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A19.1 b4 Experimental

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Hey Everyone!
This weekend we have A19.1 b4 for you to have fun with.


If you want to continue your A19 b180 savegame, please make a backup, in case there is an incompatibility issue we did not find yet.


A19.1 has:

  • We found Tim the Toolman Taylor's toolbelt and gave it to players allowing you to carry 10 instead of 8 slots
  • A fix for the robotic turret freezing games and servers when destroying a block as collateral damage
  • Huge improvement to ladder usage
  • Some new and shiny zombies, one of them with hair physics!



  • Player side stepping while on ladders 
  • Players falling onto ladders will be slowed until they reach a reasonable speed to attach 
  • Support defining POI zones in Prefab Editor 
  • Set entity rigid body drag to .25 when spawned with 0 
  • Death ragdoll physics set max velocities lower 
  • 20 Slot Toolbelt for Prefab Editor 
  • New Stripper, Utility, and Business zombies


  • Improved AI ladder use 
  • Ladder type blocks to only be climbable when vertical 
  • Increased player horizontal move speed on ladders and running boosts 
  • Jumping conflicts with starting to climb a ladder 
  • Console command replies on the Windows Dedicated Server terminal window same green as regular console output now 
  • Loot window of writable storage box shows custom text if assigned 
  • Reduced zombie flesh physics bounce and increased fat bounce 
  • Increased toolbelt size to 10 slots 
  • Increased value of cigars 
  • Reenabled docks_02 in Navezgane 


  • Switch lights do not seem to be working when they are placed. 
  • Switches that are turned on will be white when logging back into the game 
  • Fixed light source on player industrial light 
  • First person hand animation for block placing is faster and doesn't de sync with fast placed blocks 
  • Stone axe abledo brightness 
  • Trees are invisible from one side and not the other 
  • Object quality diminishes world object render distance too far 
  • Cops and Radiated Cops aim poorly (Increased vomit radius) 
  • Soldier zombie only shows head on fire 
  • Goldenrod seed uses full grown stage ghost when planting (and similar drawing bugs in other plants) 
  • Block placement would start rotated for certain blocks 
  • Broken glass looked white when holding 
  • AI jumping at you thinking the path to you was unreachable if you had moved 
  • AI could not jump while on a ladder 
  • AI obstacle check was disabled on ladder if not climbing 
  • AI pathing not making horizontal ladder connections 
  • AI pathing making unneeded inside drop connections 
  • "house_modern_03" has zombie trapped in tub if/when spawned 
  • Trader hughes poi has missing beam 
  • Terrain AirPocket in cave_04 
  • House_old_victorian_10 fire place paint looks out of place 
  • Player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block 
  • Player or AI moving down from air to a ladder would fall 1m 
  • Player moving down to ground while in a ladder block would keep you attached (slow) 
  • Holding jump after attaching to a ladder slowly slides you down 
  • Player does not use stamina when bunny hopping 
  • Ladder rung above hay bale negates hay bale protection 
  • Water makes moving dots effect 
  • HUD timers overlap icons with local language changes 
  • Prefab Editor nullref when toggling 'Show Stability Glue' 
  • "ERR Prefab loading failed" when clients join a world with a custom POI 
  • Toolbelt only remembers one slot per item type to return to (e.g. multiple spears) 
  • Controller unable to select player profile character 
  • onSelfEquip event consistency issues 
  • Harvest animation plays when out of range to harvest 
  • Healing other player is not working 
  • Food animation speeds up after firing any weapon 
  • Deployed robotic sledge animation doesn't have firing sound(s) for clients 
  • Deployed robotic sledge animation doesn't fire correctly for clients 
  • AP rounds not working as expected 
  • Robotic sledge placement can be rotated using reload key during placement process 
  • Junk Sledge dupe on 2 player pickup 
  • Auto turret and traps use mod of item held in hand. ie. burning shaft mod 
  • Spawning in a trader with ctrl  num* causes nre 
  • Error if anim pause (ctrl  num*) enabled when placing robotic turrets 
  • Dynamic resolution causes Z selection box issues 
  • Floating crawler stumble 
  • Zombies fall through floor/world when jumping over metalRailing blocks 
  • Knocked down Fat Cops play a weird ragdoll 
  • Bear corpse harvest ragdoll is excessive 
  • Bear ragdoll hips could keep moving and improved impact handling 
  • Lab and Hazmat zombie show no fire when burning 
  • Robotic Turret freezing game when shooting a block and having 0 BlockPenetrationFactor 
Edited by Hated (see edit history)
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Hey guys!
Small correction patch coming up!


Changelog b5-b8



  • Ambulance, Mopower and working stiff service trucks



  • Removed simple rotations from POI decoration hubcapNoMine


  • Toolbelt slots 9&10 do not have localization
  • Exchanged Feral Hawaiian with old model
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