-Holo- Posted September 8, 2020 Share Posted September 8, 2020 Is there any mod that fixes the random stats on items? It really rubs me the wrong way that a T4 item can be better in all ways then a T5 version. In my mind a better tier should -always- be better the the previous, even the best T2 should be just a tiny bit better then the best T1 item. I'm not familiar enough with the math the game uses to calculate the values from items.xml so not sure how to fix it myself. Link to comment Share on other sites More sharing options...
EpicSpire Posted September 10, 2020 Share Posted September 10, 2020 i know there is a mod that removes the randomness. i dont have the link to it off hand, but i know there is one. Not sure if that will benefit your needs at all. i agree with you Link to comment Share on other sites More sharing options...
FreakUK Posted September 13, 2020 Share Posted September 13, 2020 Can be done easily enough with a quick modlet Actual "magic code" for items.xml <!-- Remove Random stats on gear --> <set xpath="/items/item/effect_group/passive_effect[@value='-.2,.2']/@value">.2</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.15,.15']/@value">.15</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.05,.05']/@value">.05</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.122,.122']/@value">.122</set> <set xpath="/items/item/effect_group/passive_effect[@value='-.08,.08']/@value">.08</set> <!-- Level = Mod Slots --> <set xpath="/items/item/effect_group/passive_effect[@name='ModSlots'][@tier='1,2,3,4,5,6']/@value">1,2,3,4,5,6</set> Link to comment Share on other sites More sharing options...
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