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What are the most efficient foods in a19 in regards of nutrition


Tehnomaag

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59 minutes ago, Kalen said:

Just based on my own game, I end up with 10 times as many crops as I do canned goods, I'd put the cost of meat, bones, fat, flesh, eggs at 3.   Canned foods I'd have at 5.   See how that changes the calculations. 

I moved Acid up to cost=5 as well, since it's the hardest "food ingredient" to find. As expected, if the costs of meat and fat are raised relative to crops, then Veggie Stew becomes even more compelling.

 

image.png.beb819db1764a731e4fc687f0b936564.png

 

Raw data is attached. Can join on ingredient name to tie "costs" to each recipe.

FoodIngredients.csv IngredientValues.csv

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1 hour ago, Liesel Weppen said:

What is specializing in cooking? You need master chef 2 if you want to cook vegetable stew. If you have that you can also cook meat stew, steak & potatoes, blueberry pie and some pumpkin receips. Unless you didn't spec one point into master chef and are happy to have found the receipe (is there even a single receipe for vegetable stew?)

So yes, if you want to have most independent food supply, veggie is the way to go. But it doesn't save any skillpoints and since it is the only way to achieve this, the question how "valuable" it is, is useless. Could have said that without any "value" calculation, because it's the only thing that only requires player growable ingredients.

So I get that you're not keen on analyzing the data and that's fine. Everybody plays how they want. I'll tell you how I view it and then we can just agree to disagree.

 

Specializing in cooking means making gameplay decisions that favor a) increasing Master Chef skill and/or b) finding/buying recipes and/or c) crafting the best/highest value recipes in the game for the sake of crafting them. A player who sets a personal goal to be able to cook any food item in the game will "specialize in cooking", for example.

 

With regard to Veggie Stew specifically, there are two ways to obtain the ability to craft it: pay for Master Chef 2, or find the recipe/schematic (yes, it exists). For a player who is specializing in cooking, the ability will come as a natural result of intentionally buying up Master Chef (though of course it might come earlier). I'd expect that a player who understands the data (perhaps searching Wiki first and then posting in the forums!) and wants to min/max a bit might stick with crafting Veggie Stews until they can make higher-value foods. Or until the stockpiles get so big they might as well use some of it on lower-value foods. Or maybe they craft everything because that was their goal. Who knows, they're cooking specialists they can do it all.

 

For a player not specializing in cooking then perhaps that player will only get it via finding/buying the recipe. For such a player - one who does not intend to spend any extra effort acquiring recipes - buying Veggie Stew would probably be a good decision since it provides a high-value, low-effort food and he/she'll never really have to worry about "cooking skill" ever again. Nor will he/she ever have to hunt for meat and fat or search for eggs. Maybe even buying MC 2 would be valuable if the player otherwise is coming up blank in finding high-value food recipes and for other reasons already has the required STR points.

 

You have said yourself in this very thread that just knowing a recipe is not sufficient to be able to craft it. What is at hand? What resources do you regularly seek and which would you rather not spend time on? For a non-cook player, planting some crops and getting Veggie Stew by whatever means would provide a pretty high-quality food supply with a minimum of continuing food-related activities. Once you get there, you can forget about food ever again. That is how a "non cooking specialist" would behave, in my view.

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7 hours ago, Gamida said:

To tell truth I don't use a lot of the high calorie foods in my SP. I mean with food tied to your stamina I try to never let mine go below 85% to keep my stamina up as far as possible. So unless something awful happens I don't get much chance to use the higher foods like meat stew, sham chowder (my goto on MP though :) ). Early game is harder to keep it up but later if I can hoard enough can foods I am fine snacking frequently.

you can eat 25% above  your stamina ( if you trust patch notes) meaning  25-50   over 100

6 hours ago, Liesel Weppen said:

Are you playing A19, or still A18?

Food consumption ist tied to stamina use. If you use stamina, you burn food.

It is NOT the other way round, that your max stamina is tied to your fullness (like iirc in A18, where you still could overeat to keep stamina at max at least for a while?).

you can still overeat in a19

4 hours ago, Tehnomaag said:

Some really good points made. 

 

Animal fat, as far as I can see, is a bit easier to come by than fresh meat, as you get it also from vultures, zombie dogs, all animals you might hunt, random corpses, etc ... 

yes its easy to get .... on other side it have close to no use .. flaming arrows are joke so  you can just throw it away and save slot  when looting imho its not worth collecting just for food thats on par with non fat ones

2 hours ago, Boidster said:

Edit to add: if you or anybody wants to suggest a different cost-weighting of the ingredients, I'm happy to re-run the numbers, though I'll just give out the top-5. I don't want to re-do the entire table every time. Maybe somebody thinks rotten flesh is super-easy to get and wants it at cost=1. No problem, can do.

well if you want to make it better you could use something  like this

 

1= can / glass jar .. 1empty  2full = its just stone / metal and very small amount   filling it with water is free as well  1 click with stack of  125   over any puddle ?  few  pieces of wood  as fuel to cook it ? too little effort to matter  not to mention we dump  thousands of cans /jars while looting

 

5 = all farm plot stuff = it takes some effort 2? days to grow ...  seeds .. farm plots

7 = meat = you can hunt for it ... or raid farms ... its not too hard to get  but definitely harder than punch that potato hrowing in your base

10 = can of sham =  rng loot  but far more common than others

20 = all other cans = heavy rng involved ... cant be farmed for specific piece ...  overpriced and  limited at traders .. it also takes your bag space while looting .... you  should actually subtract food value of can from final food  ... as everyone  gets can of food itself you just cook from it  effectively losing its food value compared to someone who eats it on spot and scrap can... getting all the food + bag space

40 = acid = quite low drop + valuable  resource for several recipes(learning elixir ... militaty fiber and more) .. not to mention noticeable price at traders ( not gonna lie i remember it but  around 80 dukes? )

 

also straight remove every food with  5  or less ... as crafting water then cornmeal  just to craft cornbread for  4 food... is just not worth it    even single crafts like baked potato or cornmeal is  far from optimal  no one want craft + eat  20-100  of those to  have breakfeast

 

btw  you forgot  yucca smoothie :D

2 hours ago, Liesel Weppen said:

You're right. I somehow missed that.

 

Right, but i asked what's the point of the question? How much is "one ressource"? And it's still somehow pointless. Even if baked potato turns out best, do you really want to deal with eating tons of cooked potatos?

Also the comparison between foods according to what you have/need is missing. If baked potatos where the best, so you should spend all your potatos into cooked potatos and then not be able to cook sham chowder, because you have no potatos left?

 

I'd value glasses, murky and cooked water with (almost) zero. But you don't need to recalculate. I guess it wouldn't change much. Also i'd would value cans higher than meat. And eggs at least twice the value of meat. Once you've cleared out the surrounding bird nests, eggs are really hard to get.

yeah comparing them numerically will never really work  for eggs ... they are easy to get early as  side product of looting nests  for feathers ... but not worth effort later i cant see myself  stoping motorbike to loot bird nest on way to trader lol

 

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5 minutes ago, alanea said:

btw  you forgot  yucca smoothie :D

Yeah the XSL selected nodes beginning with 'food', not 'drink'. Maybe I'll add it back in later. I also didn't consider food buffs, which add value to food even if not directly to food or health points.

 

5 minutes ago, alanea said:

you  should actually subtract food value of can from final food

That's a good point. Probably the cans themselves ought to be in the mix also, I mean they only cost whatever we decide the "cost" is for looting/buying them.

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Boidster, thanks, that was just the kind of analysis I was looking for. I especially like the information about cost/food and cost/health, as the health recovery consideration might be also quite essential in some scenarios. The weighting looks kind of neutral enough, although it is of-course a bit dependent on the game stage and play scenario (solo, multi-crew, loot percentage, rng luck, etc).

 

Overall, it seems to me, the food options are reasonably well balanced. Some of the items are, obviously, only viable if one has luck getting loot-only nutrients and are as such not worthy of aiming your food production pipeline towards specifically. 

 

Perhaps, as a quick cheat sheet, the table could highlight, say, three to five best foods per farm plot (assuming only grown components are used) and then three best nutrition options per egg and three best nutrition option per meat/animal fat. 

 

Weighting wise, I'd say that it is very reasonable to put farm-grown intrigents at "1", however, I'd personally crank up the looted/hunted intrigents a little bit more putting:
water - 0 (i would not count that, either the player has forge and can make glass jars meaning he has an unlimited supply or he has not, it can be mass-produced for "free" basically)
animal fat - 2 (because there is multiple sources of that, but it is not really a mass-producible)
raw meat / rotten meat - 3 (it is not THAT rare but it is not something you can mass produce really)
eggs and all canned foods - 5 (these ARE relatively rare and are a non-renewable resource, basically)
acid - 10 (this is a relatively rare resource and there are several competing recipes outside of using it for food)

 

Overall very fruitful discussion  Made me realize pumpkins are a lot more valuable resource than I realized initially. 

 

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Thanks to Boidster for sharing the data. As a result I composed my own table to see what might seem to be the best "value" given the mildly non-vanilla settings of the game I'm currently in, resulting in somewhat changed value weights for food items.

 

Overall it seems that Pumpkin Bread would yield the most value per farm plot used for me, although we are currently very light on pumpkins so will have to settle for second best options for a while until our pumpkin production gets going properly. The meat and fat we get seems to be best used for meat stew or steak and potato, depending on what other fruits we have at our disposal. Baked potatoes and Corn on the cob offer also excpetional value per farm plot from the simple foods, although, obviously, one has to eat a lot of these to stay in green. 

 

I ignored in my table the tier 4 foods that take a lot of cans of looted stuff. Great to have, if something comes along, but not feasible for mass production to keep the team fed. 

 

a19_iizi_food_table.png

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35 minutes ago, Tehnomaag said:

I ignored in my table the tier 4 foods that take a lot of cans of looted stuff. Great to have, if something comes along, but not feasible for mass production to keep the team fed.

You ignore cans you can loot in almost every kitchen and buy from daily restocked vending machines and traders, but rely on eggs you can only loot from bird nests (loot respawn) and rarely buy from traders for mass production?

Eggs are the rarest of all, once you have looted the bird nests in your area. You won't get anymore until loot respawn. From midgame on i usually even have more acid than eggs...

 

As pointed out above, the only realy reliable food you can make is the veggie stew

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17 minutes ago, Liesel Weppen said:

You ignore cans you can loot in almost every kitchen and buy from daily restocked vending machines and traders, but rely on eggs you can only loot from bird nests (loot respawn) and rarely buy from traders for mass production?

Eggs are the rarest of all, once you have looted the bird nests in your area. You won't get anymore until loot respawn. From midgame on i usually even have more acid than eggs...

Well - I think eggs are nice to have, but as you noted, can not be relied upon in ones food planning if "mass production" is the goal. In my current game I have gotten altogehter 14 eggs over approx 75 hours of play-time in this game. Out of which 8 I bought from the trader. We are running with loot probability set to 30% and non-respawning loot.

Looking at things little more it appears that pumpkin pie is the best bang per egg, meat stew and steak and potato meals are about equally good for using up any meat you have and after that there is few options which are, roughly, equally as good like pumpkin bread / corn on cob / vegetable stew. 

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The thing I don't like about setting a higher cost of meat is that every recipe that uses meat uses 5 of them, so you're really punishing meat based foods.   Meat isn't really all that difficult to get (I've got about 800 in my current game... even after making about 100 meat stews).   So I'd be tempted to set the value of meat to 1.   

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35 minutes ago, Tehnomaag said:

Well - I think eggs are nice to have, but as you noted, can not be relied upon in ones food planning if "mass production" is the goal. In my current game I have gotten altogehter 14 eggs over approx 75 hours of play-time in this game. Out of which 8 I bought from the trader. We are running with loot probability set to 30% and non-respawning loot.

Ahh, i think i got you wrong. Since eggs are really rare you checked what gives the best bang per egg. Got it.

 

I usually use the eggs for the cheesecake for the bartering buff. But best food per egg surely is the pumpkin pie.

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57 minutes ago, Kalen said:

The thing I don't like about setting a higher cost of meat is that every recipe that uses meat uses 5 of them, so you're really punishing meat based foods.   Meat isn't really all that difficult to get (I've got about 800 in my current game... even after making about 100 meat stews).   So I'd be tempted to set the value of meat to 1.   

thats quite nice  but how long takes  800 water? single trip ro any pudle of water   + few seconds  can give you how much  7k  water? nah water cant be compared to  meat .. its several times harder  to hunt animals  than find water tower / waterworks / natural water / snow biome

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2 minutes ago, alanea said:

thats quite nice  but how long takes  800 water? single trip ro any pudle of water   + few seconds  can give you how much  7k  water? nah water cant be compared to  meat .. its several times harder  to hunt animals  than find water tower / waterworks / natural water / snow biome

Not sure what water has to do with it.... just pointing out that in my experience you acquire more than enough meat that it's not really a bottleneck for meat based foods.  If I run out of anything its fat.... but usually thats only early game.  

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2 hours ago, Tehnomaag said:

Overall it seems that Pumpkin Bread would yield the most value per farm plot used for me, although we are currently very light on pumpkins so will have to settle for second best options for a while until our pumpkin production gets going properly. The meat and fat we get seems to be best used for meat stew or steak and potato, depending on what other fruits we have at our disposal. Baked potatoes and Corn on the cob offer also excpetional value per farm plot from the simple foods, although, obviously, one has to eat a lot of these to stay in green. 

 

I ignored in my table the tier 4 foods that take a lot of cans of looted stuff. Great to have, if something comes along, but not feasible for mass production to keep the team fed. 

I think thats a great way to look at it.... best use per ingredient.   

 

I agree you can't really mass produce tier 4 foods except for sham chowder.   I usually find plenty of sham and the chowder is a really good food.

 

Day 54 and this is my food chest

 

image.png.7a1472f4842b5c2fffb687d376b18bdc.png

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3 hours ago, Kalen said:

The thing I don't like about setting a higher cost of meat is that every recipe that uses meat uses 5 of them, so you're really punishing meat based foods.   Meat isn't really all that difficult to get (I've got about 800 in my current game... even after making about 100 meat stews).   So I'd be tempted to set the value of meat to 1.   

I actually did also a version of the table where I considered meat to be an "unlimited" resource. I does not change the situation THAT much. If you have unlimited meat meat stew / steak and potato are still the best use of meat if the goal is to maximize nutrition per resource spent. Pumpkin pie is still stellar option, IF, you have the eggs for it. Pumpkin bread is still great as well. 

 

However, I'll have to point out that one of the assumptions behind asking the question in the beginning of this thread is no longer valid, if one assumes "unlimited" food resources. I'd have to assume that in that scenario one is no longer concerned with nutrition value of the food eaten but is already maximizing for something else that happens to be relevant, maybe max nutrition density per stack of food, max stamina bonus, etc ... 

 

In your screenshot of piles upon piles of food - food is no longer an issue in that play-through, very obviously. 

 

I am also missing the jucca smoothie in that table, which gives about 22 food, if I remember correct. Kind of not relevant in my current game as there is no snow biome around here and the only snowballs we can get are from dismantling ice boxes, but should be, probably, included for the sake of completeness, of easy to make farmable foods. 

a19_iizi_food_table_plentymeat.png

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The issue with the food economy is that during the early game, what is more important to figure out is what food is most cost-effective. Where as mid-late game, the desire traits are more about inventory space, buffs, and time-to-eat (who has time to eat 40 baked potatoes). Also meat is far easier to get later in the game, when you have a reliable firearm (or xbow) or know where a good source is.

Soooo... I would be more interested to see a ranking per skill level unlock. Although 'Fish Tacos' looked the best for early game if the player is lucky and find a recipe (All a player needs is LotL 1, one corn seed, and cans of Salmon). We need a Fish & Chips/Sushi Shop/Fish Market/Fish Cannery POI.

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7 minutes ago, Tehnomaag said:

However, I'll have to point out that one of the assumptions behind asking the question in the beginning of this thread is no longer valid, if one assumes "unlimited" food resources. I'd have to assume that in that scenario one is no longer concerned with nutrition value of the food eaten but is already maximizing for something else that happens to be relevant, maybe max nutrition density per stack of food, max stamina bonus, etc ... 

Yeah, you are absolutely right.... in my case food is no longer an issue.   It really hasn't been since the first week.   Pumpkin bread is certainly a good early game source of food, but I'd move to veggie stew as soon as possible, despite its lesser value.   I try to use high nutrition foods a soon as possible so I don't have to eat so frequently.

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27 minutes ago, Tehnomaag said:

I am also missing the jucca smoothie in that table, which gives about 22 food, if I remember correct. Kind of not relevant in my current game as there is no snow biome around here and the only snowballs we can get are from dismantling ice boxes, but should be, probably, included for the sake of completeness, of easy to make farmable foods.

Interesting. While reading the discussion here yesterday the yucca smoothie also came into my mind again, but i never used them. So my thought was if i may switch to yucca smoothie as it gives water and food. Usually when we go out questing, i take some mineral water and some food with me. The idea was to take yucca smoothie instead of something to drink AND food. We have plenty ressources, our food box looks almost like the screenshot above, it doesn't matter if i waste nutrition by using yucca smoothies, but it frees one inventory slot.

Snow is not an issue. Even on an 8K map it doesn't take long to cross the whole map with a motorcycle or even easier with gyrocopter. Go to snow biome once, fetch one stack of snowballs -> lifetime supply of snow balls.

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6 minutes ago, Liesel Weppen said:

Snow is not an issue. Even on an 8K map it doesn't take long to cross the whole map with a motorcycle or even easier with gyrocopter. Go to snow biome once, fetch one stack of snowballs -> lifetime supply of snow balls.

Well - this is the case on a normal map. The one I am in - there literally is not a single tile of snow on this map. A 4x4 desert Nitrogen map with plenty of added burned/wasteland and as rough terrain as Nitrogen is capable of making.

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Here's your Yucca Smoothie info:

<ingredient name="foodCropYuccaFruit" count="4"/>
<ingredient name="foodCropBlueberries" count="4"/>
<ingredient name="resourceSnowBall" count="1"/>
<ingredient name="drinkJarEmpty" count="1"/>

<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="78"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="22"/>
<triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="11"/>

Especially in an all-desert map, I recommend fixing the stupid hypothermia protection buff with a modlet. Should be hyperthermia.

 

I hadn't ever really considered the Yucca Smoothie before. I used to rely on Yucca Juice in the early game when it was a thing, but didn't pay attention when they added the smoothie except to notice it was somehow keeping me warm. Using Technomaag's weighting (empty cans/Jars/Water=0, crops=1, fat/bones/flesh=2, meat=3, canned & eggs=5, acid=10), Yucca Smoothies fall in the middle, but the +water benefit makes them pretty attractive especially before you've unlocked the full backpack or before you've got a minibike or better to help carry your crap around.

 

image.png.ec9773ccff9f643cb2289b9e0e2de57b.png

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Yeah - added Yucca Smoothie as well, and it does not change the picture all that much. It's sort of nice to have, if one happens to sit on piles of yucca (which is basically free, unless one actually grows it) and happens to have a lot of blueberries, to get more nutrition value out of these. 

 

a19_iizi_food_table.png

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2 hours ago, Kalen said:

Why do you have Grain Alcohol have a cost of 10?   It's just cornmeal and water.

I did not bother to look up the recipe, just remembered that it had some other uses as well and threw it at 10. Although now that you mention it it might make the cheesecake a fairly strong option if one is looking to maximize value per egg. 

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Updated the table to contain the minimum and maximum farm plots needed per person to keep them feed with a given food item. Lowered the cost of grain alcohol, as its craftable in bulk from corn meal, threw the "cost" to 4, though because of extra hassle of either needing a chem station or involving a campfire with a beaker and a relatively slow job making it somewhat inconvenient component. 

 

Basically with meat based foods you can get away between 5 and 15 farm plots per person (with vanilla growth speed where farm can be harvested at 1h intervals), While the fully farmable "easy" foods go from 10 to 36 farm plots per person. 

 

NB - ASSUMING ZERO SKILLS - with lev 1 farming skill (getting 2 items per harvest) divide the number by 2 and if the harvester has max farming skill then by 3. 

 

If food is an issue, one can assume the harvester to have, at minimum, lev 1 farming skill. So 3 to 8 plots per person with meat based foods and 5 to 18 farm plots with fully homegrown diet options. 

a19_iizi_food_table.png

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