h0tr0d Posted September 9, 2020 Share Posted September 9, 2020 I spent quite a bit of time recently with the in-game tools regarding prefabs and I ended up only getting frustrated. I began looking for an answer on how to reset prefabs due to players destroying the loot containers inside so I searched through the forums for a solid few hours looking for an answer. The last time I messed with prefabs in a game I was using HAL's editor; is there a guide on using their tools to reset a prefab in-game when resetting a region isn't an option? I keep getting a prefab built under the world where i don't wish, or it facing the wrong way, or some other nonsense. It just doesn't feel intuitive to me. Pls halp. Link to comment Share on other sites More sharing options...
Laz Man Posted September 9, 2020 Share Posted September 9, 2020 Are the prefabs in question quest prefabs? If so, I think you can use a console command to invoke a test quest against it to reset it. Edit: Try the "givequest test_fetchsleep" in the console when your standing next to the POI you want to try and reset and see if it works. If you get a quest with rally marker to reset the POI then your golden. Link to comment Share on other sites More sharing options...
h0tr0d Posted September 9, 2020 Author Share Posted September 9, 2020 They aren't. You got a link for all those console commands? They sure aren't listen in help console and google gives you all sorts of @%$#. Link to comment Share on other sites More sharing options...
Laz Man Posted September 9, 2020 Share Posted September 9, 2020 50 minutes ago, h0tr0d said: They aren't. You got a link for all those console commands? They sure aren't listen in help console and google gives you all sorts of @%$#. That's unfortunate. The only other way I know to reset non-quest POIs is by deleting the region that its in. Link to comment Share on other sites More sharing options...
h0tr0d Posted September 9, 2020 Author Share Posted September 9, 2020 2 minutes ago, Laz Man said: That's unfortunate. The only other way I know to reset non-quest POIs is by deleting the region that its in. Yeah me too; other than the onerous task of trying to use world editor and pullin your hair out. Link to comment Share on other sites More sharing options...
h0tr0d Posted September 10, 2020 Author Share Posted September 10, 2020 23 hours ago, Laz Man said: givequest test_fetchsleep What's crazy is I can delete the region entirely and allow it generate again and it still tells me a bedroll placed inside is preventing it from starting the quest. I checked out other ideas/files and what I thought could be an issue but so far nothing. Link to comment Share on other sites More sharing options...
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