M1cromanagement Posted September 15, 2020 Share Posted September 15, 2020 Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working, <block name="cntBookcaseFull"> <property name="CreativeMode" value="Player"/> <property name="Material" value="Mwood_weak"/> <property name="Shape" value="New"/> <property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/> <property name="Texture" value="67,269,269,269,269,269"/> <property name="UseGlobalUV" value="Local"/> <property name="Class" value="Loot"/> <property name="LootList" value="49"/> <property class="RepairItems"> <property name="resourceWood" value="10"/> </property> <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> <drop event="Destroy" name="resourceWood" count="1,3"/> <property name="FilterTags" value="floot,ffurniture"/> <property name="SortOrder2" value="0060"/> <!-- SortShape --> <property name="DescriptionKey" value="furnitureGroupDesc"/> </block> but if im adding more Items after <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> im still harvesting all Items... it seems like the first item prop chancing fine, the other items are with .05 to so i cant understand what im doing wrong here if anyone can help me out , please tell me ! Link to comment Share on other sites More sharing options...
Gouki Posted September 17, 2020 Share Posted September 17, 2020 On 9/15/2020 at 11:29 AM, M1cromanagement said: Hey guys im creating new Perks for Harvesting,Base set are done in entityclasses.xml,in progressions xml all setuped,items.xml perk books are maked.all working, <block name="cntBookcaseFull"> <property name="CreativeMode" value="Player"/> <property name="Material" value="Mwood_weak"/> <property name="Shape" value="New"/> <property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/> <property name="Texture" value="67,269,269,269,269,269"/> <property name="UseGlobalUV" value="Local"/> <property name="Class" value="Loot"/> <property name="LootList" value="49"/> <property class="RepairItems"> <property name="resourceWood" value="10"/> </property> <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> <drop event="Destroy" name="resourceWood" count="1,3"/> <property name="FilterTags" value="floot,ffurniture"/> <property name="SortOrder2" value="0060"/> <!-- SortShape --> <property name="DescriptionKey" value="furnitureGroupDesc"/> </block> but if im adding more Items after <drop event="Harvest" name="qc_silenceofthelambs" prob=".05" tag="HarvestMasterBook7"/> im still harvesting all Items... it seems like the first item prop chancing fine, the other items are with .05 to so i cant understand what im doing wrong here if anyone can help me out , please tell me ! Hi If I understood you correctly, what you want is that each item added to be harvested when breaking the cntBookcaseFull comes out varied, not all at once. Possible solution: 1- Reduce the probability to the other items,make it varied. Link to comment Share on other sites More sharing options...
M1cromanagement Posted September 17, 2020 Author Share Posted September 17, 2020 i tried but, its more like a painfull thing. at the end i choosed just one item, thank you anyway Link to comment Share on other sites More sharing options...
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