Jump to content
Sign in to follow this  
EpicSpire

No Lootable Tier 6

Recommended Posts

Is there a mod that removes Tier 6 weapons and tools from the loot system and makes it so they can be crafted? I personally think that a Tier 6 weapon/tool should not be found and only be crafted, as a perk for maxing out the skill. I'm probably alone in thinking this, but still, requesting the modlett if it doesn't exist and requesting a link if it does.

  • Like 1

Share this post


Link to post
Share on other sites

This is something i'm thinking on trying to figure out aswell.

I found that since we can't craft T6 items, spending points to reach tier5 feels a bit 'wasted'

Was thinking if it would be possible to find a book say 'master pistol' to unlock the T6 crafting.

But not sure if it's possible to have a requirement T5 crafting on books to be able to read.

 

Removing T6 from loot alltogether should be fairly easy (famous last words) to do with loot.xml

  • Like 1

Share this post


Link to post
Share on other sites

I was just talking to someone else about this and we figured that the chapter or book would actually allow you to craft at +1 Tier.. so when you get to T5.. it would be a T6. this would allow someone who doesn't spec at all into the item be able to craft a T2. and each skill item would have it's own book.. by that i mean 1 book for all blades, not each blade.. so reading the blades book would allow it for bone knife, hunting knife and Machete. just like the skill affects all of them, the book would too.

Same for tools. 

and we decided that removing the T6 from loot would discourage looting, so instead we think the best course would be to have T6 be random stats.. but a crafted T6 be best stats that the random will not reach.. so crafted is better than found but the found t6 is still better than the T5

 

  • Like 3

Share this post


Link to post
Share on other sites

Pretty certain Khaine has a mod that bring back tier 6 crafting (maybe another modder lol but pretty sure its khaine)

Share this post


Link to post
Share on other sites

My intended approach (got the idea yesterday) would be to not remove t6 from loot but make it very very rare, and try to add a whole new perk book collection for tools, one for armortypes and one for weapontype(s) (not finished thinking on how to implement)

and have each book give a few % to stats, like +5% blockdamage in one book, +5% swingspeed in another book etc.

and the complete collection unlocks T6 crafting for that tree (ie tools)

Not even sure that would be possible, but could be  interesting, maybe add superrare chance to find books in the junk group to have looting encouraged.

  • Like 1

Share this post


Link to post
Share on other sites
On 9/30/2020 at 3:04 AM, -Holo- said:

My intended approach (got the idea yesterday) would be to not remove t6 from loot but make it very very rare, and try to add a whole new perk book collection for tools, one for armortypes and one for weapontype(s) (not finished thinking on how to implement)

and have each book give a few % to stats, like +5% blockdamage in one book, +5% swingspeed in another book etc.

and the complete collection unlocks T6 crafting for that tree (ie tools)

Not even sure that would be possible, but could be  interesting, maybe add superrare chance to find books in the junk group to have looting encouraged.

sounds interesting, keep me informed if you do make a mod like that

 

  • Like 1

Share this post


Link to post
Share on other sites

Will do! made a rudimentery test yesterday, and atleast I didnt get any xml errors on startup :D hopefully I can test if it works as intended this weekend.

 

Share this post


Link to post
Share on other sites

It's taking a bit longer then expected. Working on a whole bleeping lots of different small mods at the same time 😛

But.

I think I have gotten the basics down and it's working now for tools.

Needs to try to come up with books for armor/guns/meleeweapons now -.-

 

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...