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Screamer Headcanon


twilit.tera

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Screamers are pretty obviously based on the banshee/llorena/crying woman architype, yeah?

 

So I've noticed a change in spawn behavior for Screamers. They seem more attracted to noise than heat now. In particular I get more of them when I'm mining than any other time.

So I've built up a sort of headcanon around the Screamer (to me they are all the same woman). In my made up lore her husband was a miner, and she died while he was in the mines. She doesn't remember much about her time among the living except for her passionate love for this miner who she believes is still in the mines. That's why whenever she hears the clang and clunk of a pickaxe, she shows up - she's looking for her long lost love. Maybe she's the ghost of the woman possessing any empty vessels she can find, which is why you have to kill her over and over.

I mean other zombies are generic enough I can pretend they're just multiples of a certain type of ex-person. This one is just so specific and so familiar my brain made a story about her.

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Thanks for the info guys!

17 minutes ago, Laz Man said:

If you are admin u can enable debug mode in console. Then press F8 until heat display pops up.

 

21 minutes ago, RipClaw said:

It is the sound of the breaking metal that generates so much heat. 1.42 per block. Stone produces only 0.25 per block. Moreover, the heat lasts 90 seconds for metal and 45 seconds for stone. So you are pretty quickly above the value of 100.

 

 

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@twilit.tera

 

The real misconception here is the that the "heat" map is actually about thermal energy, it isn't. The heat map is terminology used in a number of cases (military, engineering, software, just to name a few) to gauge activity of some kind that may potentially cause a problem.

 

In the case of 7DtD it is used to describe/plot an area of activity that may draw the attention of certain types of zombies. Workstations (forges, cement mixers, chemistry stations, and I think even the workbench), campfires, torches, mining of all sorts, breaking blocks (including wrenching), and even candles all generate "heat" for the heat map to varying degrees.

 

Try going into a poi with a lot of windows and just start systematically breaking them with a stone axe; you will see a screamer or two spawn fairly quickly without having any thermal energy involved.

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@Kalen We finished our bigger base today, after starting in a POI and fired up 5 forges at once for the first time. A few minutes later we had a screamer that called 3 screamers.

 

Using the auger to make a 21x12 hole that is 4 blocks deep didn´t get me screamer just a few ingame hours earlier. A day earlier our miner couldn´t go for 3 mins with the auger without getting a screamer. Both times there where no other heat sources near.

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1 hour ago, pApA^LeGBa said:

@Kalen We finished our bigger base today, after starting in a POI and fired up 5 forges at once for the first time. A few minutes later we had a screamer that called 3 screamers.

 

Using the auger to make a 21x12 hole that is 4 blocks deep didn´t get me screamer just a few ingame hours earlier. A day earlier our miner couldn´t go for 3 mins with the auger without getting a screamer. Both times there where no other heat sources near.

well, to be fair I don't spend a lot of time at my base, so its likely any screamers that show up get taken out by the base defenses.

 

My mine is a bit of an experiment.   I started by digging under an iron node.... and as I cleared out the vein I found other deposits... and then more and more.   So I decided I was going to keep mining until I saw no more ores.   I've been at it for weeks, the excavation site is easily 200x200 and I've collected over 1.5 million stone and hundreds of thousands of iron, coal and nitrate.  Unfortunately, the quarry has only produced a single stack of lead.   I still don't think I'm anywhere close to clearing out all the resources, but I've already collapsed 2 POIs by mining under them and a 3rd is in progress.

 

So I've been there a lot.

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