ElCabong Posted September 22, 2020 Share Posted September 22, 2020 I went with the scope and the muzzle brake for accuracy. Note that the damage is the same no matter which two you use. Edit: This is for a 9mm. I'm not sure it matters. Link to comment Share on other sites More sharing options...
12pack Posted September 22, 2020 Share Posted September 22, 2020 red dot and silencer... oh, wait.. those weren't the choices.. nm Link to comment Share on other sites More sharing options...
Liesel Weppen Posted September 22, 2020 Share Posted September 22, 2020 imho.... if i use a scope i want to place precise single shots, what means recoil is almost irrelevant semi-auto-mod on a pistol is pretty pointless, since a pistol is already semi auto. So basically it depends, but all three of them don't really have synergies, no matter which 2 you choose. If you don't have any better mods and just install them because of their damage increase, fine. So eg. i have usecases for a pistol: Sneak-sleeper-killer: 2x scope and silencer Emergency-Escape-Pistol: muzzle break and magazine extender (depending on gamestage and availability also rad-remover and/or cripple-em) full-auto-mod or burst-mod ist imho to heavy for the small pistol magazin size (even with magzine extender). Red-dot or laser sight imho are absolutely useless, besids maybe you play without crosshair. Link to comment Share on other sites More sharing options...
Kattla Posted September 22, 2020 Share Posted September 22, 2020 For fully automatic weapons like the SMG (which i think is 9mm), Ak-47 and Assault rifle i love to put at least 2-4xscope and Semi-trigger thingie. And a mag extender/drum magazine if available. Saves me a lot of ammo. So much, i didn't have to craft a single round before day 50. For pistols i prefer the 2xscope and a mag-extender. I didn't find the SMG early enough in my last play, and in the end i just had an assault rifle and 2 stacks of 7.62 ammo with me when out looting. And a turret in case i expected tougher resistance. edit: One thing i would really like them doing, is one way or another list , in game, which mod fits which weapon. Either on the weapon, or on the mod. Link to comment Share on other sites More sharing options...
Ezed Posted September 22, 2020 Share Posted September 22, 2020 Scope and brake. The 9mm pistol already is single fire...but even with the SMG, I can single fire it with my finger most of the time. If I squeeze of two by mistake, it's not a big deal so I'd go for the zoom and recoil reduction. Link to comment Share on other sites More sharing options...
ElCabong Posted September 22, 2020 Author Share Posted September 22, 2020 Those are the only mods I had. Just looted the magazine extender schematics but I haven't made one yet. Link to comment Share on other sites More sharing options...
theFlu Posted September 22, 2020 Share Posted September 22, 2020 Doesn't the trigger group also increase rate of fire? IF I'm not confusing that with another mod.. the effect didn't look too big in the numbers, but it felt pretty significant. You'll only gain from that when firing fast enough, of course, so the utility depends on your play style and adaptability (that's not a word, is it? ) Link to comment Share on other sites More sharing options...
Kazgrel Posted September 22, 2020 Share Posted September 22, 2020 Pistol: Silencer, reflex sight, mag extender (swap silencer for muzzle brake if not going stealth) SMG: Silencer, reflex sight, drum mag (same thing w/ muzzle brake applies here) G6 versions I simply add a rad remover as the 4th mod Running as stealth, I see less of a need for 2x scope since I'm fairly up close due to range reduction of the silencer. I have the UC book set complete so no dmg penalty. 2x scope is valid option tho to get the scope dmg bonus (assuming that book from Sniper applies to all guns and not just rifles) Link to comment Share on other sites More sharing options...
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