rickyralph Posted September 17, 2020 Share Posted September 17, 2020 (edited) Guns: Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds in 4 modern guns ((T1)FN57 (Gunslinger), (T2) 1911 (Gunslinger), (T2) M4A1 (Machine Gunner), and (T3)SCAR (Dead Eye). The FN57, 1911, and M4A1 can be unlocked by their respective perks or schematics, while the SCAR is schematic only. They all level off of there perks, use their own custom ammo, and all mods should work and show properly. All animations for firing and reload should work and look somewhat "normally".(Sidenote - none of the new ammo has ammo bundles setup because I always play with larger stacks mods on. The code is partially there and can be finished if it is needed for players who don't use stack mods.) Melee Weapons: Google Drive ***Needs to be installed on both the server AND client sides, due to custom icon(s)/assets*** Adds in 4 Blade weapons ((T1) Tanto (Deep Cuts), (T2) Hisu Knife (Deep Cuts), (T2) Wakizashi (Deep Cuts), and (T3) Katana (Deep Cuts)) and 1 Axe ((T2) Tomahawk (Miner 69r)). The Tanto, Hisu Knife, and Wakizashi can be unlocked by their respective perks or schematics, while the Katana and Tomahawk are schematic only. They all level off of there perks and all mods should work and show properly. Buff Adjustments: Buff Adjustments.zip This changes the injury times for the broken arm, broken leg, sprained arm, sprained leg, concussion, and lacerations. The sprains are changed to 5 minutes and the broken, concussion, and laceration are changed to 30 minutes. If you want to change it the time then edit the black numbers for the respective buff (the buff times are in seconds so if you want to have an X minute buff then multiple it by 60). No Perk Crafting: noperkcrafting.zip This changes the crafting system by removing the ability to just craft after learning the perk. It now requires you to read the schematic and have a point in the perk to be able to craft items. There is a work around if you want to test out certain weapons, If you acquire enough schematics of a given item you will be able to craft a level 1 and try the weapon out. The leveling of weapons still goes off of the perks, so if you want to craft higher tier gear you need to spend the points. ************************************ I have tested all the mods and tried to fix what I saw. However if there are any mistakes, I will gladly fix them. Also as a side note, depending on the feedback I am looking at adding a few more weapons (guns and melee) but want to see what feedback I get first. **All unity models used are free from the unity store** **A big Thank You to Xyth, Khaine, and Russaindood for the tutorials and information I needed to complete these mods** Edited September 23, 2020 by rickyralph (see edit history) 4 Link to comment Share on other sites More sharing options...
Reckis Posted September 17, 2020 Share Posted September 17, 2020 Definitely going to try out both of these. I will let you know how it goes. Link to comment Share on other sites More sharing options...
rickyralph Posted September 17, 2020 Author Share Posted September 17, 2020 (edited) Guns that are added. Melee Weapons added. Edited September 19, 2020 by rickyralph (see edit history) Link to comment Share on other sites More sharing options...
renejant Posted September 18, 2020 Share Posted September 18, 2020 Could you possibly add in some screenshots/video's about this modlet? It makes it more handy to view at a glance about what this mod is about, so people can decide more easily at first glance to download it or not.... just a suggestion....! Link to comment Share on other sites More sharing options...
xxx73 Posted September 19, 2020 Share Posted September 19, 2020 Nice work, thanks for sharing Link to comment Share on other sites More sharing options...
Reckis Posted September 21, 2020 Share Posted September 21, 2020 @rickyralph It seems like the rates on your guns might be a little out of line with the rest of the rates. At game stage 51 and have gotten multiple drops of vanilla (got a Q5 AK47 today) weapons of Q2 or better, but any of your guns I have never seen anything better than a Q1. Link to comment Share on other sites More sharing options...
rickyralph Posted September 22, 2020 Author Share Posted September 22, 2020 (edited) @Reckis okay, thanks. I have checked the code and shouldn't be any different then vanilla since I am adding my guns into the loot groups for the other similar guns. I will test it and see what I can find. Edited July 21, 2021 by rickyralph typo (see edit history) Link to comment Share on other sites More sharing options...
rickyralph Posted September 22, 2020 Author Share Posted September 22, 2020 @Reckis So i went through and tested the mod out in a new world and it works for me. If you're getting higher level pistols then you will also get my weapons at a higher level. But that doesn't mean when you are looting you will always get higher level. In my test world I got level 3 and 4 of my FN57 which is the only T1 weapon, the rest are T2 and T3, but I also found a couple level 1's. This isn't my code being setup wrong but rather the way TFP has the loot setup. Hope this helps. Link to comment Share on other sites More sharing options...
Reckis Posted September 22, 2020 Share Posted September 22, 2020 @rickyralph Probably just my typical bad luck with random gen then. Sorry for the false alarm. Link to comment Share on other sites More sharing options...
rickyralph Posted September 22, 2020 Author Share Posted September 22, 2020 @Reckis no worries, I did notice that I had the best luck funding the guns in the big gun safe or the large weapon bags. Link to comment Share on other sites More sharing options...
rickyralph Posted September 22, 2020 Author Share Posted September 22, 2020 @Reckis no worries, I did notice that I had the best luck funding the guns in the big gun safe or the large weapon bags. Link to comment Share on other sites More sharing options...
rickyralph Posted September 23, 2020 Author Share Posted September 23, 2020 Added in no perk crafting. The localization of the perks hasn't been changed though, I might change it but haven't made the effort yet. Link to comment Share on other sites More sharing options...
CrazyAluminum Posted November 16, 2020 Share Posted November 16, 2020 (edited) The FN57 pistol makes "movements of a sexual nature" after pulling the trigger, firing and then holding the LMB (A19.3 B3 EXP) Edited November 16, 2020 by CrazyAluminum (see edit history) Link to comment Share on other sites More sharing options...
rickyralph Posted November 16, 2020 Author Share Posted November 16, 2020 (edited) 58 minutes ago, CrazyAluminum said: The FN57 pistol makes "movements of a sexual nature" after pulling the trigger, firing and then holding the LMB (A19.3 B3 EXP) So, that is not a "bug" currently. It's to do with the way the animation is set up and the way it's called in the XML file. The animations are setup as a bool state (meaning either true or false) and are called depending on the action of the player. the true state represents the mouse key being "active/pressed" while the false is the opposite, not active/pressed. It needs to be the mouse key because it represents the players item action key in the xml files. So if you are holding the mouse button then the player action key doesn't change from true to false. For non auto weapons this means you get the weapon firing mechanic playing for as long as the key is held. I am not sure if there is another state that would only effect the weapon being held. So i will not be able to change this as of right now. Edited November 16, 2020 by rickyralph Updating with info (see edit history) Link to comment Share on other sites More sharing options...
Ocean Rain Posted January 16, 2021 Share Posted January 16, 2021 Hello! Is katana 2h or 1h? Link to comment Share on other sites More sharing options...
ACCKris Posted November 3, 2021 Share Posted November 3, 2021 (edited) @rickyralph Can I use your models to fix the scar model in firearms extended please? I fixed the Scar model in your mod (hold animation and mods positioning) and replaced the ScarH in firearms extended with that, so basically I used ur model + his sound and then added my own hold/attachments animation/positioning , perks, rec, loot and progression. Edited November 3, 2021 by ACCKris (see edit history) Link to comment Share on other sites More sharing options...
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