

 

These statistics will not increase to 1000, they will only be added passively, which will never lower your statistics because they will be adding in passive mode to: life, stamina, food = 100% and water = 100%.

The mod can be done, but I do not see why to use it in the game, it would be better to use God mode by typing "dm" on the console.


Regards

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  • 2 weeks later...

Only an example and works

ShadesMilitary.png.57428b74767085ae7e5b6c4db9ee3222.png

 

<item name="ShadesMilitary">
    <property name="Tags" value="head,clothing,canHaveCosmetic,noMods"/>
    <property name="CustomIcon" value="ShadesMilitary"/>    
    <property name="DisplayType" value="clothingShades"/>
    <property name="Stacknumber" value="1"/>
    <property name="Material" value="Mmetal"/>
    <property name="DegradationBreaksAfter" value="false"/>
    <property name="Encumbrance" value="0"/>
    <property name="Weight" value="5"/>
    <property name="EconomicValue" value="5000"/>
    <property name="HoldType" value="45"/>
    <property name="Meshfile" value="#Other/Items?Misc/sackPrefab.prefab"/>
    <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
    <property name="EquipSlot" value="Eyes"/>
    <property name="Group" value="Clothing"/>
    <property class="UMA">
        <property name="Mesh" value="gear_shades"/>
        <property name="Overlay0" value="gear_shades"/>
        <property name="Layer" value="1"/>
        <property name="UISlot" value="Eyewear"/>
    </property>
    <effect_group tiered="false">
        <passive_effect name="ModSlots" operation="base_set" value="0"/>
        <passive_effect name="LightMultiplier" operation="perc_add" value="-100"/>
        <passive_effect name="EnemySearchDuration" operation="perc_add" value="-1"/>        
        <passive_effect name="AttributeLevel" tags="attPerception" operation="base_add" value="10"/>
        <passive_effect name="HealthMax" operation="base_set" value="1000"/>  <!-- ok -->
        <passive_effect name="StaminaMax" operation="base_set" value="1000"/> <!-- ok -->
        <passive_effect name="WaterMax" operation="base_set" value="1000"/><!-- ok -->
        <passive_effect name="FoodMax" operation="base_set" value="1000"/><!-- ok -->
        <passive_effect name="JumpStrength" operation="base_set" value="0.5"/>        
    </effect_group>
</item>

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